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Need bio slotting advice


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Not knowing what the concept is, it'll be hard to help, but there's Bio/Spines help posting a little lower down on the page.



And I'm sure if you go through the rest of the Tanker forums you'll find more.

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Nothing warms your opponent like Fiery Melee.

Tanker Tuesday and Tanker Tuesday Tour Info:

1st Tuesday-Excelsior

2nd Tuesday-Torchbearer

3rd Tuesday- Everlasting

4th Tuesday- Indomitable

Special weekend run for Reunion/Europe

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The general  idea with Bio is you will cap S/L Resistance and F/C/E/N Defense. Beyond that, you have your emergency/fallback tools to use when things become nasty. Your general failure mode is DDR, and since your F/C/E/N resistances tends not to be the highest this can lead to suddenly being dead when everything was fine just a few seconds ago (unless you follow best practices by using your fallback power that trigger off the number of foes nearby the moment you enter a crowd).


Not saying the following is wise. It is definitely not the end all, be all that one can be but rather follows my quirk of avoiding superior/purple/winter sets.




This Hero build was built using Mids Reborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Electrical Melee
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(3), Ags-ResDam(3), Ags-Psi/Status(5), StdPrt-ResDam/Def+(5), Ags-ResDam/EndRdx/Rchg(7)
Level 1: Charged Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9)
Level 2: Inexhaustible -- Empty(A)
Level 4: Environmental Modification -- Rct-Def(A), Rct-ResDam%(11), Ksm-Def/EndRdx(13), Ksm-Def/Rchg(13), Ksm-EndRdx/Rchg(15), LucoftheG-Def/Rchg+(15)
Level 6: Teleport -- Empty(A)
Level 8: Adaptation 
Level 10: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21)
Level 12: Havoc Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(23)
Level 14: Evolving Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(25), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam(27), GldArm-3defTpProc(27), Ags-EndRdx/Rchg(29)
Level 16: Jacobs Ladder -- Erd-Dmg(A), Erd-Dmg/Rchg(29), Erd-Acc/Dmg/Rchg(31), Obl-Acc/Rchg(31), Obl-Acc/Dmg/Rchg(31)
Level 18: DNA Siphon -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(33), TchoftheN-Acc/Heal(33), TchoftheN-Acc/EndRdx/Heal/HP/Regen(33), TchoftheN-Acc/EndRdx/Rchg(34)
Level 20: Thunder Strike -- Erd-Dmg(A), Erd-Dmg/Rchg(34), Erd-Acc/Dmg/Rchg(34), Obl-Acc/Rchg(36), Obl-Acc/Dmg/Rchg(36)
Level 22: Taunt -- Empty(A)
Level 24: Boxing -- Empty(A)
Level 26: Genetic Contamination -- Erd-Dmg(A), Erd-Dmg/Rchg(36), Erd-Acc/Dmg/Rchg(37), Obl-Acc/Rchg(37), Obl-Acc/Dmg/Rchg(37)
Level 28: Chain Induction -- GntFis-Acc/Dmg(A), GntFis-Dmg/Rchg(39), GntFis-Acc/Dmg/Rchg(39), GntFis-Dmg/EndRdx/Rchg(39), GntFis-Acc/Dmg/EndRdx/Rchg(40), GntFis-Rchg/+Absorb(40)
Level 30: Kick -- Empty(A)
Level 32: Parasitic Aura -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(40), TchoftheN-Acc/Heal(42), TchoftheN-Acc/EndRdx/Heal/HP/Regen(42), TchoftheN-%Dam(42)
Level 35: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(43), LucoftheG-Def/Rchg+(43), ShlWal-ResDam/Re TP(43)
Level 38: Lightning Rod -- MghoftheT-Acc/Dmg(A), MghoftheT-Dmg/Rchg(45), MghoftheT-Acc/Dmg/Rchg(45), MghoftheT-Dmg/EndRdx/Rchg(45), MghoftheT-Acc/Dmg/EndRdx/Rchg(46), MghoftheT-Rchg/Res%(46)
Level 41: Block of Ice -- Empty(A)
Level 44: Ice Blast -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(46), EntChs-Dmg/Rchg(48), EntChs-Dmg/EndRdx/Rchg(48), EntChs-Heal%(48)
Level 47: Shiver -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(50), PcnoftheT-Acc/EndRdx(50), PcnoftheT-Rng/Slow(50)
Level 49: Build Up -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11)
Level 6: Defensive Adaptation 
Level 6: Efficient Adaptation 
Level 6: Offensive Adaptation 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |



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