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Greetings and a request from a new player


Relvinian

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I'm wanting to mostly solo content with a little internal roleplay perhaps.  ^^

 

I made a toon named Master of Flowers which will be a Willpower Spines tanker.

 

I have not seen any builds for that and I was hoping someone could throw something together who knows the ins and outs.

 

Simple is good.  Easy is good.  Cheap is good.

 

It's all about lowering expectations ^^

 

Thanks!

 

Background of the toon--- Magic origin.  Left Circle of Thorns.  

Edited by Relvinian
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It's kinda hard to be "cheap" anymore. Especially since the Tanker IOs, and Winter sets, give such great bonuses.

  I'm playing a WP/Staff tank and I REALLY like him. I skipped Resurgence and Strenfth of Will. Try to slot at least 2 or 3 Numina's in all your healing powers (+12% Regen, 3 pieces also give you +35HP).

  I was able to soft cap Fire/Cold/Energy/Negative Energy defenses, and about 88% Smash/Lethal resistance on my WP/Staff. A fully slotted RttC gives me about 160 HP/Sec. Hard to die with those kind of numbers.

 I'll be jumping on my PC later, and I'll play around in mids for "good,cheap" build.

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I did use one set of the Superior Might of the Tanker...imo that set is just too good to pass up. I also used some LotG, some procs, but tried to stay away from any other purple or PvP sets.

This build gives you soft capped F/C/E/N.E defenses,  capped S/L Resistance (with 1 application of the SMotT proc), and a regeneration rate of 91.31 HP/Sec with one mob in range of RttC.

  Maybe you can use this as an idea? On my WP/Staff I spent some ludicrous money...but I wanted to get that toon as indestructible as I could (especially since it's about the only tank I've played in a while). As far as Incarnates, that's obviously personal preference. I will say that for my Alpha, I tried Vigor (adding even more Regeneration), then I tried Musculature. I think I like Musculature more. The added damage helps, and the -to hit debuff stacks with RttC. Do I miss saying I am regenerating at 178 HP/sec? Yeah. Do I still survive on a "measly" 157 HP/Sec? Absolutely.

 

 Either way, have fun with it. I've found WP to be a VERY nice Powerset.

 

This Hero build was built using Mids Reborn 3.0.5.9
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Spines
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- NmnCnv-Heal:50(A), NmnCnv-Heal/EndRdx:50(5), Prv-Absorb%:50(5), Prv-Heal:50(7), NmnCnv-Heal/Rchg:50(7), NmnCnv-Heal/EndRdx/Rchg:50(9)
Level 1: Barb Swipe -- PndSlg-Acc/Dmg:30(A), PndSlg-Dmg/EndRdx:30(9)
Level 2: Mind Over Body -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam:50(11), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-Rchg/ResDam:50(13)
Level 4: Spine Burst -- SprMghoft-Dmg/Rchg:50(A), SprMghoft-Acc/Dmg:50(13), SprMghoft-Acc/Dmg/Rchg:50(15), SprMghoft-Dmg/EndRdx/Rchg:50(15), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(17), SprMghoft-Rchg/Res%:50(17)
Level 6: Indomitable Will -- LucoftheG-Def/Rchg+:50(A)
Level 8: Super Jump -- BlsoftheZ-ResKB:50(A)
Level 10: Rise to the Challenge -- NmnCnv-Heal:50(A), NmnCnv-Heal/EndRdx:50(19), NmnCnv-Heal/Rchg:50(19), Mrc-Rcvry+:40(21), Mrc-Heal/EndRdx:40(21), Mrc-Heal:40(23)
Level 12: Fast Healing -- NmnCnv-Regen/Rcvry+:50(A), NmnCnv-Heal:50(23), NmnCnv-Heal/EndRdx:50(25), NmnCnv-EndRdx/Rchg:50(25), NmnCnv-Heal/Rchg:50(27), NmnCnv-Heal/EndRdx/Rchg:50(27)
Level 14: Quick Recovery -- PrfShf-End%:50(A), PwrTrns-+Heal:50(29)
Level 16: Ripper -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Acc/Rchg:50(29), ScrDrv-Dmg/Rchg:50(31), ScrDrv-Dmg/EndRdx:50(31), ScrDrv-Acc/Dmg/EndRdx:50(31), ScrDrv-Dam%:50(33)
Level 18: Heightened Senses -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def:50(33), ShlWal-Def/EndRdx:50(33), ShlWal-Def/Rchg:50(34)
Level 20: Kick -- Empty(A)
Level 22: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(34), GldArm-ResDam:50(36), ImpSki-Status:30(36)
Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def:50(36), ShlWal-Def/EndRdx:50(37), ShlWal-Def/Rchg:50(37)
Level 26: Hasten -- RechRdx-I:50(A)
Level 28: Impale -- MlsFur-Dmg/EndRdx/Rchg:35(A), Dvs-Acc/Dmg/Rchg:50(37), MlsFur-Acc/Dmg:35(39), MlsFur-Dmg/EndRdx:35(39), Dvs-Acc/Dmg:50(39)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(34), ShlWal-Def:50(50), ShlWal-Def/EndRdx:50(50), Rct-ResDam%:50(50)
Level 32: Tactics -- GssSynFr--Rchg/EndRdx:50(A), GssSynFr--ToHit/Rchg/EndRdx:50(46), GssSynFr--ToHit/Rchg:50(46), GssSynFr--ToHit:50(48), GssSynFr--ToHit/EndRdx:50(48), GssSynFr--Build%:50(48)
Level 35: Quills -- Erd-Dmg:30(A), Erd-%Dam:30(43), Erd-Acc/Dmg/Rchg:30(43), ScrDrv-Acc/Dmg:50(45), ScrDrv-Dmg/EndRdx:50(45), ScrDrv-Acc/Dmg/EndRdx:50(46)
Level 38: Throw Spines -- Bmbdmt-+FireDmg:50(A), Bmbdmt-Acc/Rech/End:50(40), Bmbdmt-Acc/Dam/Rech:50(40), PstBls-Acc/Dmg:50(40), PstBls-Acc/Dmg/EndRdx:50(42), PstBls-Dmg/EndRdx:50(43)
Level 41: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg:50(A), AdjTrg-ToHit:50(42), AdjTrg-ToHit/EndRdx:50(42)
Level 44: Physical Perfection -- RgnTss-Regen+:30(A), PwrTrns-+Heal:50(45)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)
Level 49: Taunt -- PrfZng-Dam%:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End:50(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PwrTrns-+Heal:50(A), PwrTrns-EndMod:50(3), PrfShf-End%:50(3)
Level 8: Double Jump 
------------

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|-------------------------------------------------------------------|

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1 hour ago, Relvinian said:

I'm trying to figure out how to edit that can i just get rid of super leap and add flight?

I want flight so convenient.

You could swap out Combat Jumping and Super Jump for Hover and Fly. Hover burns more endurance, but Willpower should be swimming in endurance. If you only want flight for convenience, and not for concept, you could buy jet packs from the pay to win vendor in Atlas Park. They're relatively cheap, so that's what I do for my otherwise earthbound characters. But yeah, should be no problem swapping in flight instead. I don't let the minor endurance difference dissuade me if I decide I want flight on a character. And welcome to the game!

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