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Nova Form capped ranged defense feedback


Mystoc

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the idea I had was stay nova form and go for ranged defense and recharge as the most desirable set bonuses I was able to get capped range defense but was wondering if anyway sees a way to stay capped ranged defense and get more recharge at the same time

 

for now I am using Agility radial paragon alpha for the more recharge and fly move speed and end mod but Intuition Radial Paragon is also a good option for the alpha slot to get more  attack range and attack damage and increased defense debuff so I will most likely be switching between the two trying decide what would be better at the moment

 

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This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

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Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Glinting Eye

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (5) Superior Winter's Bite - Damage/RechargeTime
  • (9) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (11) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (19) Superior Winter's Bite - Accuracy/Damage/Endurance

Level 1: Incandescence

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 2: Gleaming Blast

  • (A) Explosive Strike - Damage/Knockback
  • (3) Explosive Strike - Accuracy/Knockback
  • (3) Explosive Strike - Chance for Smashing Damage

Level 4: Essence Boost

  • (A) Numina's Convalesence - Heal/Endurance
  • (9) Numina's Convalesence - Endurance/Recharge
  • (13) Numina's Convalesence - +Regeneration/+Recovery
  • (27) Numina's Convalesence - Heal/Recharge
  • (29) Numina's Convalesence - Heal/Endurance/Recharge
  • (29) Numina's Convalesence - Heal

Level 6: Bright Nova

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (7) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (7) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 8: Hasten

  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO

Level 10: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 12: Inner Light

  • (A) Recharge Reduction IO

Level 14: Kick

  • (A) Explosive Strike - Damage/Knockback
  • (17) Explosive Strike - Chance for Smashing Damage
  • (45) Explosive Strike - Accuracy/Knockback

Level 16: Group Energy Flight

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 18: Radiant Strike

  • (A) Explosive Strike - Damage/Knockback
  • (19) Explosive Strike - Accuracy/Knockback
  • (25) Explosive Strike - Chance for Smashing Damage

Level 20: White Dwarf

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (42) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 22: Luminous Detonation

  • (A) Superior Kheldian's Grace - Damage/Recharge
  • (50) Superior Kheldian's Grace - Recharge/Form Empowerment

Level 24: Quantum Maneuvers

  • (A) Reactive Defenses - Scaling Resist Damage

Level 26: Tough

  • (A) Unbreakable Guard - +Max HP

Level 28: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 30: Cross Punch

  • (A) Stupefy - Accuracy/Recharge
  • (34) Stupefy - Endurance/Stun
  • (34) Stupefy - Accuracy/Endurance
  • (36) Stupefy - Stun/Range
  • (36) Stupefy - Accuracy/Stun/Recharge
  • (36) Stupefy - Chance of Knockback

Level 32: Photon Seekers

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (46) Expedient Reinforcement - Damage/Endurance
  • (46) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (46) Expedient Reinforcement - Endurance/Damage/Recharge
  • (48) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 35: Shining Shield

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 38: Light Form

  • (A) Recharge Reduction IO

Level 41: Infiltration

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 44: Pulsar

  • (A) Stupefy - Accuracy/Recharge
  • (45) Stupefy - Chance of Knockback
  • (48) Stupefy - Endurance/Stun
  • (48) Stupefy - Accuracy/Endurance
  • (50) Stupefy - Stun/Range
  • (50) Stupefy - Accuracy/Stun/Recharge

Level 47: Grant Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Cosmic Balance 


Level 1: Brawl Edited by Mystoc
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13 hours ago, chi1701 said:

interesting build but I went for more even approach to defence and only managed to get 16%/17% defence on ranged, melee and aoe with recharge bonus of +191.25% (291.25%)

 

yeah i figured if im flying melee cant hit me so i just went for range. im 273 rec with hasten but need an alpha with recharge to get hasten perma I know I could get more recharge and its most likely better damage wise the idea was I could be a tank in squid form with light form and still do good dmg so be hyrbid tank aoe dmg dealer

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13 hours ago, Mystoc said:

 

yeah i figured if im flying melee cant hit me so i just went for range. im 273 rec with hasten but need an alpha with recharge to get hasten perma I know I could get more recharge and its most likely better damage wise the idea was I could be a tank in squid form with light form and still do good dmg so be hyrbid tank aoe dmg dealer

 

Then my only solution would be to remove the range extender from bright nova scatter and add an additional -recharge onto hasten making it 3 slotted which would make hasten 119.2s recharge and +5 them as well

Edited by chi1701
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9 hours ago, chi1701 said:

 

Then my only solution would be to remove the range extender from bright nova scatter and add an additional -recharge onto hasten making it 3 slotted which would make hasten 119.2s recharge and +5 them as well

 

yeah one slot for for 2-3 sec recharge is not worth the range is important to me cause it levels nova scatter range with the other aoe its goes to 90 range and the other  nova detonation goes to 100, thanks for feedback in my builds though 3 slotting hasten seems like over kill would only consider doing it if I had unused slots

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O

10 hours ago, Mystoc said:

 

yeah one slot for for 2-3 sec recharge is not worth the range is important to me cause it levels nova scatter range with the other aoe its goes to 90 range and the other  nova detonation goes to 100, thanks for feedback in my builds though 3 slotting hasten seems like over kill would only consider doing it if I had unused slots

 

Not an easy build to suggest possible avenues, but I have found another option, change overwheling force, chance for knockdown/knockback to knockdown to force feedback: chance for recharge since your mainly will be flying nova, should have higher chance of proccing

Edited by chi1701
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