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This is a build I was working on. 

Victory Rush was tossed in just for another Endurance  recovery power.  

If I did the math correctly Panacea puts you at about 3.37 which is .30 short of the 2 point required endurance recovery. 

But you have Victory Rush, Touch from Beyond and Dark Consumption for Endurance boosting powers.  

From Incarnates you can go Agility to get you closer to the 2 point variance or go Cardiac to get you there. 

I couldn't figure out how to get any more procs into the build without loosing more defenses. 

Decimation chance for  build up when activated on MIDS is really showing some high numbers for Hail of Bullets. But it is one Proc per minute. I wouldn't be relying on it, I think. 

 

Was trying to go Smash, Lethal  and Range Defense cap with Max resistance in Smash and Lethal but this build was not conducive to getting those numbers with the sets available.  I know this works well because I have it on some Petless Masterminds and I am running 3/8 setting on them. 

 

But this is pretty good with AOE type attacks between DP and Darkness Manipulation. 

 

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Darkness Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(33), SprWntBit-Rchg/SlowProc(42)
Level 1: Penumbral Grasp -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(45), MlsFur-Dmg/Rchg(3)
Level 2: Dual Wield -- Dcm-Build%(A), ImpSwf-Dam%(9), FrcFdb-Rechg%(11), ExpStr-Dam%(11), Apc-Dam%(19), GldJvl-Dam%(21)
Level 4: Empty Clips -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(5), Ann-Acc/Dmg/Rchg(5), Ann-Acc/Dmg/EndRdx(7), Ann-Acc/Dmg/EndRdx/Rchg(7), Ann-ResDeb%(9)
Level 6: Swap Ammo 
Level 8: Bullet Rain -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34)
Level 10: Death Shroud -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15)
Level 16: Soul Drain -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(17), ClvBlo-Dmg/Rchg(17), Erd-%Dam(19), Erd-Dmg(21), Erd-Acc/Rchg(45)
Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(45), Thn-Dmg/EndRdx(50)
Level 20: Touch of the Beyond -- PrfShf-End%(A), PrfShf-EndMod/Rchg(46), NmnCnv-Regen/Rcvry+(46), PrfShf-EndMod(46), PrfShf-EndMod/Acc(40)
Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(27)
Level 24: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48)
Level 26: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27)
Level 28: Dark Consumption -- PrfShf-End%(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Hail of Bullets -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
Level 35: Dark Pit -- RzzDzz-Immob%(A)
Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 44: Hasten -- RechRdx-I(A)
Level 47: Super Speed -- Clr-Stlth(A)
Level 49: Victory Rush -- EndMod-I(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(40)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 47: Speed Phase 
Level 6: Chemical Ammunition 
Level 6: Cryo Ammunition 
Level 6: Incendiary Ammunition 
------------

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