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Hi all,


I have a concept for a RAD/KAT Tank (well more specifically its RAD + weapon of some kind) but have no real idea what I am doing build wise. I have played around with a few builds people had in posts to come up with the below, but damage is a bit so so, wondering if anyone could offer some advice to punch it up. All the builds I saw had skipped divine Avalanche is this a good idea?


I think I want, hasten and recharge for Rads click abilities is this right? Is Kat a good pairing? Would claws be a better idea? I don't really know what works well with Rad and have not played much tankers!


Way overcap on some resists. No idea how to fix!


This Hero build was built using Mids Reborn

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Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Katana
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Force of Will

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), GldArm-3defTpProc(5), Ags-Psi/Status(48)
Level 1: Sting of the Wasp -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(9), TchofDth-Dam%(42)
Level 2: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(13), StdPrt-ResDam/Def+(15)
Level 4: Flashing Steel -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(11), SprGntFis-Acc/Dmg/Rchg(15), SprGntFis-Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg/EndRdx/Rchg(21), AchHee-ResDeb%(21)
Level 6: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(25), ImpArm-ResPsi(27)
Level 8: Radiation Therapy -- Erd-%Dam(A), Obl-%Dam(17), ScrDrv-Dam%(42), FuroftheG-ResDeb%(42), PrfZng-Dam%(47), TchoftheN-%Dam(47)
Level 10: Dragon's Roar -- Acc-I(A)
Level 12: Beta Decay -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(27), DarWtcDsp-Rchg/EndRdx(29), DarWtcDsp-ToHitDeb/EndRdx(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31), Ksm-ToHit+(40)
Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(34)
Level 20: Gamma Boost -- NmnCnv-Regen/Rcvry+(A), PrfShf-End%(39)
Level 22: Boxing -- Empty(A)
Level 24: Build Up -- GssSynFr--Build%(A)
Level 26: Ground Zero -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(34), Arm-Dmg(34), Arm-Dmg/EndRdx(36), Arm-Dam%(36), AchHee-ResDeb%(36)
Level 28: The Lotus Drops -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(39)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)
Level 32: Meltdown -- ImpArm-ResPsi(A)
Level 35: Soaring Dragon -- Hct-Dmg(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(45), Hct-Dam%(45)
Level 38: Golden Dragonfly -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(45), SprMghoft-Dmg/EndRdx/Rchg(46), SprMghoft-Acc/Dmg/EndRdx/Rchg(46), SprMghoft-Rchg/Res%(46), SprGntFis-Rchg/+Absorb(48)
Level 41: Weaken Resolve -- AchHee-ResDeb%(A)
Level 44: Mighty Leap -- WntGif-ResSlow(A)
Level 47: Unleash Potential -- LucoftheG-Def/Rchg+(A)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(49), LucoftheG-Def/EndRdx(49)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19)
Level 44: Takeoff
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Spiritual Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Barrier Core Epiphany
Level 50: Melee Radial Embodiment
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion





Edited by Kachooman
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Divine Avalanche is probably skipped because the defense isn't that useful.   Rad Armor has no defense debuff resistance so building defense on it is only useful when you're not facing enemies that debuff defense.  Rad Armor is otherwise strong enough with its Absorb shield, resist, regen, and heal.


Speaking of which, yes, recharge is good.  You want Particle Shielding to refresh as often as possible to restore the Absorb shield and you want as much resist as you can get to prevent enemies from eating through it before it refreshes.  Plus more recharge just makes everything else go faster and Rad Armor provides plenty of endurance to fuel that speed.


I don't think Katana is bad damage but fast weapon sets give that impression simply by not providing the big orange numbers.  It's also lethal damage so it's going to feel weak against enemies with a lot of lethal resistance.   Claws would get you better AoE.  That's maybe one issue with Kat.   Flashing Steel is okay, wide with the Tanker inherent buff to arc but still pretty short range.   Golden Dragonfly gets only slightly wider because it was super narrow to begin with.  You might hit a few if you line them up well or just aim it into a pack of enemies.  So that leaves Lotus Drops as your only big AoE.  With the Tanker inherent, it goes out to 12ft radius, so pretty nice.


I'm a bigger fan of Staff Fighting for it's three big AoEs and slightly longer reach.  Smashing is a little less resisted than Lethal.   You don't get a Build Up but in place of that you get Staff Mastery's three stances that offer different benefits.  The nicest one, in my view, is Form of Body's +res buff when you use Sky Splitter as a finisher.  13.3% res(all) on top of the Tanker ATO (placed in one of those AoEs for best results) and you have a huge resist bonus, meaning you don't have to work as hard stacking resist with IOs if you'd rather focus on recharge, for example.  Form of Body also has a nice -res in Eye of the Storm (the PBAoE) if you want to use that as a finisher instead for more damage.  But Staff has the same impression of doing less damage because it's faster and does damage over time in a few powers.  People often complain it doesn't "feel" impactful enough.


My other advice for Rad Armor is based on experience with being debuffed.  Everything hits you.  ToHit debuffs will make you cry if you don't have some protection there.  I picked up Focused Accuracy in the Epic pool for that.  I also have Tactics in the Leadership pool for the toHit, perception (helps with blindness), and the Confuse protection (because Rad Armor has none).  You've got the slow res already in your travel power, so good.   Taunt doesn't need accuracy unless you plan to PvP.  I like recharge there but a Psi damage proc is another popular choice.

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Skipping DA is mostly once you start to IO out a build and are looking for an optimal attack chain. It can be great for leveling though.


Rad also pairs well with Savage since Savage adds +recharge, but Savage's ST damage is lacking currently, and better fitted on a Brute due to its DoTs. Obviously not a weapon, but more as a reference point for what works well with Rad.

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Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Waterpark: Water/temp Blaster. 5. Project Next: Ice/stone Brute. 6. Mighty Matt: Rad/bio Brute. 7. Without Pause: Claws/wp Brute. 8. Emma Strange: Ill/dark. 9. Nothing But Flowers: Plant/storm Controller. 10. Obsidian Smoke: Fire/dark Corr. 


"Downtime is for mortals."

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Ty for all the info ZemX, really great. Also Ty without_pause.


I think I will just press the trigger on the RAD/KAT armed with this info, might just do a slight tweak.


Not likely to traditionally level so not too worried about needing a respec, I'll likely just park him at the door of my farmer till he hits 50 then start playing him IOd up already and make more tweaks from there.


Thanks again for your input!

Just a quick edit here, Its been super build, I made the tweaks as suggested and a few more along the way 😄



Edited by Kachooman
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