KaizenSoze Posted October 15, 2021 Posted October 15, 2021 As it stands right now most of the Safeguard/Mayhem badges are only rewarded to one player on a team. Usually, the one the clicks the final glowie, bomb, weapon storage, etc... Give credit to whole team. Right now, there is no incentive to team for badges in these types of missions. 1 1 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
Razor Cure Posted October 15, 2021 Posted October 15, 2021 Gotta be honest. When I saw the title, I was thinking how much STUPIDLY harder Mayhem's are, compared to Safeguards. SG, you only have 2/3 mods in the bank, plus the Villain and their mobs. And NO ambushes at all. Ever. Mayhems..you get ambushes on the way to the bank, another when you enter, 2/3 mobs in the bank, hero+mob, and basically never ending ambushes. And dont forget the fact, if you die in a SG, you just get plopped back to the truck (with, again, zero ambushes). Mayhem, Ha! Stuck in jail, and during the time spent breaking out, more ambushes home in on you, in the jail. Then of course no one a team will take down their jail down at the same time, so someone gets out first, and walks into the normal mob in the jail PLUS those ambushes that came in. This situation is even worse on low level mayhems, with minimal powers, aoes, and poor recovery. I have been on many teams (even some on Homecoming, but less, because hardly anyone seems to do low redisde stuff) that have just wiped over and over, then quit.
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