fancy ketchup Posted October 28, 2021 Share Posted October 28, 2021 I use acrobatics as hold protection on my blaster. I was looking and noticed it has "knockback" listed as an allowable enhancement. I went to slot a forcefeedback io and it wouldnt allow me to.. I figured maybe i need a resistance io?... i mean its a knockback resistance power, not knockback.. When i tried to slot an aegis psionic resist io it wouldnt let me do that either.. so im wondering what is allowable that is a "knockback" enhancement? Am i missing something? Link to comment Share on other sites More sharing options...
Dona Eis Requiem Posted October 28, 2021 Share Posted October 28, 2021 There are no allowable sets for Acrobatics. You can only slot IO/SO/DO KB Increase, End Reduction, or Recharge in it. Link to comment Share on other sites More sharing options...
InvaderStych Posted October 28, 2021 Share Posted October 28, 2021 (edited) Generally speaking, attributes like Mez Protection (magnitude that nullifies the effect if it is less than the protection level) and Mez Resistance (expressed as a percentage that reduces the duration of any mez that gets through "protection") are not enhance-able in the way that Dmg Resistance or Defense are. There might be exceptions to this in Support powersets that I am not familiar with, but in terms of self-defense toggles/clicks, that is almost always the case. Edit: Turns out KB/Acro is one of those exceptions, see below. Edited October 29, 2021 by InvaderStych I stand corrected. "... And I'd kill to get away; I'd die to make my own way. And I'd lose to celebrate; I'd win to see the good days. And I'll never stop the fighting, so bring to me your worst. I'll never stop believing that I could rule the world one day ..." Link to comment Share on other sites More sharing options...
fancy ketchup Posted October 28, 2021 Author Share Posted October 28, 2021 Ah!.. I never knew that thank you both!! Its too bad it would be a great slot to put a random unique weird enhancement of some kind. 😄 1 Link to comment Share on other sites More sharing options...
Uun Posted October 29, 2021 Share Posted October 29, 2021 Knockback enhancements increase the magnitude of the knockback protection, however, -7.0 mag is flagged to ignore enhancements and only -2.0 mag is enhanceable. Each lvl 50 KB IO would only improve knockback protection by about -1.5, so really not worth slotting. The -2.0 mag hold protection isn't enhanceable. Most people just slot an endred IO and call it a day. 2 Uunderdog - Radiation/Radiation Scrapper | Uundertaker - Radiation/Dark Corruptor | Uun - Martial Arts/Invulnerability Scrapper | Uunison - Gravity/Storm Controller | Uuncola - Ice/Temporal Blaster | Uundergrowth - Plant/Martial Dominator Uunstable - Super Reflexes/Staff Fighting Tanker | Uunreal - Fire/Time Corruptor | Uunrest - Dark/Tactical Arrow Blaster | Uunseen - Illusion/Poison Controller | Uuncool - Cold/Beam Rifle Defender | Uunderground - Earth/Earth Dominator Uunknown - Mind/Psionic Dominator | Uunplugged - Stone/Electric Brute | Uunfair - Archery/Trick Arrow Corruptor | Uunsung - Dual Pistols/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - War Mace/Willpower Brute Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster | Uunwrapped - Dark/Dark Dominator | Uunchill - Ice/Kinetics Corruptor | Uunpleasant - Energy/Energy Stalker | Uunbrella - Radiation/Radiation Sentinel | Uunsafari - Beasts/Traps MM Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - Broad Sword/Shield Scrapper | Uuntouchable - Illusion/Time Controller | Uunferno - Fire/Fire Tank Link to comment Share on other sites More sharing options...
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