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Is Fire/Time as neat as it seems like it'd be?


Lazarillo

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Been feeling like doing a Fire/ 'troller lately and trying to figure out what secondary might be cool with it.  Time struck me as potentially a really good mix, both in mechanics and visual style (since Time animations look kinda smoke-y, too). But thinking on it, I don't feel like it's a combo I see very often.

 

I'm gonna give it a shot either way, but I'm curious if anyone has experience with it and can vouch for it being such a hidden gem.

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+1 to the above. The 20s weren't fun, but I was using common IOs. I parked it at 32 in case I want to get back to it, but I would be adding in some better IOs to make the ride a bit smoother.

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Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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On 11/26/2021 at 1:32 PM, 5099y_74c05 said:

It's a fun and rewarding combo just absolutely brutal on End if you run both PBAoE toggles constantly

Yeah, I played a bit in Mids' and the one limitation looked like it might be massive end drain.  Appreciate both the responses.

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I figure if I can get Plant/storm to 50 on common IOs, there's no reason not to get a Fire/time there as well. You basically have to moderate how much you do as going all out will purge your end bar. Hit Health and Stamina with the obvious procs and see what recovery bonus you can find even on the cheap level until you can go for a final build.

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Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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Fire/ is one of my favorite primaries.  And /Time offers so much to it.  But the End is really the problem.  You might want to consider the Primal Forces Epic Pool.  Power Boost+Farsight is an amazing defense mechanism and you'll be tanky enough to be running into those fights head first.  As long as you don't build a proc build, Ageless will save you from all your End problems.  Stick with it through those tough levels and get yourself some End Redux for your toggles and +End procs (all 3 in health and the 1 in Stamina) and it becomes a slight bit better.

 

Personally, I got XP boosters and ran through lower levels on mine.  You'll be really happy with it in the end, I am sure.

 

Oh and DO NOT FORGET the Knockback to Knockdown proc in Bonfire.  Yes Fire Cages has that effect, but opening with Bonfire is a lot nicer than opening with Cages.

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  • 4 weeks later

I guess I owe you more than that.  Lately I've been on a kick of doing indirect/passive damage, and I came up with this build.  Everyone is correct that you need to keep an eye on your endurance, but there are so many tools to do that that it's not a big deal.  There is so much control going on in this build:  hard control, soft control, indirect control.  Would I say that there is a plethora of control?  Well, you're not going to want to spam fire cages every time it's up, but there is almost always a button you can be pushing that is going to either buff your team or harm your enemies.

 

I wouldn't want to play this on SOs, but you can make some really fun things happen with IOs.  I just dinged 41 and I'm playing at +3/x5.  Sometimes I get mezzed and that drops Hot Feet and Time's Juncture.  I've got knockdown slotted all over the place, and it's just a laugh riot.  Endurance issues become more manageable with ancillary/patron pools.  Primal Forces gets you Conserve Power for endurance help, but I think people want the pool mostly for Power Boosted Farsight.  I'm currently using Mu Mastery for Power Sink up every 45-60 seconds, but will consider Soul Mastery for Dark Consumption (with a much slower recharge, but a significant damage component).

 

A typical combat will begin with laying down Smoke, then Flashfire.  If the bosses are dangerous, I'll lock one down quickly with Char and Timestop.  Toss down Bonfire and Distortion Field, then Fire Cages to keep everyone in one spot.  Probably throw in a Temporal Mending at this point and now it's just playing it by ear.  My build isn't great for quick single target damage, and I am certainly no expert in either Fire Control or Time Manipulation, but I find this combo powerful and *extremely* amusing.

 

For your perusal (still in progress, some of the enhancements are placeholders for DSOs or Ice Minstrel that aren't in Mids yet):  

 

Spoiler

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
------------
Level 1:    Char    
 (A) Basilisk's Gaze - Accuracy/Hold
 (5) Basilisk's Gaze - Accuracy/Recharge
 (5) Basilisk's Gaze - Recharge/Hold
 (7) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
 (7) Neuronic Shutdown - Chance of Damage(Psionic)
 (9) Ghost Widow's Embrace - Chance of Damage(Psionic)


Level 1:    Time Crawl    
 (A) Accuracy IO


Level 2:    Fire Cages    
 (A) Annihilation - Chance for Res Debuff
 (9) Gravitational Anchor - Accuracy/Immobilize/Recharge


Level 4:    Combat Jumping    
 (A) Kismet - Accuracy +6%
 (11) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (11) Shield Wall - +Res (Teleportation), +5% Res (All)
 (13) Reactive Defenses - Scaling Resist Damage


Level 6:    Smoke    
 (A) Accuracy IO


Level 8:    Hot Feet    
 (A) HamiO:Enzyme Exposure
 (13) HamiO:Enzyme Exposure
 (15) Fury of the Gladiator - Chance for Res Debuff
 (15) Superior Avalanche - Recharge/Chance for Knockdown
 (17) Armageddon - Chance for Fire Damage
 (17) HamiO:Nucleolus Exposure


Level 10:    Temporal Mending    
 (A) Panacea - Heal/Endurance
 (19) Panacea - Endurance/Recharge
 (19) Panacea - Heal/Recharge
 (21) Panacea - Heal/Endurance/Recharge
 (21) Panacea - Heal


Level 12:    Kick    
 (A) Accuracy IO


Level 14:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%
 (23) Gladiator's Armor - TP Protection +3% Def (All)
 (23) Unbreakable Guard - Resistance
 (25) Unbreakable Guard - Resistance/Endurance
 (25) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (27) Unbreakable Guard - +Max HP


Level 16:    Distortion Field    
 (A) Superior Will of the Controller - Recharge/Chance for Psionic Damage
 (27) Superior Overpowering Presence - RechargeTime/Energy Font
 (29) Neuronic Shutdown - Chance of Damage(Psionic)
 (29) Ghost Widow's Embrace - Chance of Damage(Psionic)
 (31) Unbreakable Constraint - Chance for Smashing Damage
 (31) Pacing of the Turtle - Chance of -Recharge


Level 18:    Flashfire    
 (A) Absolute Amazement - Chance for ToHit Debuff
 (50) Absolute Amazement - Accuracy/Stun/Recharge


Level 20:    Time Stop    
 (A) Basilisk's Gaze - Accuracy/Hold
 (31) Basilisk's Gaze - Accuracy/Recharge
 (33) Basilisk's Gaze - Recharge/Hold
 (33) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
 (33) Neuronic Shutdown - Chance of Damage(Psionic)
 (50) Ghost Widow's Embrace - Chance of Damage(Psionic)


Level 22:    Time's Juncture    
 (A) HamiO:Enzyme Exposure
 (34) Impeded Swiftness - Chance of Damage(Smashing)
 (34) Pacing of the Turtle - Chance of -Recharge


Level 24:    Cinders    
 (A) Basilisk's Gaze - Accuracy/Hold
 (34) Basilisk's Gaze - Accuracy/Recharge
 (36) Basilisk's Gaze - Recharge/Hold
 (36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold


Level 26:    Bonfire    
 (A) Sudden Acceleration - Knockback to Knockdown
 (36) Annihilation - Chance for Res Debuff
 (37) Positron's Blast - Chance of Damage(Energy)
 (37) Bombardment - Chance for Fire Damage
 (37) HamiO:Membrane Exposure
 (39) HamiO:Membrane Exposure


Level 28:    Farsight    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (39) Luck of the Gambler - Defense
 (48) Luck of the Gambler - Endurance/Recharge
 (50) Luck of the Gambler - Defense/Recharge


Level 30:    Hasten    
 (A) Recharge Reduction IO
 (39) Recharge Reduction IO


Level 32:    Fire Imps    
 (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
 (40) Soulbound Allegiance - Damage
 (40) Soulbound Allegiance - Damage/Recharge
 (40) Soulbound Allegiance - Accuracy/Damage/Recharge
 (42) Soulbound Allegiance - Accuracy/Recharge
 (42) Soulbound Allegiance - Damage/Endurance


Level 35:    Power Sink    
 (A) Synapse's Shock - EndMod
 (42) Synapse's Shock - Damage/Rechage
 (43) Synapse's Shock - EndMod/Recharge
 (43) Synapse's Shock - Damage/Recharge/Accuracy
 (43) Synapse's Shock - EndMod/Increased Run Speed


Level 38:    Chrono Shift    
 (A) Panacea - Heal/Endurance
 (45) Panacea - Endurance/Recharge
 (45) Panacea - Heal/Recharge
 (45) Panacea - Heal/Endurance/Recharge
 (46) Panacea - Heal


Level 41:    Charged Armor    
 (A) Unbreakable Guard - Resistance
 (46) Unbreakable Guard - Resistance/Endurance
 (46) Unbreakable Guard - RechargeTime/Resistance
 (48) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 44:    Slowed Response    
 (A) Achilles' Heel - Chance for Res Debuff


Level 47:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (48) HamiO:Cytoskeleton Exposure


Level 49:    Surge of Power    
 (A) Aegis - Psionic/Status Resistance


Level 1:    Containment    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (3) Miracle - +Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (3) Performance Shifter - EndMod


------------
------------
Set Bonus Totals:
4% DamageBuff(Smashing)
4% DamageBuff(Lethal)
4% DamageBuff(Fire)
4% DamageBuff(Cold)
4% DamageBuff(Energy)
4% DamageBuff(Negative)
4% DamageBuff(Toxic)
4% DamageBuff(Psionic)
12.25% Defense(Melee)
9.13% Defense(Smashing)
9.13% Defense(Lethal)
6% Defense(Fire)
6% Defense(Cold)
13.5% Defense(Energy)
13.5% Defense(Negative)
6% Defense(Psionic)
9.75% Defense(Ranged)
6% Defense(AoE)
5% Enhancement(Max EnduranceDiscount)
9% Enhancement(Accuracy)
66.25% Enhancement(RechargeTime)
15% SpeedFlying
148.8 HP (14.63%) HitPoints
15% JumpHeight
15% SpeedJumping
MezResist(Confused) 17.5%
MezResist(Held) 17.5%
MezResist(Immobilized) 17.5%
MezResist(Sleep) 17.5%
MezResist(Stunned) 17.5%
MezResist(Terrorized) 17.5%
MezResist(Teleport) 100% (20% chance)
15% (0.25 End/sec) Recovery
54% (2.29 HP/sec) Regeneration
10% ResEffect(SpeedFlying)
10% ResEffect(RechargeTime)
10% ResEffect(SpeedRunning)
8% Resistance(Smashing)
8% Resistance(Fire)
8% Resistance(Cold)
12.5% Resistance(Energy)
12.5% Resistance(Negative)
14% Resistance(Toxic)
19% Resistance(Psionic)
8% Resistance(Lethal)
30% SpeedRunning

------------
Set Bonuses:
Basilisk's Gaze
(Char)
  2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  2% (0.03 End/sec) Recovery
  7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Combat Jumping)
  7.5% Enhancement(RechargeTime)


Shield Wall
(Combat Jumping)
  5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)


Reactive Defenses
(Combat Jumping)
  3% Resistance(All)


Panacea
(Temporal Mending)
  2.5% (0.04 End/sec) Recovery
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  10% (0.42 HP/sec) Regeneration
  MezResist(Repel) 1000% (10% chance)


Steadfast Protection
(Tough)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Gladiator's Armor
(Tough)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance)


Unbreakable Guard
(Tough)
  2.5% Enhancement(EnduranceDiscount)
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
  76.3 HP (7.5%) HitPoints


Absolute Amazement
(Flashfire)
  4% (0.07 End/sec) Recovery


Basilisk's Gaze
(Time Stop)
  2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  2% (0.03 End/sec) Recovery
  7.5% Enhancement(RechargeTime)


Basilisk's Gaze
(Cinders)
  2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  2% (0.03 End/sec) Recovery
  7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Farsight)
  10% (0.42 HP/sec) Regeneration
  11.45 HP (1.13%) HitPoints
  9% Enhancement(Accuracy)
  7.5% Enhancement(RechargeTime)


Soulbound Allegiance
(Fire Imps)
  16% (0.68 HP/sec) Regeneration
  30.52 HP (3%) HitPoints
  4% DamageBuff(All)
  6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Synapse's Shock
(Power Sink)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying)
  8% (0.34 HP/sec) Regeneration
  6.25% Enhancement(RechargeTime)
  15% SpeedRunning


Panacea
(Chrono Shift)
  2.5% (0.04 End/sec) Recovery
  2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  10% (0.42 HP/sec) Regeneration
  MezResist(Repel) 1000% (10% chance)


Unbreakable Guard
(Charged Armor)
  2.5% Enhancement(EnduranceDiscount)
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Luck of the Gambler
(Weave)
  7.5% Enhancement(RechargeTime)


Aegis
(Surge of Power)
  5% Resistance(Psionic)


Performance Shifter
(Stamina)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning


| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

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Who run Bartertown?

 

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