Meknomancer Posted August 11, 2022 Share Posted August 11, 2022 I don't number crunch or work out mathematically whats going on dps wise i just run the toons through content, turned out i had an old beam/bio and ice/bio too i totally forgot about and after playing them through some tf's i thought its time to play another AT for a bit. Chose an old blaster and found it was doing exactly the same thing in less than half the time of the sent, no surprise. What was surprising was it also did it with no insps/buffs/temps and wasn't dying even with the odd mez. I do agree with the point that everyone should be playing whatever they want whenever they want, thats the beauty of coh but if i turned up to a tf and there were 7 petless mastermind's i wouldn't have high hopes. Same goes for the advertised +4 itf's when 6 players turn up on non incarnates, and the 2 lvl 50's don't have anything slotted set or incarnate wise. And this does happen regularly (not the 7 peltless mm's) The harder difficulty levels aren't affecting the blappers/scrappers/melee toons as much as you'd think they simply reposition quickly outside of the patches/explosions and if you look at the builds now most of those blasters are running tp pool over sorcery. I'd love to see numbers but i'd probably fall asleep trying to make sense of them. And i have often seen tf's failed, although admittedly those are all lower levels ones when the leader sets a high rep, posi 1+2, Katie Hannon etc, when players are chasing xp. Too many people have opinions formed entirely around the endgame and their incarnate level toons and forget theres a whole game prior to it that most of the player base is running, i know your not one i've seen your +2/8 runs through TFC tf's and teamed with you a couple of times and duo'd a few with you back when you were on your 'testing every fire tank' runs. Not sure about the sentinels hovering, maybe i just team with the wrong crowd but i haven't seen many taking fly over speed and the majority of high end dps sentinels run psi and play in melee so they can throw in mind probe and psy shockwave with the nuke. Best def is to hover and play totally ranged but thats not how i see them being built. The higher difficulty settings do mean more damage is needed and the only way to get it on sentinels is to take procced out psi mastery. It will be interesting to see if the dev's start throwing in extra badges only available by completing tf's on relentless settings and see how many sentinels are accepted by teams then. I think team make up should matter, it did when the game was live for a while and it felt like a better game due to that. Link to comment Share on other sites More sharing options...
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