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Posted (edited)

Hi guys!

 

I was scouring the forums for a sentinel build, having seen people hating on them and wanting to try them firsthand.

 

I found a nice beam/elec build which I suited a bit to my own tastes in transport, play style and general shenanigans.

 

Made it to 50, bought almost all but the most expensive sets scrapping what I would off my other level 50s  and well ... So far it is an amazing PI Radio Mission group destroyer, event runner and general hami blasting Sentinel.

 

I cant solo farm stuff on AE unless its some specific missions at mostly +2 x2 or x3 but then again I did not make it with farming in mind, mostly to fool around , do a bit of everything and try something new.

 

Any critiques are welcome ... its not permahasted but honestly I dont mind the 30ish second gap between haste refresh as I group mostly and when I solo its even less noticeable.

 

It does have capped resists which is a boon on groups for most of the common enemies, and it has pretty decent resists even on the weirder psi.

 

I find it versatile and fun, specially as my usual combo  is to target a member in the middle of a big group, self buff with Aim , proceed right away to drop the electric chain fence power from electric mastery, drop nuke (overcharge)  , shower them with Refractor Beam and finally  spread the front line with Cutting Beam ...  it is extremely satisfying! I then pick the stragglers with my other powers no problem.

 

It is a bit endurance heavy pre 50 when incarnates take the burden off end, but pre 50 when doing task forces or low level missions you dont need many toggles and endurance is manageable. I have done several DFBs, some taskforces, missions from 1 to 50 and it is really an all around workhorse.

 

It is a weird mix of resilience with ok damage, but when disintegrate begins to hit and you see the disintegrate spam spreading all over, thats when it gets fun ... with you spamming aim (personally I leave it on auto push)  it becomes super fun.

 

I placed hasten at 50 because I have enough passive recharge to see considerable refresh without it and am even trying to wonder if hasten at all is worth it, considering I have over 80% passive and might consider switching hasten for an extra dummy power to hold another Luck of the Gambler for a close to passive 90% recharge .. I believe there are a lot of ways to make this better, but would love some input.

 

I must confess I am not very good at building, so perhaps some of you might propose different things 🙂

 

Cheers!

 

happy holidays to all!

 

So any ideas on how to make this build even better , please comment.

 

 

This Hero build was built using Mids Reborn 3.1.0.10

https://github.com/LoadedCamel/MidsReborn


 

Click this DataLink to open the build!


 

Level 50 Technology Sentinel

Primary Power Set: Beam Rifle

Secondary Power Set: Electric Armor

Power Pool: Concealment

Power Pool: Fighting

Power Pool: Teleportation

Power Pool: Speed

Ancillary Pool: Electricity Mastery


 

Hero Profile:

Level 1: Single Shot -- SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(3), SprSntWar-Acc/Dmg(3), SprSntWar-Dmg/Rchg(5), SprSntWar-Acc/Dmg/Rchg(5), SprSntWar-Acc/Dmg/EndRdx(7)

Level 1: Charged Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(7), TtnCtn-ResDam/EndRdx/Rchg(9), TtnCtn-ResDam(9), ImpArm-ResPsi(11), TtnCtn-EndRdx(48)

Level 2: Cutting Beam -- Rgn-Dmg(A), Rgn-Dmg/Rchg(11), Rgn-Acc/Dmg/Rchg(13), Rgn-Dmg/EndRdx(13), Rgn-Knock%(15), TchofLadG-%Dam(15)

Level 4: Charged Shield -- Pnc-Heal/+End(A), Pnc-Heal(17), Pnc-Heal/EndRedux(17), Pnc-Heal/Rchg(19), Pnc-Heal/EndRedux/Rchg(46), NmnCnv-Regen/Rcvry+(46)

Level 6: Stealth -- LucoftheG-Def/Rchg+(A)

Level 8: Infiltration -- LucoftheG-Def/Rchg+(A)

Level 10: Disintegrate -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(19), Dvs-Dmg/Rchg(21), Dvs-Acc/Dmg/Rchg(21), Dvs-Acc/Dmg/EndRdx/Rchg(23)

Level 12: Conductive Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(23), TtnCtn-ResDam/EndRdx/Rchg(25), TtnCtn-ResDam(25), TtnCtn-EndRdx(27)

Level 14: Aim -- GssSynFr--Build%(A), HO:Membr(27)

Level 16: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31)

Level 18: Lancer Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(33), SprWntBit-Acc/Dmg/EndRdx(33), SprWntBit-Acc/Dmg/Rchg(33), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), GldJvl-Dam%(34)

Level 20: Static Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(34), TtnCtn-ResDam/EndRdx/Rchg(36), TtnCtn-ResDam(36), TtnCtn-EndRdx(36)

Level 22: Refractor Beam -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(37), SprFrzBls-Acc/Dmg/EndRdx(37), SprFrzBls-Acc/Dmg/Rchg(37), SprFrzBls-Dmg/EndRdx/Acc/Rchg(39), SprFrzBls-Rchg/ImmobProc(39)

Level 24: Grounded -- UnbGrd-Max HP%(A)

Level 26: Kick -- Empty(A)

Level 28: Tough -- Ags-ResDam(A), Ags-Psi/Status(48), Ags-ResDam/EndRdx(50), Ags-ResDam/Rchg(50)

Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(45), Rct-ResDam%(45), Rct-Def(46)

Level 32: Overcharge -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(39), SprOppStr-Acc/Dmg/Rchg(40), SprOppStr-Acc/Dmg/EndRdx(40), SprOppStr-Rchg/+Opportunity(40), SprOppStr-Acc/Dmg/EndRdx/Rchg(42)

Level 35: Lightning Reflexes -- Run-I(A)

Level 38: Power Sink -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(42), EffAdp-EndMod/Acc/Rchg(42), EffAdp-Acc/Rchg(43), EffAdp-EndMod/Acc(43), EffAdp-EndMod/EndRdx(43)

Level 41: Teleport Target -- WntGif-ResSlow(A)

Level 44: Teleport -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(45)

Level 47: Chain Fences -- TraoftheH-Immob/Acc(A), GrvAnc-Hold%(48), TraoftheH-EndRdx/Immob(50)

Level 49: Hasten -- RechRdx-I(A)

Level 1: Opportunity

Level 1: Brawl -- Empty(A)

Level 1: Sprint -- UnbLea-Stlth(A)

Level 2: Rest -- IntRdx-I(A)

Level 1: Swift -- Run-I(A)

Level 1: Hurdle -- Jump-I(A)

Level 1: Health -- Mrc-Rcvry+(A)

Level 1: Stamina -- PrfShf-End%(A)

Level 1: Disintegrating

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Edited by Destruye Arepas YV
Better format v2
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From Venezuela with Love!

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