lightpunch Posted December 18, 2021 Posted December 18, 2021 (edited) Hi folks, Recently came up with the idea for a psy/martial blaster. Not sure I've seen one in the wild and on paper, it looks like it could build into something interesting/fun. Just hit 30 with her and the combo of tornado-->triple burst of speed-->dragontail is very satisfying, and I expect it will get more satisfying once I've got the nuke. Below is the weird build I've whipped together. My goals are s/l/melee defense cap, recharge, and proccing where possible. That being said, I'm not a proc master, and I'm also at a loss what to do with the end of the build in general. Spoiler This Hero build was built using Mids Reborn 3.0.5.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Psy/Martial: Level 50 Mutation BlasterPrimary Power Set: Psychic BlastSecondary Power Set: Martial CombatPower Pool: SpeedPower Pool: ConcealmentPower Pool: FightingPower Pool: TeleportationAncillary Pool: Mace Mastery Hero Profile:Level 1: Mental Blast (A) Superior Blaster's Wrath - Accuracy/Damage (3) Superior Blaster's Wrath - Damage/Recharge (3) Superior Blaster's Wrath - Accuracy/Damage/Recharge (5) Superior Blaster's Wrath - Accuracy/Damage/Endurance (5) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (7) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 1: Ki Push (A) Force Feedback - Chance for +Recharge Level 2: Telekinetic Blast (A) Force Feedback - Chance for +Recharge (9) Sudden Acceleration - Knockback to Knockdown (11) Gladiator's Javelin - Chance of Damage(Toxic) (11) Decimation - Chance of Build Up (13) Decimation - Accuracy/Damage (13) Decimation - Damage/Endurance Level 4: Reach for the Limit Level 6: Hasten (A) Recharge Reduction IO (7) Recharge Reduction IO Level 8: Infiltration (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (9) Luck of the Gambler - Defense Level 10: Burst of Speed (A) Fury of the Gladiator - Chance for Res Debuff (36) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (36) Eradication - Chance for Energy Damage (37) Obliteration - Chance for Smashing Damage (37) Armageddon - Chance for Fire Damage Level 12: Psionic Lance (A) Extreme Measures - Accuracy/Damage (15) Extreme Measures - Damage/Endurance (15) Extreme Measures - Accuracy/Interrupt/Range (29) Extreme Measures - Damage/Interrupt/Recharge (34) Extreme Measures - Damage/Endurance/Recharge (36) Extreme Measures - Accuracy/Range/Recharge Level 14: Psychic Focus (A) Gaussian's Synchronized Fire-Control - To Hit Buff (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (48) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 16: Dragon's Tail (A) Obliteration - Damage (17) Obliteration - Accuracy/Recharge (17) Obliteration - Damage/Recharge (23) Obliteration - Accuracy/Damage/Recharge (25) Obliteration - Accuracy/Damage/Endurance/Recharge (25) Obliteration - Chance for Smashing Damage Level 18: Psionic Tornado (A) Force Feedback - Chance for +Recharge (19) Ragnarok - Damage (19) Ragnarok - Damage/Recharge (21) Ragnarok - Accuracy/Damage/Recharge (21) Ragnarok - Accuracy/Recharge (23) Ragnarok - Damage/Endurance Level 20: Reaction Time (A) Healing IO (42) Endurance Modification IO Level 22: Kick (A) Empty Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3% (27) Gladiator's Armor - TP Protection +3% Def (All) (27) Gladiator's Armor - End/Resist (29) Gladiator's Armor - Resistance Level 26: Storm Kick (A) Kinetic Combat - Accuracy/Damage (43) Kinetic Combat - Damage/Endurance (43) Kinetic Combat - Damage/Endurance/Recharge (45) Kinetic Combat - Knockdown Bonus (45) Kinetic Combat - Damage/Recharge Level 28: Inner Will (A) Panacea - Heal/Endurance (37) Panacea - Endurance/Recharge (40) Panacea - Heal/Recharge (42) Panacea - Heal/Endurance/Recharge (42) Panacea - +Hit Points/Endurance Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense/Endurance/Recharge (31) Luck of the Gambler - Defense Level 32: Psychic Wail (A) Superior Avalanche - Accuracy/Damage (33) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Recharge (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (34) Superior Avalanche - Recharge/Chance for Knockdown Level 35: Teleport Target (A) Recharge Reduction IO Level 38: Eagles Claw (A) Superior Blistering Cold - Accuracy/Damage (39) Superior Blistering Cold - Damage/Endurance (39) Superior Blistering Cold - Accuracy/Damage/Endurance (39) Superior Blistering Cold - Accuracy/Damage/Recharge (40) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (40) Superior Blistering Cold - Recharge/Chance for Hold Level 41: Teleport (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 44: Throw Sand (A) Stupefy - Accuracy/Endurance Level 47: Will Domination (A) Superior Defiant Barrage - Accuracy/Damage (48) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (48) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime Level 49: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Endurance/Recharge Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Sprint Spoiler https://www.midsreborn.com/builds/download.php?uc=1456&c=686&a=1372&f=HEX&dc=78DA6594CB4F135114C66FDB41A0506929B5145AA1A5C8D396E26367487CC660934A11891B3296A64CD2B40D1D8C2C59B8F71988F2D0C4076EFC3F7CFE01BA32AE45F7A8F5CC7C1FD0849B747E77CEB9E73B67CEBDB7E9BB175BDF5D5999500ECF85A25EADCE9D97A7995F6C4A2F99BA69944B4A464BA6BA9C4CEB8BA6A1171BE53DCC4573537AA9909F4F883BB760E4101BDF7366972A95F2A29960E05C5A2F1995A52254DD9972B998C856F2F9799F3DBD5ABA63548DDB46D130973DB6E5B25158308D52A1DD7E9BCE17F3969C1D1EBA54317289BD44693D979787355FEE94F286E497B5EA76588F5A837AEA522AA529E733721DD436C84DF0C816E88DEFC72A75CF69DBA6F74CA2E7A0ADE98766D33D8A38F7BAB83B35D5BA2A1C10AE81EDA2E7825E2D26FD6BC0DCD130A290976C135F237D8D01077274801DA2D10C9FD63C817C7DDFC91DA927A2A9B8C27BFC1CEABB696D1D6B6E798F1C473F901FC1F02730FA19ECFB02DE107818EB7909BDD157E0C9D7E41B721B4CBE0503526B1B63DB7661F3FE21FF82C7FE819D3592B5CF4A948FB13EF6B97D9C3C05769C26CF50EB2C2979FDEC9F3F8EEF18EA059DD2DB007455A02643B9C412C46A57D09A4807BBC65145570A0C27419FA88510AD85328298A686AF935970749A9C028312D3CD1DEB0E736722E0C07170A8878CF2244A4D11D614E10938EE25FD244FC42D59D5C313DEB38E93D8BB416E925B60F439F902EC973C317623C6D317927AFBA9D77F1FEB4E3C201F928FC081C7E41352F406A1E718FC8ADD18FEC69D15DD11E61A5941ED33F29680CD9950D0483A490DDCF52A35C65E8CB11729F622C51EA4D893B0A6386AD62593DD8D6AFB77B876ED9037A3EDDF66E5B02D3FDD7577DEB6FCAAB7CC20CFCEA155BFEB2DABF8E2C961A91CEA7563D22FCE43D682FC59A558E76CF060C55ADDEAEDD8C1FC3FAC1EF96C Here's the build for anyone that wants to critique/refine it. My main questions/areas of concern are: Where are the best places to proc out this build? Did I choose poorly? I'm pretty sure Psy Tornado isn't a good place for procs because they only fire on the first hit, but is that wrong? This build trades some set bonus recharge for FF +rech procs and the weird rech from reaction time. Is there a way/place to get more recharge into the build that I'm missing? Am I overusing/misusing FF +rech procs? There are some powers listed below that I'm not at all married to but didn't know what else to pick. Any suggestions on what else I should pick, or how to make better use of these? Storm Kick All TP pool selections (it's a fun perk but not necessary) Throw Sand Will Dom Is my ranged attack chain too lacking? She's intended to be a blapper who bursts into melee, but I don't want to be limiting the build's potential from range too much. Any other input would be much appreciated. Thanks! Edited December 18, 2021 by lightpunch
Nyghtmaire Posted December 18, 2021 Posted December 18, 2021 I don't have this pairing, but I have a Psy/Fire and a Sonic/Martial (concept to play with my offspring -- don't judge). For your build goals, I would throw together something like this: Spoiler This Hero build was built using Mids Reborn 3.0.6.0https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 49 Mutation BlasterPrimary Power Set: Psychic BlastSecondary Power Set: Martial CombatPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Mace Mastery Hero Profile:Level 1: Mental Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(3), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Acc/Dmg/Rchg(5)Level 1: Ki Push -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9)Level 2: Telekinetic Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx(11), FrcFdb-Rechg%(11), Apc-Dam%(13), Apc-Dmg/EndRdx(13)Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15), ShlWal-ResDam/Re TP(15)Level 6: Reach for the Limit Level 8: Super Jump -- BlsoftheZ-ResKB(A), WntGif-ResSlow(17)Level 10: Burst of Speed -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Acc/Dmg/Rchg(17), SprDfnBrr-Rchg/+Status Protect(19), SprDfnBrr-Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Acc/Dmg(21)Level 12: Psionic Lance -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Dam%(23), StnoftheM-Acc/ActRdx/Rng(23), StnoftheM-Acc/Dmg(25), StnoftheM-Dmg/EndRdx(25), GldJvl-Dam%(27)Level 14: Psychic Focus -- GssSynFr--Build%(A), RechRdx-I(27)Level 16: Dragon's Tail -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(29), Erd-Dmg(29), Erd-%Dam(31), FrcFdb-Rechg%(31), Erd-Acc/Dmg/EndRdx/Rchg(31)Level 18: Psionic Tornado -- FrcFdb-Rechg%(A), PstBls-Acc/Dmg(33), PstBls-Dam%(33), PstBls-Dmg/EndRdx(33), PstBls-Acc/Dmg/EndRdx(34), PstBls-Dmg/Rng(34)Level 20: Reaction Time -- Prv-Absorb%(A), Prv-Heal(34)Level 22: Storm Kick -- KntCmb-Dmg/EndRdx(A), KntCmb-Acc/Dmg(36), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37)Level 24: Boxing -- Empty(A)Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), UnbGrd-Max HP%(37), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(39)Level 28: Inner Will -- RechRdx-I(A), RechRdx-I(40)Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(40), Rct-Def(40), Rct-Def/EndRdx(42)Level 32: Psychic Wail -- SprBlsWrt-Dmg/Rchg(A), SprBlsWrt-Rchg/Dmg%(42), SprBlsWrt-Acc/Dmg(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(43), SprBlsWrt-Acc/Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/EndRdx(43)Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)Level 38: Eagles Claw -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(46)Level 41: Throw Sand -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(47), AbsAmz-Acc/Stun/Rchg(47), AbsAmz-Stun/Rchg(47), AbsAmz-Acc/Rchg(48)Level 44: Acrobatics -- EndRdx-I(A)Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(49)Level 1: Brawl -- Empty(A)Level 1: Defiance Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Empty(A)Level 1: Health -- Pnc-Heal/+End(A)Level 1: Hurdle -- Empty(A)Level 1: Stamina -- PrfShf-End%(A)Level 49: Quick Form Level 8: Double Jump Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1417;676;1352;HEX;| |78DA65934B4F13511886CF74A672ADB44069CBBD50040187E21F30F1BA806AA51A8| |D89216369604CD34EDA92C8D2857B6F898902C69DA871A3517F807B35BAF407C802| |3051138D31E3D779DF364D9864E639E77C97F39EEF9B93BA71B2FDE5999BC794163| |891B7CAE5C5E3F2ADE44ACDA9D58A55B18B05557D9AE4EDA76571C12A2CE796CC74| |792DBB62671190A81933AB8E532C55CC9455AAD8567E3165156C67358F54EDE9623| |16FCEE72CC72E2C07BCC9697B79A522B38E9A6929572AAFD84EAB37CF38B9DC52EC| |946367CDDA06292B9B934F75BC16155963F26654ED710DF5D4506AD650BE17E4166| |83C239F83C1443D465769C188A10E9C2717C0E60C7841A0C1D7AF6D282FBEF909D8| |BA49DEF2796C9F2593608FD44EF7825D9F1ED6BCB583FF643A209CD3BD79A768F1C| |3C78D34A1DC32D69ABE2247B00F7EDDE2D7421D2D3ACFE1033BFDA406761BA4022F| |49541BF6F0B77D86E69E2FE42730FA81FC08F64E63DF8B320D5053600B9A7AA7E01| |3164D1DD4D4B18EBDFA37C96D9F77CEC15D92351ADCC1FCB24485181BA26DF815F2| |0EBF235F83F1B7E41B6A967DBB701EAD6B073AE3DFC090D8C2FC1FC2ECE9287B3CC| |ADE8EB2B789EBC8A749D123885111571EA5CB4A8C158B45344F71E2287648FC010F| |FD247F91BFC18828E863C5FA58A971D290BC03C8AB0FF08F18FF81B8F15DF0F01E7| |845BC8658A1A147B43D261F82939BE43AB901FE0DCA01F9E78D709FE96E3208C612| |B841D54A8DDD46D7A6EF8347EE9077C97B605462261833710E5D33CF92F3E41C389| |302A372E62968515371D46144D64CD6C8F46AD3A266C890D892EC6E92DA93D4DC6F| |D46F6EF5C248A7E246ED82BAEEFC3E6BDAA8DF5EA5792B3BAD757FFAEC35AEC451B| |FDD7D5EDF1B571EE0647393A214D9DDF793F5BBEBA6C577969AAE368CAD86F1B586| |F17F0052E0A9| |-------------------------------------------------------------------| It softcapps S/L/E, employs FF +recharge procs -- with the exception of Storm Kick -- in three powers. For powers trying to leverage procs, slotted recharge needs to be kept as low as possible to promote the firing of the procedure. Lot's of good formulas and whatnot here: https://forums.homecomingservers.com/topic/21230-boppers-coh-tools-and-formulas/ Since you described using Burst of Speed as much as possible, Defiant Barrage is thrown there to give a chance for status protection before you have a problem. Ki Push could use more accuracy against +3 (+4 with level shift) enemies, but it is a trade off between the current slotting to reach S/L softcap and reliable hit chance. Since you had Throw Sand in your build, I kept it, using it as a recharge mule. But I can see layering it with the stun from Psychic Wail to be a useful approach to stun bosses. I haven't done a pass to properly order the powers for exemping either. But this will give you a place to start and some things to consider. The Splintered Soul Project: (Nyght****) 21 and counting (18 max). DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.
lightpunch Posted December 18, 2021 Author Posted December 18, 2021 2 hours ago, Nyghtmaire said: It softcapps S/L/E, employs FF +recharge procs -- with the exception of Storm Kick -- in three powers. Thank you, I was looking for ways to get to the soft cap for energy. 2 hours ago, Nyghtmaire said: For powers trying to leverage procs, slotted recharge needs to be kept as low as possible to promote the firing of the procedure. Lot's of good formulas and whatnot here: https://forums.homecomingservers.com/topic/21230-boppers-coh-tools-and-formulas/ Thanks for the link. I was familiar with that rule -- I think the only place I didn't follow it was in Psy Tornado, and I figured I'd take the lower odds of the FF proc firing as a trade-off for the slotted purple set's benefits and its +10% rech. 2 hours ago, Nyghtmaire said: Since you described using Burst of Speed as much as possible, Defiant Barrage is thrown there to give a chance for status protection before you have a problem. I thought I could really leverage Burst of Speed's three uses for a great procability? Or did I misunderstand how that power works? I'd been hoping to get away without Acrobatics (not sure why it's needed with the KB protection slotted in SJ) and Manuevers, but I can see how they'll be helpful to reaching the defense goals. Damn the 4 power pool limit. Thanks for your feedback!
Nyghtmaire Posted December 18, 2021 Posted December 18, 2021 40 minutes ago, lightpunch said: I'd been hoping to get away without Acrobatics (not sure why it's needed with the KB protection slotted in SJ) and Manuevers, but I can see how they'll be helpful to reaching the defense goals. Damn the 4 power pool limit. Mainly for the added hold protection. Personal preference on my psy/fire has been for the added KB protection, but those are edge cases and definitely not a necessity. And agreement on the 4-power limit. I love combat teleportation with Martial - - just BAMFing around the map constantly, in and out of melee, very slippery. Also loving the perception proc in the Warp set. So many meaningful choices! The Splintered Soul Project: (Nyght****) 21 and counting (18 max). DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.
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