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Psy/Martial -- Unconventional Proc-Blapper?


lightpunch

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Hi folks,

 

Recently came up with the idea for a psy/martial blaster. Not sure I've seen one in the wild and on paper, it looks like it could build into something interesting/fun. Just hit 30 with her and the combo of tornado-->triple burst of speed-->dragontail is very satisfying, and I expect it will get more satisfying once I've got the nuke.

 

Below is the weird build I've whipped together. My goals are s/l/melee defense cap, recharge, and proccing where possible. That being said, I'm not a proc master, and I'm also at a loss what to do with the end of the build in general.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Psy/Martial: Level 50 Mutation Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Martial Combat
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Mental Blast

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (3) Superior Blaster's Wrath - Damage/Recharge
  • (3) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (5) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (5) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 1: Ki Push

  • (A) Force Feedback - Chance for +Recharge

Level 2: Telekinetic Blast

  • (A) Force Feedback - Chance for +Recharge
  • (9) Sudden Acceleration - Knockback to Knockdown
  • (11) Gladiator's Javelin - Chance of Damage(Toxic)
  • (11) Decimation - Chance of Build Up
  • (13) Decimation - Accuracy/Damage
  • (13) Decimation - Damage/Endurance

Level 4: Reach for the Limit 


Level 6: Hasten

  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Infiltration
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (9) Luck of the Gambler - Defense
Level 10: Burst of Speed
  • (A) Fury of the Gladiator - Chance for Res Debuff
  • (36) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (36) Eradication - Chance for Energy Damage
  • (37) Obliteration - Chance for Smashing Damage
  • (37) Armageddon - Chance for Fire Damage
Level 12: Psionic Lance
  • (A) Extreme Measures - Accuracy/Damage
  • (15) Extreme Measures - Damage/Endurance
  • (15) Extreme Measures - Accuracy/Interrupt/Range
  • (29) Extreme Measures - Damage/Interrupt/Recharge
  • (34) Extreme Measures - Damage/Endurance/Recharge
  • (36) Extreme Measures - Accuracy/Range/Recharge
Level 14: Psychic Focus
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 16: Dragon's Tail
  • (A) Obliteration - Damage
  • (17) Obliteration - Accuracy/Recharge
  • (17) Obliteration - Damage/Recharge
  • (23) Obliteration - Accuracy/Damage/Recharge
  • (25) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (25) Obliteration - Chance for Smashing Damage
Level 18: Psionic Tornado
  • (A) Force Feedback - Chance for +Recharge
  • (19) Ragnarok - Damage
  • (19) Ragnarok - Damage/Recharge
  • (21) Ragnarok - Accuracy/Damage/Recharge
  • (21) Ragnarok - Accuracy/Recharge
  • (23) Ragnarok - Damage/Endurance
Level 20: Reaction Time
  • (A) Healing IO
  • (42) Endurance Modification IO
Level 22: Kick
  • (A) Empty
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (27) Gladiator's Armor - TP Protection +3% Def (All)
  • (27) Gladiator's Armor - End/Resist
  • (29) Gladiator's Armor - Resistance
Level 26: Storm Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (43) Kinetic Combat - Damage/Endurance
  • (43) Kinetic Combat - Damage/Endurance/Recharge
  • (45) Kinetic Combat - Knockdown Bonus
  • (45) Kinetic Combat - Damage/Recharge
Level 28: Inner Will
  • (A) Panacea - Heal/Endurance
  • (37) Panacea - Endurance/Recharge
  • (40) Panacea - Heal/Recharge
  • (42) Panacea - Heal/Endurance/Recharge
  • (42) Panacea - +Hit Points/Endurance
Level 30: Weave
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Defense
Level 32: Psychic Wail
  • (A) Superior Avalanche - Accuracy/Damage
  • (33) Superior Avalanche - Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Endurance
  • (33) Superior Avalanche - Accuracy/Damage/Recharge
  • (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Avalanche - Recharge/Chance for Knockdown
Level 35: Teleport Target
  • (A) Recharge Reduction IO
Level 38: Eagles Claw
  • (A) Superior Blistering Cold - Accuracy/Damage
  • (39) Superior Blistering Cold - Damage/Endurance
  • (39) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (39) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (40) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (40) Superior Blistering Cold - Recharge/Chance for Hold
Level 41: Teleport
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 44: Throw Sand
  • (A) Stupefy - Accuracy/Endurance
Level 47: Will Domination
  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (48) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (48) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
Level 49: Scorpion Shield
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 1: Brawl
  • (A) Empty
Level 1: Defiance 

Level 1: Sprint

 

 

Here's the build for anyone that wants to critique/refine it. My main questions/areas of concern are:

  1. Where are the best places to proc out this build? Did I choose poorly? I'm pretty sure Psy Tornado isn't a good place for procs because they only fire on the first hit, but is that wrong?
     
  2. This build trades some set bonus recharge for FF +rech procs and the weird rech from reaction time. Is there a way/place to get more recharge into the build that I'm missing? Am I overusing/misusing FF +rech procs?
     
  3. There are some powers listed below that I'm not at all married to but didn't know what else to pick. Any suggestions on what else I should pick, or how to make better use of these?
    1. Storm Kick
    2. All TP pool selections (it's a fun perk but not necessary)
    3. Throw Sand
    4. Will Dom
       
  4. Is my ranged attack chain too lacking? She's intended to be a blapper who bursts into melee, but I don't want to be limiting the build's potential from range too much.

 

Any other input would be much appreciated. Thanks!

Edited by lightpunch
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I don't have this pairing, but I have a Psy/Fire and a Sonic/Martial (concept to play with my offspring -- don't judge). For your build goals, I would throw together something like this:

 

Spoiler

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 49 Mutation Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Martial Combat
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Mental Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(3), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Acc/Dmg/Rchg(5)
Level 1: Ki Push -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9)
Level 2: Telekinetic Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx(11), FrcFdb-Rechg%(11), Apc-Dam%(13), Apc-Dmg/EndRdx(13)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15), ShlWal-ResDam/Re TP(15)
Level 6: Reach for the Limit 
Level 8: Super Jump -- BlsoftheZ-ResKB(A), WntGif-ResSlow(17)
Level 10: Burst of Speed -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Acc/Dmg/Rchg(17), SprDfnBrr-Rchg/+Status Protect(19), SprDfnBrr-Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Acc/Dmg(21)
Level 12: Psionic Lance -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Dam%(23), StnoftheM-Acc/ActRdx/Rng(23), StnoftheM-Acc/Dmg(25), StnoftheM-Dmg/EndRdx(25), GldJvl-Dam%(27)
Level 14: Psychic Focus -- GssSynFr--Build%(A), RechRdx-I(27)
Level 16: Dragon's Tail -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(29), Erd-Dmg(29), Erd-%Dam(31), FrcFdb-Rechg%(31), Erd-Acc/Dmg/EndRdx/Rchg(31)
Level 18: Psionic Tornado -- FrcFdb-Rechg%(A), PstBls-Acc/Dmg(33), PstBls-Dam%(33), PstBls-Dmg/EndRdx(33), PstBls-Acc/Dmg/EndRdx(34), PstBls-Dmg/Rng(34)
Level 20: Reaction Time -- Prv-Absorb%(A), Prv-Heal(34)
Level 22: Storm Kick -- KntCmb-Dmg/EndRdx(A), KntCmb-Acc/Dmg(36), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), UnbGrd-Max HP%(37), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(39)
Level 28: Inner Will -- RechRdx-I(A), RechRdx-I(40)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(40), Rct-Def(40), Rct-Def/EndRdx(42)
Level 32: Psychic Wail -- SprBlsWrt-Dmg/Rchg(A), SprBlsWrt-Rchg/Dmg%(42), SprBlsWrt-Acc/Dmg(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(43), SprBlsWrt-Acc/Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/EndRdx(43)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 38: Eagles Claw -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(46)
Level 41: Throw Sand -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(47), AbsAmz-Acc/Stun/Rchg(47), AbsAmz-Stun/Rchg(47), AbsAmz-Acc/Rchg(48)
Level 44: Acrobatics -- EndRdx-I(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(49)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
Level 8: Double Jump 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

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It softcapps S/L/E, employs FF +recharge procs -- with the exception of Storm Kick -- in three powers. For powers trying to leverage procs, slotted recharge needs to be kept as low as possible to promote the firing of the procedure. Lot's of good formulas and whatnot here: https://forums.homecomingservers.com/topic/21230-boppers-coh-tools-and-formulas/

 

Since you described using Burst of Speed as much as possible, Defiant Barrage is thrown there to give a chance for status protection before you have a problem. Ki Push could use more accuracy against +3 (+4 with level shift) enemies, but it is a trade off between the current slotting to reach S/L softcap and reliable hit chance. Since you had Throw Sand in your build, I kept it, using it as a recharge mule. But I can see layering it with the stun from Psychic Wail to be a useful approach to stun bosses. I haven't done a pass to properly order the powers for exemping either. But this will give you a place to start and some things to consider. 

 

The Splintered Soul Project: (Nyght****) 21 and counting (18 max). 

 

DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

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2 hours ago, Nyghtmaire said:

It softcapps S/L/E, employs FF +recharge procs -- with the exception of Storm Kick -- in three powers.

 

Thank you, I was looking for ways to get to the soft cap for energy.

 

2 hours ago, Nyghtmaire said:

For powers trying to leverage procs, slotted recharge needs to be kept as low as possible to promote the firing of the procedure. Lot's of good formulas and whatnot here: https://forums.homecomingservers.com/topic/21230-boppers-coh-tools-and-formulas/

 

Thanks for the link. I was familiar with that rule -- I think the only place I didn't follow it was in Psy Tornado, and I figured I'd take the lower odds of the FF proc firing as a trade-off for the slotted purple set's benefits and its +10% rech.

 

2 hours ago, Nyghtmaire said:

Since you described using Burst of Speed as much as possible, Defiant Barrage is thrown there to give a chance for status protection before you have a problem.

I thought I could really leverage Burst of Speed's three uses for a great procability? Or did I misunderstand how that power works?

 

I'd been hoping to get away without Acrobatics (not sure why it's needed with the KB protection slotted in SJ) and Manuevers, but I can see how they'll be helpful to reaching the defense goals. Damn the 4 power pool limit.

 

Thanks for your feedback!

 

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40 minutes ago, lightpunch said:

I'd been hoping to get away without Acrobatics (not sure why it's needed with the KB protection slotted in SJ) and Manuevers, but I can see how they'll be helpful to reaching the defense goals. Damn the 4 power pool limit.

Mainly for the added hold protection. Personal preference on my psy/fire has been for the added KB protection, but those are edge cases and definitely not a necessity. 
 

And agreement on the 4-power limit. I love combat teleportation with Martial - - just BAMFing around the map constantly, in and out of melee, very slippery. Also loving the perception proc in the Warp set. So many meaningful choices!

The Splintered Soul Project: (Nyght****) 21 and counting (18 max). 

 

DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

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