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Posted (edited)

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Defender
Primary Power Set: Thermal Radiation
Secondary Power Set: Ice Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Warmth -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)
Level 1: Ice Bolt -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/EndRdx/Rchg(13), SprVglAss-Acc/Dmg/EndRdx/Rchg(13), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(17)
Level 2: Thermal Shield -- StdPrt-ResDam/Def+(A)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 6: Plasma Shield -- GldArm-3defTpProc(A)
Level 8: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def(19), ShlWal-ResDam/Re TP(19), Rct-ResDam%(46), LucoftheG-Def/Rchg+(50)
Level 10: Hover -- LucoftheG-Def/Rchg+(A)
Level 12: Fly -- WntGif-ResSlow(A)
Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(25)
Level 16: Freeze Ray -- SprVglAss-Dmg/Rchg(A), SprVglAss-Acc/Dmg/EndRdx(25), SprVglAss-Rchg/+Absorb(27), Thn-Dmg/EndRdx(27), Thn-Acc/Dmg/Rchg(29), Thn-Acc/Dmg/EndRdx(29)
Level 18: Power of the Phoenix -- PstBls-Dam%(A)
Level 20: Ice Storm -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(31), SprDfnBst-Dmg/EndRdx/Rchg(31), SprDfnBst-Acc/Dmg/EndRdx(31), SprDfnBst-Acc/Dmg/EndRdx/Rchg(33), SprDfnBst-Rchg/Heal%(43)
Level 22: Assault -- EndRdx-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Heat Exhaustion -- Acc-I(A), EndRdx-I(33), RechRdx-I(34), RechRdx-I(34)
Level 28: Bitter Ice Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(36), ImpSwf-Dam%(37)
Level 30: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(37), TtnCtn-ResDam(37)
Level 32: Melt Armor -- Acc-I(A), EndRdx-I(33), RechRdx-I(39), RechRdx-I(39), AchHee-ResDeb%(39)
Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40), LucoftheG-Def/Rchg+(40)
Level 38: Blizzard -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42)
Level 41: Dominate -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), GldNet-Dam%(45), UnbCns-Dam%(45)
Level 44: Mind Over Body -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(46), TtnCtn-ResDam(46)
Level 47: World of Confusion -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf%(50), CrcPrs-Conf(50)
Level 49: Aim -- RechRdx-I(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(7)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5)
Level 12: Afterburner 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

 

Concept build of a Psychokinetic (Pyrokinetic/Cryokinetic/Telekinetic) Telepath.  Which is why I picked the sets I did.  I was looking at Cold/Fire, but I liked the idea of using Ice Blast as a sort of less lethal form of attack (and grab Pyro on Judgement).  

 

I have 1 slot left.  Was trying to cap Range Defense and rely on Range and Confuse to keep enemies attacks off me.  Shield the team.  AOE Heal.  THe two Debuffs.

 

Went Defender too, because either as Thermal or Cold, I just wanted the Debuffs sooner. 🙂

 

So, question is, is there anything I'm missing to make this better?  

Edited by BrandX
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Posted

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Defender
Primary Power Set: Thermal Radiation
Secondary Power Set: Ice Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Warmth -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)
Level 1: Ice Bolt -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(13), SprVglAss-Rchg/+Absorb(13), Thn-Dmg/EndRdx(15), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(17)
Level 2: Thermal Shield -- StdPrt-ResDam/Def+(A)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 6: Plasma Shield -- GldArm-3defTpProc(A)
Level 8: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def(19), ShlWal-ResDam/Re TP(19), Rct-ResDam%(46), LucoftheG-Def/Rchg+(50)
Level 10: Hover -- LucoftheG-Def/Rchg+(A)
Level 12: Fly -- WntGif-ResSlow(A)
Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(25)
Level 16: Freeze Ray -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(25), SprDfnBst-Dmg/EndRdx/Rchg(27), SprDfnBst-Acc/Dmg/EndRdx(27), SprDfnBst-Acc/Dmg/EndRdx/Rchg(29), SprDfnBst-Rchg/Heal%(29)
Level 18: Power of the Phoenix -- PstBls-Dam%(A)
Level 20: Ice Storm -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(31), SprVglAss-Acc/Dmg/EndRdx/Rchg(31), Ann-Acc/Dmg/EndRdx(31), Ann-Acc/Dmg/EndRdx/Rchg(33), Ann-ResDeb%(43)
Level 22: Assault -- EndRdx-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Heat Exhaustion -- Acc-I(A), EndRdx-I(33), RechRdx-I(34), RechRdx-I(34)
Level 28: Bitter Ice Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(36), ImpSwf-Dam%(37)
Level 30: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(37), TtnCtn-ResDam(37)
Level 32: Melt Armor -- Acc-I(A), EndRdx-I(33), RechRdx-I(39), RechRdx-I(39), AchHee-ResDeb%(39)
Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40), LucoftheG-Def/Rchg+(40)
Level 38: Blizzard -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42)
Level 41: Dominate -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), GldNet-Dam%(45), UnbCns-Dam%(45)
Level 44: Mind Over Body -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(46), TtnCtn-ResDam(46)
Level 47: World of Confusion -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf%(50), CrcPrs-Conf(50)
Level 49: Aim -- RechRdx-I(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(7)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5)
Level 12: Afterburner 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

 

Made some changes.  While not level 50 yet, Defender's Bastion in Freeze Ray has the heal go off often, nice for teams.  -Resist in Ice Storm.  Not sure how often the Absorb is going off in Ice Bolt. 

 

Still 1 slot left over, thinking the +Psi Resist to go with the whole Psychic Theme and lack of any more Range Defense that I can find (unless someone can do better on the slotting).

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Posted

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Defender
Primary Power Set: Thermal Radiation
Secondary Power Set: Ice Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Warmth -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)
Level 1: Ice Bolt -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(13), SprVglAss-Rchg/+Absorb(13), Thn-Dmg/EndRdx(15), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(17)
Level 2: Thermal Shield -- StdPrt-ResDam/Def+(A)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 6: Plasma Shield -- GldArm-3defTpProc(A)
Level 8: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def(19), ShlWal-ResDam/Re TP(19), Rct-ResDam%(46), LucoftheG-Def/Rchg+(50)
Level 10: Hover -- LucoftheG-Def/Rchg+(A)
Level 12: Fly -- WntGif-ResSlow(A)
Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(25)
Level 16: Freeze Ray -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(25), SprDfnBst-Dmg/EndRdx/Rchg(27), SprDfnBst-Acc/Dmg/EndRdx(27), SprDfnBst-Acc/Dmg/EndRdx/Rchg(29), SprDfnBst-Rchg/Heal%(29)
Level 18: Power of the Phoenix -- PstBls-Dam%(A)
Level 20: Ice Storm -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(31), SprVglAss-Acc/Dmg/EndRdx/Rchg(31), Ann-Acc/Dmg/EndRdx(31), Ann-Acc/Dmg/EndRdx/Rchg(33), Ann-ResDeb%(43)
Level 22: Assault -- EndRdx-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Heat Exhaustion -- Acc-I(A), EndRdx-I(33), RechRdx-I(34), RechRdx-I(34)
Level 28: Bitter Ice Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(36), ImpSwf-Dam%(37)
Level 30: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(37), TtnCtn-ResDam(37), Ags-Psi/Status(45)
Level 32: Melt Armor -- Acc-I(A), EndRdx-I(33), RechRdx-I(39), RechRdx-I(39), AchHee-ResDeb%(39)
Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40), LucoftheG-Def/Rchg+(40)
Level 38: Blizzard -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42)
Level 41: Dominate -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), GhsWdwEmb-Dam%(45), UnbCns-Dam%(45)
Level 44: Mind Over Body -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(46), TtnCtn-ResDam(46)
Level 47: World of Confusion -- CrcPrs-Conf/Rchg(A), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf%(50), CrcPrs-Conf(50)
Level 49: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), NmnCnv-Regen/Rcvry+(7)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5)
Level 12: Afterburner 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

 

Removed AIM for Evasive Maneuvers.  Could've been Vengeance.  However, first time with it, I have to say, I love the Flight speed 🙂

 

Have to say, I love Thermal.  Melt Armor with it being a click on target, I have to say I love more than -Resist Patches.

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Posted (edited)

it’s a good sentinel or blaster build but a poor defender in my opinion

 

forge is one of the defining powers of thermal and it’s completely absent. the shields are also great but receive almost no enhancement

 

the build focuses on the wrong playstyle for a defender - if you’re expecting to get that much aggro on a support AT you’re not doing something right e.g running ahead of the tank or standing in the middle of a mob. invest in the support powers which will give you a much greater return on investment and benefit a team

 

have you considered a fire/fire sentinel? it will have more damage and defence

Edited by MoonSheep

If you're not dying you're not living

Posted
10 hours ago, MoonSheep said:

it’s a good sentinel or blaster build but a poor defender in my opinion

 

forge is one of the defining powers of thermal and it’s completely absent. the shields are also great but receive almost no enhancement

 

the build focuses on the wrong playstyle for a defender - if you’re expecting to get that much aggro on a support AT you’re not doing something right e.g running ahead of the tank or standing in the middle of a mob. invest in the support powers which will give you a much greater return on investment and benefit a team

 

have you considered a fire/fire sentinel? it will have more damage and defence

 

My problem with Forge, is it's a single target buff.  If it buffed the team, I'd be grabbing it.  Assault (18.75% Damage to the whole team) and Tactics (19.69% +To-Hit to whole team) to whole team versus a 50% DMG buff and 25% To-Hit buff to 1-2 targets.

 

The Fire/Fire Sentinel, doesn't have Heat Exhaustion or Melt Armor for AVs/GMs and I notice the difference on teams when using a Sentinel versus a good debuffer.

 

The one slotted shields seem to make a good difference on survival.

 

I am wondering about the usefulness of World of Confusion so far, in my playing at 50 now.  It hasn't felt that spectacular so far.

Posted (edited)

Yea, personally I'd drop World of Confusion and pick up Forge.  I'd also drop Evasive Maneuvers and grab Vengeance.  The extra slots could be spread around.  Maybe one for Fly (to make up for the speed loss), two for Forge, and the last two for Hover.  I think you could also safely siphon a few slots from Stamina, Melt Armor, and Heat Exhaustion to add a couple slots elsewhere, like the shields.  Not sure you need End Reduction in the latter two.

Edited by Ignatz the Insane
  • Thumbs Up 1
Posted
10 hours ago, BrandX said:

 

My problem with Forge, is it's a single target buff.  If it buffed the team, I'd be grabbing it.  Assault (18.75% Damage to the whole team) and Tactics (19.69% +To-Hit to whole team) to whole team versus a 50% DMG buff and 25% To-Hit buff to 1-2 targets.

 

The one slotted shields seem to make a good difference on survival.

 

 

a build with a moderate amount of +rech can have forge quite easily applied to 5 people in the team, add in assault and it makes a real difference

 

slotting the shields properly is the difference between a 25% buff and a 31% buff - well worth it considering it's quite easily to double stack the shields given how long they last

 

focusing on support powers on a support AT gives a lot more benefit to the team than taking tough and weave and trying to play every AT like a scrapper. given the focus of the builds is on self survival, i do think a combat class would give you an outcome more suited to your desired playstyle

If you're not dying you're not living

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