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Posted (edited)

So I made a thing.

 

Since back before the Jump, I always had wished Warshades could fly in Human, or at least Hover.  Teleportation at height can be...  exciting without a toggle Flight.

 

I also find having a third dimension of movement gives you a heck of a lot of options to stay at range, avoid Earthquakes, etc.  Since we CAN take Flight on Shades now, I figured it'd be worth a shot to see if it worked at all.

 

Damage was not as good in my initial attempts until I again relearned some old tricks and proc-bombed Gravitic Emanation.  It now hits for roughly 200+ damage every 15 seconds while still permastunning.  That alone was enough to shore up my Ranged damage values, and brings a heck of a lot to any teaming you do.

 

The build's got a decent 21% Defense to melee, the magic 32.5% ranged Defense, and 16% AoE Defense.  You can softcap Ranged with a single small Luck inspiration.  I coulda softcapped with IOs, but you lose too much +recharge bonuses to do that.  This was a happy medium as I can softcap with a Luck and still have perma-Eclipse.  I build without Hasten on Shades, as it lets me auto-fire Clarion for easy mez protection.

 

The main difference of this build vs a normal Human melee build is the versatility you have.  This lets you dance without the form shifting and being locked out of Human powers.  You can swoop in for Eclipse, Mire, and Quasar then fall back a bit and hammer the group with knockdowns, stuns, and Defender level AoE.  Gravity Well is always there to hose any problem mobs, or it can simply crush a flyer that was dumb enough to follow you.  Extracted Essences fly natively, too, meaning any fire-support you summon generally stays at range above the melee with you.  Inky Aspect I kept in cuz it's dirt cheap and effective.  Don't be afraid to Gravitic and Inky a problem boss while you blast him in melee; you're still a perma-Eclipse Warshade.

 

PSA:  Inky Aspect looks a lot less annoying if you color it jet black or dark purple.

 

Some other fun tricks were new Teleport binds I found in another thread here:

 

/bind LeftDoubleClick "powexec_name Starless Step"

 

/bind RightDoubleClick "powexec_name Shadow Step"

 

This lets you Starless to wherever your cursor is in two mouse clicks, and Shadow Step for distance travel in three mouse clicks (right doubleclick then leftclick to confirm).  Super easy and frees up your precious keyboard binds.  I generally have Stygian Circle bound to 'r' and Shadow Slip bound to my 't' key.  Eclipse and Mire are on my Razer mouse thumb buttons.

 

Shadow Cloak.  I don't like the visuals on Shadow Cloak.  We really need a MinimalFX option for it.  Unlike the Concealment powers it never fades, meaning you are always trapped as a purple fart while it's on.  I took Combat Jumping instead for the clean visuals, far lower End cost, and stronger Immob protection.  But if you want Cloak, just swap it for Combat Jumping and move the common End Redux off Starless Step onto Cloak.  Easy swap.

 

I've been able to play very aggressively with this so far; simply having Hover to get out of melee ups your survival significantly.

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Hell Fly: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment

Hero Profile:
Level 1: Shadow Bolt -- Thn-Acc/Dmg/EndRdx(A), IceMisTrmt-Acc/Dam/End/Rech(3), IceMisTrmt-Acc/Dam/End(21), IceMisTrmt-Dam/Rech(46), IceMisTrmt-Dam/Slow(48), IceMisTrmt-+ColdDmg(50)
Level 1: Absorption -- StdPrt-ResDam/Def+(A)
Level 2: Gravity Shield -- GldArm-End/Res(A), GldArm-RechRes(3), GldArm-RechEnd(13), GldArm-Res/Rech/End(17), GldArm-ResDam(33), GldArm-3defTpProc(33)
Level 4: Hover -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(5), HypSnc-+Special(5), LucoftheG-Def/Rchg+(9), Ksm-ToHit+(23)
Level 6: Shadow Blast -- Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(7), Apc-Dmg/Rchg(7), Apc-Dmg/EndRdx(9), Apc-Dam%(11), SuddAcc--KB/+KD(13)
Level 8: Starless Step -- EndRdx-I(A), BlsoftheZ-Travel/EndRdx(11), BlsoftheZ-ResKB(50), RctRtc-Pcptn(50)
Level 10: Boxing -- Empty(A)
Level 12: Dark Detonation -- SprKhlGrc-Acc/Dmg/EndRdx/Rchg(A), SprKhlGrc-Acc/Dmg/Rchg(25), SprKhlGrc-Acc/Dmg(27), SprKhlGrc-Dmg/EndRdx/Rchg(27), SprKhlGrc-Dmg/Rchg(29), SuddAcc--KB/+KD(29)
Level 14: Sunless Mire -- SprEssTrn-Acc/Dmg/EndRdx/Rchg(A), SprEssTrn-Acc/Dmg/Rchg(17), SprEssTrn-Acc/Dmg(19), SprEssTrn-Dmg/EndRdx/Rchg(19), SprEssTrn-Dmg/Rchg(23), SprEssTrn-Rchg/Global Heal(25)
Level 16: Tough -- UnbGrd-Max HP%(A)
Level 18: Gravity Well -- Hct-Acc/Dmg/Rchg(A), Hct-Acc/Rchg(36), Hct-Dmg/Rchg(37), Hct-Dmg/EndRdx(37), Hct-Dam%(37), UnbCns-Dam%(39)
Level 20: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/EndRdx/Rchg(31), RedFrt-Def(31), RedFrt-Def/Rchg(31), RedFrt-EndRdx(33), RedFrt-EndRdx/Rchg(46)
Level 22: Stygian Circle -- PreOptmz-EndMod/End/Rech(A)
Level 24: Shadow Slip -- Acc-I(A), RechRdx-I(48), RechRdx-I(48)
Level 26: Gravitic Emanation -- AbsAmz-Acc/Stun/Rchg(A), HO:Endo(34), Bmbdmt-+FireDmg(34), PstBls-Dam%(34), IceMisTrmt-+ColdDmg(36), SuddAcc--KB/+KD(36)
Level 28: Inky Aspect -- Acc-I(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Dark Extraction -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), SlbAll-Acc/Dmg/Rchg(40)
Level 35: Quasar -- Arm-Acc/Dmg/Rchg(A), Arm-Acc/Rchg(42), Arm-Dmg/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(43), SuddAcc--KB/+KD(43)
Level 38: Eclipse -- PreOptmz-EndMod/Acc/Rech(A), PreOptmz-Acc/Rech(43), PreOptmz-EndMod/End(45), PreOptmz-EndMod/Rech(45), PreOptmz-EndMod/End/Rech(45), PreOptmz-EndMod/Acc/End(46)
Level 41: Stygian Return -- SprKhlGrc-Rchg/FormBuff(A)
Level 44: Stealth -- LucoftheG-Def/Rchg+(A)
Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 49: Infiltration -- LucoftheG-Def/Rchg+(A)
Level 1: Dark Sustenance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(21)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), EndMod-I(40)
Level 1: Shadow Step -- Jnt-EndRdx/Rng(A)
Level 10: Shadow Recall -- WntGif-ResSlow(A)
Level 50: Spectral Radial Flawless Interface 
Level 50: Clarion Core Epiphany 
Level 50: Void Core Final Judgement 
Level 50: Assault Radial Embodiment 
Level 50: Spiritual Core Paragon 
Level 50: Storm Elemental Core Superior Ally 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------
------------

 

Edit:  Messed up the Blessings on Starless, swapped in for the KB IO to give you 7 Mag KB protection.

 

 

Edited by SableShrike
Posted

Hit 50 and am working on purple sets and T4 Incarnates now.

 

Pretty easy to do S/L farms with Bosses turned off; your Quasar and Judgment sweep entire groups in two hits.  Detonation and Gravitic are usually enough to burn down strays.

 

Bosses On may give better drop rates, but it slows ya down significantly.

 

I wound up disabling all inspirs except Lucks, Break Frees, and Rages.  Didn’t need any of the other drops to farm.  Depending on the farm, you could even turn the Break Frees off.

Posted (edited)
On 1/16/2022 at 11:30 AM, Raging Nova said:

I've seen this toon in action first hand and it is beastly.  Mowed mobs of Freaks down easily.

Kind of you to say, man!

 

I'm forever tweaking, though.

 

Now that I'm hitting AVs regularly in content, I'm thinking about adding Dwarf in to allow for the longer fights against a single hard target.

 

Bi-Form build I'm thinking of is below.  It sacrifices the Defense values, but allows you to turtle in Dwarf and still do respectable singletarget by proccing Dwarf Drain.  It also uses a lot of the new Ice Mistral's set, which combined with the Winter's Gift IO gives you 50% Slow resistance.  I also slotted armors for Psi resist; low-level you can run them as normal, but endgame it'll help a lot vs Seers et cetera even in Dwarf.  Shadow Bolt is a good filler attack for exemping or leveling from scratch, but once you've got your +recharge bonuses you won't need to use it in either Dwarf or Human.  Dwarf's got a complete attack chain with the four slotted attacks, and you want to be nuking, summoning, or siphoning in Human.

 

Shades are never going to rival the singletarget a Peacebringer can kick out vs an AV, but this should at least make it possible to solo most of them.

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Sable Shrike: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Flight
Power Pool: Leaping
Power Pool: Concealment

Hero Profile:
Level 1: Shadow Bolt -- HO:Nucle(A)
Level 1: Absorption -- Ags-Psi/Status(A), ImpArm-ResPsi(21)
Level 2: Gravity Shield -- ImpArm-ResPsi(A)
Level 4: Hover -- HypSnc-Fly(A), HypSnc-End/Fly(29), HypSnc-+Special(39), HypSnc-End(40)
Level 6: Shadow Blast -- Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(21), Apc-Dmg/Rchg(34), Apc-Dmg/EndRdx(36), Apc-Dam%(37), SuddAcc--KB/+KD(40)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 10: Penumbral Shield -- ImpArm-ResPsi(A)
Level 12: Dark Detonation -- SprKhlGrc-Acc/Dmg/EndRdx/Rchg(A), SprKhlGrc-Acc/Dmg/Rchg(33), SprKhlGrc-Acc/Dmg(33), SprKhlGrc-Dmg/EndRdx/Rchg(33), SprKhlGrc-Dmg/Rchg(34), SuddAcc--KB/+KD(34)
Level 14: Sunless Mire -- SprEssTrn-Acc/Dmg/EndRdx/Rchg(A), SprEssTrn-Acc/Dmg/Rchg(31), SprEssTrn-Rchg/Global Heal(31), SprKhlGrc-Rchg/FormBuff(31)
Level 16: Twilight Shield -- ImpArm-ResPsi(A)
Level 18: Gravity Well -- Hct-Acc/Dmg/Rchg(A), Hct-Acc/Rchg(23), Hct-Dmg/Rchg(27), Hct-Dmg/EndRdx(27), Hct-Dam%(29), UnbCns-Dam%(50)
Level 20: Black Dwarf -- GldArm-End/Res(A), GldArm-Res/Rech/End(39), GldArm-ResDam(39), ImpArm-ResPsi(42)
Level 22: Stygian Circle -- PreOptmz-EndMod/End/Rech(A)
Level 24: Shadow Slip -- Acc-I(A), RechRdx-I(36), RechRdx-I(36)
Level 26: Gravitic Emanation -- AbsAmz-Acc/Stun/Rchg(A), HO:Endo(48), IceMisTrmt-+ColdDmg(48), PstBls-Dam%(48), Bmbdmt-+FireDmg(50), SuddAcc--KB/+KD(50)
Level 28: Inky Aspect -- Acc-I(A)
Level 30: Shadow Cloak -- LucoftheG-Def/Rchg+(A)
Level 32: Quasar -- Arm-Acc/Dmg/Rchg(A), Arm-Acc/Rchg(45), Arm-Dmg/Rchg(45), Arm-Dmg/EndRdx(46), Arm-Dam%(46), SuddAcc--KB/+KD(46)
Level 35: Dark Extraction -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Acc/Rchg(43), ExpRnf-Dmg/EndRdx(43), ExpRnf-EndRdx/Dmg/Rchg(43), SlbAll-Acc/Dmg/Rchg(45)
Level 38: Eclipse -- EffAdp-Acc/Rchg(A), GldArm-RechRes(40), GldArm-RechEnd(42), GldArm-Res/Rech/End(42)
Level 41: Stygian Return -- Prv-Absorb%(A)
Level 44: Stealth -- LucoftheG-Def/Rchg+(A)
Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 49: Infiltration -- LucoftheG-Def/Rchg+(A)
Level 1: Dark Sustenance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(25), Mrc-Rcvry+(25)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(23)
Level 1: Shadow Step -- Jnt-EndRdx/Rng(A)
Level 10: Shadow Recall -- WntGif-ResSlow(A)
Level 20: Black Dwarf Antagonize -- MckBrt-Taunt/Rchg/Rng(A)
Level 20: Black Dwarf Drain -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Acc/Heal(3), TchoftheN-%Dam(3), IceMisTrmt-+ColdDmg(5), TchofDth-Dam%(5), ThfofEss-+End%(37)
Level 20: Black Dwarf Mire -- IceMisTrmt-Acc/Dam/End/Rech(A), IceMisTrmt-Acc/Dam/End(7), IceMisTrmt-Dam/Rech(9), IceMisTrmt-Dam/Slow(9), IceMisTrmt-+ColdDmg(11), Mlt-Acc/Dmg/EndRdx(37)
Level 20: Black Dwarf Smite -- IceMisTrmt-Acc/Dam/End/Rech(A), IceMisTrmt-Acc/Dam/End(11), IceMisTrmt-Dam/Rech(13), IceMisTrmt-Dam/Slow(13), IceMisTrmt-+ColdDmg(15), CrsImp-Acc/Dmg/EndRdx(15)
Level 20: Black Dwarf Step -- BlsoftheZ-ResKB(A)
Level 20: Black Dwarf Strike -- IceMisTrmt-Acc/Dam/End/Rech(A), IceMisTrmt-Acc/Dam/End(7), IceMisTrmt-Dam/Rech(17), IceMisTrmt-Dam/Slow(17), IceMisTrmt-+ColdDmg(19), CrsImp-Acc/Dmg/EndRdx(19)
Level 50: Spiritual Core Paragon 
Level 50: Void Core Final Judgement 
Level 50: Storm Elemental Core Superior Ally 
Level 50: Clarion Core Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Spectral Radial Flawless Interface 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------
------------

 

Edit:  Moved a slot from Stamina onto Hover for the full Hyper Sonic set; being fast in combat is too handy to not slot for.  Also dropped the Mako's Bite proc from Dwarf Drain to put in the Essence Transfer +End proc.  This means that most of the time your Drain costs 2.5 End instead of 12.5 End.  Unless you're getting actively drained this should let you fight for eternity in Dwarf.  Also tossed a KB IO in Dwarf Step as I never was using it.  Dwarf's stompy fast in combat, and Human is faster for long travel.

Edited by SableShrike
Posted (edited)

Friend was interested in a Human only build at full Ranged softcap, so I amended my above and came up with this.

 

This has perma-Eclipse with Spiritual Core and the sets used, as well as 45.33% Ranged Defense at all times.  I built this so you don't have to run Shadow Cloak all the time as: a) there are a fair number of missions you have to turn it off to escort NPCs, b) it looks like ass and totally obscures your character.  I have it at 14, cuz despite my issues with it it still is super handy when ghosting missions.

 

Slotting was really tight, so I had to drop the two Recharge off Shadow Slip and the Numina's from Health.  End Gain is still 2.22/s which with Eclipse and Stygian is more than enough if you're creating bodies.

 

I've been playing like a Sentinel with my Shade (hit Vet Level 20 last night); half the time at short range blasting stuff from above, and then zipping down by the Tank to siphon and nuke.  You have to visualize Gravitic like a cone and then fall back a bit to cork the entire group with it reliably.  It's a lotta fun and has enough unique tricks to play unlike any other AT combo.  I suppose Dark/Dark Blasters or Doms would come closest.

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Raging Nova: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment

Hero Profile:
Level 1: Shadow Bolt -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg(48), Thn-Dmg/Rchg(50), Thn-Dmg/EndRdx(50), Thn-Dmg/EndRdx/Rchg(50)
Level 1: Absorption -- StdPrt-ResDam/Def+(A)
Level 2: Gravity Shield -- GldArm-End/Res(A), GldArm-RechRes(3), GldArm-RechEnd(3), GldArm-Res/Rech/End(5), GldArm-ResDam(5), GldArm-3defTpProc(11)
Level 4: Hover -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(19), LucoftheG-Def/Rchg+(21)
Level 6: Shadow Blast -- Apc-Acc/Dmg/Rchg(A), Apc-Acc/Rchg(7), Apc-Dmg/Rchg(7), Apc-Dmg/EndRdx(9), Apc-Dam%(9), SuddAcc--KB/+KD(11)
Level 8: Combat Jumping -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(17)
Level 10: Boxing -- Empty(A)
Level 12: Dark Detonation -- SprKhlGrc-Acc/Dmg/EndRdx/Rchg(A), SprKhlGrc-Acc/Dmg/Rchg(13), SprKhlGrc-Acc/Dmg(13), SprKhlGrc-Dmg/EndRdx/Rchg(15), SprKhlGrc-Dmg/Rchg(15), SuddAcc--KB/+KD(17)
Level 14: Shadow Cloak -- LucoftheG-Def/Rchg+(A)
Level 16: Sunless Mire -- SprEssTrn-Acc/Dmg/EndRdx/Rchg(A), SprEssTrn-Acc/Dmg/Rchg(25), SprEssTrn-Acc/Dmg(46), SprEssTrn-Dmg/EndRdx/Rchg(46), SprEssTrn-Dmg/Rchg(46), SprEssTrn-Rchg/Global Heal(48)
Level 18: Gravity Well -- Hct-Acc/Dmg/Rchg(A), Hct-Acc/Rchg(19), Hct-Dmg/Rchg(23), Hct-Dmg/EndRdx(34), Hct-Dam%(34), UnbCns-Dam%(45)
Level 20: Tough -- UnbGrd-Max HP%(A)
Level 22: Stygian Circle -- PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Rech(23), PreOptmz-EndMod/End(25), PreOptmz-EndMod/Acc/End(31), PreOptmz-Acc/Rech(36), PreOptmz-EndMod/Acc/Rech(36)
Level 24: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/EndRdx/Rchg(31), RedFrt-Def(33), RedFrt-Def/Rchg(33), RedFrt-EndRdx(33), RedFrt-EndRdx/Rchg(34)
Level 26: Gravitic Emanation -- AbsAmz-Acc/Stun/Rchg(A), HO:Endo(27), IceMisTrmt-+ColdDmg(27), Bmbdmt-+FireDmg(29), PstBls-Dam%(29), SuddAcc--KB/+KD(31)
Level 28: Inky Aspect -- Acc-I(A)
Level 30: Shadow Slip -- Acc-I(A)
Level 32: Quasar -- Arm-Acc/Dmg/Rchg(A), Arm-Acc/Rchg(37), Arm-Dmg/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(39), SuddAcc--KB/+KD(39)
Level 35: Dark Extraction -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Acc/Rchg(39), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(43)
Level 38: Eclipse -- PreOptmz-EndMod/Acc/Rech(A), PreOptmz-EndMod/Acc/End(42), PreOptmz-Acc/Rech(42), PreOptmz-EndMod/Rech(42), PreOptmz-EndMod/End(43), PreOptmz-EndMod/End/Rech(43)
Level 41: Stygian Return -- SprKhlGrc-Rchg/FormBuff(A)
Level 44: Stealth -- LucoftheG-Def/Rchg+(A)
Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 49: Infiltration -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance 
Level 1: Shadow Step -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(21)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 10: Shadow Recall -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(36)
Level 1: Swift -- Flight-I(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(45)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(45)
Level 50: Spiritual Core Paragon 
------------
------------

Edited by SableShrike
Posted (edited)

I should probably again point out that while all Human builds are gonna be great at higher levels, they will not exemplar as well as a Bi or Tri former.

 

If low-level is your jam, I would STRONGLY suggest you try a Bi-former like the one I have in this thread, or check out one of the many great Tri-form builds by guys like Alien or Doom.

 

A purpled Human Shade is still gonna wreck at low levels, but they don't have the feature-complete power that Dwarf and Nova have exemping.  Dwarf and Nova always have all their tricks, basically.  You lose a lot of your bigger guns from Human if you exemp too low.

Edited by SableShrike

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