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Posted

This is a fun, but busy, mastermind to play.  I do enjoy my MM participating in doing some damage amongst all the buffs/debuffs/heals.  I could not find a Ninjas/Poison build so pieced together this using builds I found with Ninjas or Poison.
When I click TOTALS in Mids, the results are frightening.  As is, this MM will DEFINITELY have to stay well into the background.
Any constructive criticism, corrections, and/or shared build will be greatly appreciated.
 

Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Poison
Power Pool: Medicine
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Genin -- SprMarofS-Acc/Dmg(A), SprMarofS-Acc/Dmg/EndRdx(3), OvrFrc-Acc/Dmg/End(3), OvrFrc-Dam/KB(5), CaltoArm-+Def(Pets)(5), SlbAll-Build%(7)
Level 1: Alkaloid -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(23), Pnc-Heal/Rchg(23), Pnc-Heal/EndRedux/Rchg(25), Pnc-Heal(25)
Level 2: Aimed Shot -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(7), EntChs-Dmg/Rchg(9), EntChs-Dmg/EndRdx/Rchg(9), EntChs-Heal%(11), SprWntBit-Rchg/SlowProc(11)
Level 4: Envenom -- Acc-I(A), HO:Lyso(31), AchHee-ResDeb%(31), TchofLadG-DefDeb(33), TchofLadG-%Dam(33)
Level 6: Train Ninjas -- EndRdx-I(A)
Level 8: Weaken -- Acc-I(A), HO:Lyso(33), DarWtcDsp-ToHitDeb(34), DarWtcDsp-Slow%(34)
Level 10: Fistful of Arrows -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/EndRdx(13), Ann-Acc/Dmg/EndRdx/Rchg(13), Ann-ResDeb%(19), Dtn-Dmg/EndRdx/Rng(21), Range-I(21)
Level 12: Neurotoxic Breath -- Acc-I(A), PcnoftheT-Acc/Slow(34), PcnoftheT-Rng/Slow(36), PcnoftheT-EndRdx/Rchg/Slow(36), PcnoftheT--Rchg%(36)
Level 14: Call Jounin -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(15), SprCmmoft-Acc/Dmg/EndRdx/Rchg(15), SprCmmoft-Rchg/PetAoEDef(17), SprMarofS-Dmg(17), SprMarofS-EndRdx/+Resist/+Regen(19)
Level 16: Aid Other -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx/Rchg(50)
Level 18: Hasten -- RechRdx-I(A)
Level 20: Smoke Flash -- EndRdx-I(A)
Level 22: Antidote -- GldArm-ResDam(A), GldArm-End/Res(46)
Level 24: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(40), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(43)
Level 26: Oni -- SprCmmoft-Acc/Dmg/Rchg(A), SprCmmoft-Dmg/EndRdx/Rchg(27), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/EndRdx(29), EdcoftheM-Acc/Dmg/EndRdx(29), EdcoftheM-PetDef(31)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
Level 30: Assault -- EndRdx-I(A)
Level 32: Kuji In Zen -- EndRdx-I(A)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(37), ShlWal-ResDam/Re TP(37), Ksm-ToHit+(42)
Level 38: Paralytic Poison -- HO:Endo(A), SprEnt-Acc/Hold(39), SprEnt-Rchg/AbsorbProc(39), GldNet-Dam%(39), UnbCns-Dam%(40), GhsWdwEmb-Dam%(40)
Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(45)
Level 44: Power Boost -- RechRdx-I(A)
Level 47: Super Jump -- BlsoftheZ-ResKB(A)
Level 49: Noxious Gas -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Hct-Dam%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Clr-Stlth(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 1: Supremacy 
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Prv-Heal(A), Prv-Heal/EndRdx(46), Prv-Absorb%(48), Mrc-Heal/EndRdx(48), Mrc-Heal(48), Mrc-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(45), PrfShf-End%(46)
Level 1: Genin 
Level 14: Jounin 
Level 26: Oni 
------------

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Posted

The build could use a Steadfast +def IO. Get some Superior winter IO sets. They all provide +5% def to a damage type or position. I recommend getting Tough and Weave. Build for +32.5% def so a small purple inspira can get you to softcap.

 

Aid Other seems pretty useless. The reasoning to pick it is probably to heal a pet while Alkaloid is recharging. But with Hasten active, Alkaloid can recharge and cast times(1.22s + 1.76s = 2.98s) is faster than AO' cast time (3.168s). Also Alkaloid heals for a lot more.

 

I would go for set bonuses in Envenom, Weaken and Paralytic Poison. Accurate def/tohit debuff and hold sets have some pretty good bonuses that the build could use. But I have zero experience with Poison so any of the above could be moot.

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