ccrob00 Posted June 4, 2019 Posted June 4, 2019 I'm a blaster noob. I only had one ranged character back in live and it was a DP/Device Blaster that was only level 35 before shutdown. I always played melee characters. I have a few high level melee characters now and I want to give a blaster a shot. I want to stay away from fire and water because I already have corruptors using those. I am debating on Psi/Time or Psi/TA. My intent is to play both PvE and PvP with this character. I am also open to other suggestions. Thank you!
Frostweaver Posted June 5, 2019 Posted June 5, 2019 Well, time actually has a built in synergy for psi in one of it's attacks.
Novacat Posted June 5, 2019 Posted June 5, 2019 The question you're asking is whether you want utility or higher power in melee. Tactical Arrow's starter is a full-fledged T1 (and cheaper than it ought to be end-wise). Tac-Arrow offers NO melee attacks, but gives you Glue Arrow (it wasn't so hot in the 30-45 range especially due to the recharge but once IO procs become a thing you can spare slots on it's quite good), a good Sustain, 2 self buffs (Gymnastics and the auto-power Agility), Upshot(a +recharge Build-Up, did it even need that buch of a buff actually?) and the ever-handy smoke grenade analogue "Flash Arrow". And ESD's a devastating hold/end-drain that also does significant damage to freakshows and machines of all sorts. No melee, but a strong set particularly valuable to those too busy with their primary like Beam users. Temporal is actually a lot more 'standard'; an oldschool manipulation set. It offers a strong -recharge with mild -regen, an AoE stun with no damage but a (very mild, more for the ability to select those IOs really) to-hit debuff and more speed reduction, two PSIONIC melee attacks (one of which has Fear on it), and a Cold/Energy regen-reducing melee PBAoE with good damage and decent radius for a melee. Its sustain is an absorb type (but I find it noisy) that resists slows and regen-debuffs, but due to Absorb it's one of those things you'll want to slot up high to keep that mild shield layer on. You finally get a bit of energy resist once you become a Time Lord, to go with the recharge bonus. So really; do you want to punch things in the face with time, or do you want to stand back with a little less damage and a bit more debuffing?
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