Giocondi Posted January 21, 2022 Posted January 21, 2022 Howdy Folks. I recently took a look at the first tank I ever built on homecoming and *deep breath* I was ashamed of the state I left him in. So I took another stab at throwing together a respectable build and would love to get some feedback. So, if you have any expertise regarding Dark Armor or Electric Melee, I'd love your input. Some things I am unsure about: Skippable vs. Must have powers in both sets. Oppressive Gloom/Jacobs ladder Does dark still need knockback protection from enhancements? I currently have 3 kb protect slotted and want to know if that is correct. Is there a build variant that can get me some more Energy/Toxic resistance? I always love posting builds on here to get feedback from the best in the business. Thanks all. This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic TankerPrimary Power Set: Dark ArmorSecondary Power Set: Electrical MeleePower Pool: LeapingPower Pool: FightingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Soul Mastery Hero Profile:Level 1: Death Shroud (A) Superior Might of the Tanker - Accuracy/Damage (23) Superior Might of the Tanker - Damage/Recharge (23) Superior Might of the Tanker - Accuracy/Damage/Recharge (25) Superior Might of the Tanker - Damage/Endurance/Recharge (25) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (27) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 1: Charged Brawl (A) Touch of Death - Accuracy/Damage (5) Touch of Death - Damage/Endurance (5) Touch of Death - Damage/Recharge (7) Touch of Death - Damage/Endurance/Recharge (7) Touch of Death - Chance of Damage(Negative) (43) Touch of Death - Accuracy/Damage/Endurance Level 2: Dark Embrace (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - Endurance/RechargeTime (11) Unbreakable Guard - RechargeTime/Resistance (43) Unbreakable Guard - +Max HP (45) Gladiator's Armor - TP Protection +3% Def (All) Level 4: Murky Cloud (A) Unbreakable Guard - Resistance (9) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - Endurance/RechargeTime (11) Unbreakable Guard - RechargeTime/Resistance (45) Steadfast Protection - Resistance/+Def 3% (46) Steadfast Protection - Knockback Protection Level 6: Havoc Punch (A) Superior Gauntleted Fist - Accuracy/Damage (13) Superior Gauntleted Fist - Damage/RechargeTime (13) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (15) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (15) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime Level 8: Obsidian Shield (A) Unbreakable Guard - Resistance (17) Unbreakable Guard - Resistance/Endurance (17) Unbreakable Guard - Endurance/RechargeTime (19) Unbreakable Guard - RechargeTime/Resistance Level 10: Dark Regeneration (A) Touch of the Nictus - Accuracy/Healing/Absorb (34) Touch of the Nictus - Healing/Absorb/Recharge (34) Touch of the Nictus - Accuracy/Endurance/Recharge (36) Theft of Essence - Chance for +Endurance Level 12: Taunt (A) Perfect Zinger - Chance for Psi DamageLevel 14: Cloak of Darkness (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (19) Luck of the Gambler - Defense/Endurance (21) Luck of the Gambler - Defense/Recharge (21) Luck of the Gambler - Defense (50) Karma - Knockback Protection Level 16: Thunder Strike (A) Armageddon - Damage (27) Armageddon - Damage/Recharge (29) Armageddon - Accuracy/Damage/Recharge (29) Armageddon - Accuracy/Recharge (34) Armageddon - Damage/Endurance Level 18: Cloak of Fear (A) HamiO:Enzyme ExposureLevel 20: Build Up (A) Recharge Reduction IOLevel 22: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Shield Wall - +Res (Teleportation), +5% Res (All) (40) Reactive Defenses - Scaling Resist Damage Level 24: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points)Level 26: Kick (A) EmptyLevel 28: Chain Induction (A) Hecatomb - Damage (36) Hecatomb - Damage/Recharge (36) Hecatomb - Accuracy/Damage/Recharge (37) Hecatomb - Accuracy/Recharge (37) Hecatomb - Damage/Endurance Level 30: Tough (A) Unbreakable Guard - Resistance (31) Unbreakable Guard - Resistance/Endurance (31) Unbreakable Guard - Endurance/RechargeTime (31) Unbreakable Guard - RechargeTime/Resistance Level 32: Weave (A) Luck of the Gambler - Defense (33) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense/Recharge (33) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 35: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense/Endurance Level 38: Lightning Rod (A) Superior Avalanche - Accuracy/Damage (39) Superior Avalanche - Damage/Endurance (39) Superior Avalanche - Accuracy/Damage/Endurance (39) Superior Avalanche - Accuracy/Damage/Recharge (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (40) Superior Gauntleted Fist - RechargeTime/+Absorb Level 41: Gloom (A) Apocalypse - Damage (42) Apocalypse - Accuracy/Damage/Recharge (42) Apocalypse - Damage/Recharge (42) Apocalypse - Accuracy/Recharge (43) Apocalypse - Damage/Endurance Level 44: Darkest Night (A) HamiO:Enzyme ExposureLevel 47: Dark Obliteration (A) Ragnarok - Damage (48) Ragnarok - Damage/Recharge (48) Ragnarok - Accuracy/Damage/Recharge (48) Ragnarok - Accuracy/Recharge (50) Ragnarok - Damage/Endurance Level 49: Hasten (A) Recharge Reduction IOLevel 1: Gauntlet Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1399;672;1344;HEX;| |78DA6594596F125114C7EF3083140A022D08B4A505BAB04FA1EECB830B6DA296A44| |98D0F6E64422F4B8A406668A2EFAE9FC017B76FE1FEE6ABC625EE267E0297C4FD09| |4FE79C1B889D64F871CFFCCF76CF9D299E2B382B9585FD4C721E6A6886513AA6355| |7B96E2D6AD57A99AD5F36B843682D157885370DAE16347DB574403FDBD2C3F4A4C8| |1B9CABF30D5EEEE8F5B2D64083F770B3C675DEECA8E28F73A9D56AA88B5C6BD79B5| |597B958A8576B1D58B9C5A315AE1BB57ADB61AE97DB9CAF04E6DBF5B27A505FEBF0| |D2726B0DA26B4687EBE783505B04EE3B76F891CC72BB56F65A662CAFB02D6F886F9| |1C177C4F7C8910FC827EE7EE71380B8C29493C453C84D67882564EA34F22E649684| |B3F403235A7E127F211DBF91A9BFC8CC1CF21E38CBC25926E701721EF8CF3913006| |55861D920F229946D65E8AC582F28A6C879917809B9F932F10AF23E64B45146D946| |193D94D143198728E30310DB716BBAB2DD8FC6A88F18404E0EC96639CFA09C418AC| |C060D8BF9F021B8BBC8A8B8FC1286F7207D5EA20F99FFC3CC48CF21925B34E6DE85| |91467623C7F610F722A3FB908F209357A4F7EE0428327B01618629121B4E333C0E7| |0A0FDA4B4F8A9A6A9A3D845FC3B761500514078063E620E0B1843C218EAC2C55E42| |865151EBE80CEA26E3C404722A494C21658813164308D310C66908E33484711A820| |2E209219EA0AD8AD01646680B23D48617C431124B3132E649FC0A6A9D16A76DFA3A| |1E88991BC49BC45BC8F86DE2556419AA49884613196C24A912B3C459642A87FCE46| |42C2D362C4D43E110491591D43954CE6E256E236E47E6772063D0584E44CAD12493| |4AEFC5ED8E294C5CDDF5350C6771A36949111E60924CD367472F0AA9BE6C347DED3| |35958945EC92392F911C81EC71DFED62792D8352C3D1BC16A1FA77A47AAFB0F3ABC| |D727| |-------------------------------------------------------------------|
PLVRIZR Posted January 21, 2022 Posted January 21, 2022 Dark does need KB protection and, while Mag 10 can probably suffice, I shoot for 12-14 (and the BotZ in any travel power usually gets you over the top). Tanks shouldn't ever be flopping, IMO 🙂 Energy Def/Res will always be the most difficult, for Dark Armor, but with the other benefits of e-melee, you should be OK. It's not e-melee, but here's my Dark Armor (DA/DM/Soul) template...and it doesn't have many problems (even with energy damage), in the end game, especially incarnated. https://www.midsreborn.com/builds/download.php?uc=1587&c=702&a=1404&f=HEX&dc=78DA6594D94F135114C6EFB4534BA1651168690129502C6BA5EABB5BC588346129BE360D4E4BA552322D89BEBBBEB9263EB8BEB9BEA96CFAE6DFA088FE05262E890B05D17A98EFDCB44D2799F9CDFDCE39F79EF966EE84CF86ECF1F8D041A1D88FA462994C34129B9DD1744B3896484E093AAA43317D266A5C26D2F3292B496EE444435A5C9BCD68012378483F93D65D1C096B298D75E356D847D3E95460448BCD2567130E6330944C4C6769542343A7343D339D9CAB4234B51D761D9D4B4E050EEBF359CD583D1A8E65B29A7EAE89BAE8A773C1461765BB4D91B78877662182AA30BD07D555E60770C71AF323F8DB26E441C5575543ACB8C6BC0E56DE60DE04EDB7C0759B5C988A95B8403001564F339360ED69E60C98A362B32C36DFC18C3BEF32EF810DF7990F40E743D045AFC0C2C58AE593C9103BD7C0659AD9CA86285617DDB5AAA2BD095CA2A08D8326DB4FB8D0F48BB9175CA4A42A4E3257719287933C1B604B0E5CA164078CC85B1C630A82E3E0AE09668439097A4F829B545CC30FA2D68CA147EF3873827B8F3027C1D7545427DBABFB81369C15A4F8C9059569054D64553DAF20EA3D30DF4C6223CF201AD91A954497B4C65589725F35D38186EB28C92D93DCBC968FD7DECD6B3A29A95936D83C6446F01873180DFB4F805BF434ADEC9F68E506DF90D8261B6C6B87F897C40EE974C73A3E057F8EB901F66C32FF30B7C07F54DC25BFB7AEF3107B2F302F322F81FD979957C0296AB55B16773FE2E06370E009F329F319B8E739A851719F2CEE7BC1C197CC57607081B9C85C0237A8ED807C7D0176A79EFC1D94EE0CB23B3D6AE13F906F510BFB5A082E1B291107208EAA854D2C943C1DE24B2549727AA513795F4BC46E88DF8A444539CE5FDC30F8BDA4C28B8AB7BD859D9BEF2D69C8587BB05C0A964BFBCAA5FDE592ADB6F08BC91FA04D1094F6F437140D568B239F7D4583DBC591958EA2C17F1263F600 1 Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM) Torchbearer - Will Power-Flame (WP/Fire Tank), Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank) Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute) Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) Everlasting - MISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank) Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present
Warboss Posted January 21, 2022 Posted January 21, 2022 3 hours ago, PLVRIZR said: Dark does need KB protection and, while Mag 10 can probably suffice, I shoot for 12-14 (and the BotZ in any travel power usually gets you over the top). Tanks shouldn't ever be flopping, IMO 🙂 I agree with this 110%. KB over 12 really helps when fighting multiple mobs with KB. There has always been a discussion on "how much is enough". For me the minimal you'd ever want on Fire and Dark Tanks is 8KB protection (10 is the minimum I've ever run), but as PLV has stated 12-14 is better (12 is my standard minimum). I'm at work atm, so not able to access Mids, but one thing I would look at is the bonuses you get from ToN in Dark Regen. Check them against what you can do with Fury of The Gladiator (3pts KB protection), and other AoE sets. Dark Regen doesn't really need Healing buffs as it's already insanely strong. What it does need is Accuracy/Recharge (and arguably End Rdx, depending on slotting and the overall build). Avalanche's KD proc works in there as well and adds additional damage mitigation as the mobs struggle to get back on their feet. Nothing warms your opponent like Fiery Melee. Tanker Tuesday and Tanker Tuesday Tour Info: 1st Tuesday-Excelsior 2nd Tuesday-Torchbearer 3rd Tuesday- Everlasting 4th Tuesday- Indomitable Special weekend run for Reunion/Europe
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