MrWallace Posted January 24, 2022 Posted January 24, 2022 Hi COH Family, I have been slowly building up my toon roster to include one of every arch type and I have finally come to the Defender. Despite playing COH since one year after launch I have never tried a Defender! As I am trying to avoid repeating powersets, I have decided to go for Sonic and Beam as both are new to me. So far (DFB and Posi 1+2) the combo seems like a fun utility player that helps out team. My build goal has been caped S/L res with soft capped ranged Def (beam seems better at ranged) while also packing de-buffs, buffs and some nice proc damage to boot. After much research across the forums this is the build I came up with. It just about hit my goals, but my lack of experience with both powersets does make me worry that I am missing something or gimped the build. This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Sgt Noir: Level 50 Magic Defender Primary Power Set: Sonic Resonance Secondary Power Set: Beam Rifle Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mu Mastery Hero Profile: ------------ Level 1: Sonic Barrier (A) Reactive Armor - Resistance/Endurance (3) Reactive Armor - Resistance (3) Reactive Armor - Resistance/Endurance/Recharge Level 1: Single Shot (A) Thunderstrike - Accuracy/Damage (9) Thunderstrike - Damage/Endurance/Recharge (34) Thunderstrike - Damage/Endurance (37) Thunderstrike - Damage/Recharge (40) Thunderstrike - Accuracy/Damage/Recharge (43) Thunderstrike - Accuracy/Damage/Endurance Level 2: Sonic Haven (A) Reactive Armor - Resistance/Endurance (5) Reactive Armor - Resistance (5) Reactive Armor - Resistance/Endurance/Recharge (33) Steadfast Protection - Resistance/+Def 3% Level 4: Cutting Beam (A) Superior Defender's Bastion - Accuracy/Damage (7) Superior Defender's Bastion - Damage/Recharge (7) Superior Defender's Bastion - Damage/Endurance/Recharge (9) Superior Defender's Bastion - Accuracy/Damage/Endurance (11) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge (17) Annihilation - Chance for Res Debuff Level 6: Hover (A) Shield Wall - +Res (Teleportation), +5% Res (All) (50) Kismet - Accuracy +6% Level 8: Disruption Field (A) Endurance Reduction IO Level 10: Disintegrate (A) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (11) Superior Winter's Bite - Accuracy/Damage (19) Superior Winter's Bite - Damage/RechargeTime (19) Superior Winter's Bite - Accuracy/Damage/Endurance (21) Superior Winter's Bite - Accuracy/Damage/Recharge (21) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal Level 12: Sonic Dispersion (A) Gladiator's Armor - Resistance (13) Gladiator's Armor - Resistance/Rech/End (13) Gladiator's Armor - End/Resist (15) Gladiator's Armor - TP Protection +3% Def (All) (15) Gladiator's Armor - Recharge/Endurance (17) Gladiator's Armor - Recharge/Resist Level 14: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 16: Maneuvers (A) Red Fortune - Endurance (27) Red Fortune - Defense (29) Red Fortune - Defense/Endurance (29) Red Fortune - Defense/Recharge (31) Red Fortune - Endurance/Recharge (31) Red Fortune - Defense/Endurance/Recharge Level 18: Tactics (A) HamiO:Cytoskeleton Exposure Level 20: Lancer Shot (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (23) Superior Vigilant Assault - Accuracy/Damage/Endurance (25) Superior Vigilant Assault - Accuracy/Damage (25) Apocalypse - Chance of Damage(Negative) (31) Gladiator's Javelin - Chance of Damage(Toxic) Level 22: Boxing (A) Accuracy IO Level 24: Tough (A) Reactive Armor - Resistance/Endurance (33) Reactive Armor - Resistance (33) Reactive Armor - Resistance/Endurance/Recharge (42) Aegis - Psionic/Status Resistance Level 26: Weave (A) Red Fortune - Defense/Endurance (27) Red Fortune - Endurance (34) Red Fortune - Defense/Recharge (45) Red Fortune - Endurance/Recharge (46) Red Fortune - Defense/Endurance/Recharge (46) Red Fortune - Defense Level 28: Clarity (A) Recharge Reduction IO Level 30: Hasten (A) Recharge Reduction IO (34) Recharge Reduction IO Level 32: Liquefy (A) Achilles' Heel - Chance for Res Debuff (43) Annihilation - Chance for Res Debuff (43) Touch of Lady Grey - Chance for Negative Damage (45) Neuronic Shutdown - Chance of Damage(Psionic) (45) Ghost Widow's Embrace - Chance of Damage(Psionic) (50) Superior Entomb - Recharge/Chance for +Absorb Level 35: Penetrating Ray (A) Force Feedback - Chance for +Recharge (36) Sting of the Manticore - Chance of Damage(Toxic) (36) Sting of the Manticore - Accuracy/Damage (36) Sting of the Manticore - Damage/Endurance (37) Sting of the Manticore - Damage/Endurance/Recharge (37) Sting of the Manticore - Damage/Interrupt/Recharge Level 38: Overcharge (A) Superior Vigilant Assault - Damage/RechargeTime (39) Superior Vigilant Assault - Damage/Endurance/RechargeTime (39) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime (39) Positron's Blast - Chance of Damage(Energy) (40) Bombardment - Chance for Fire Damage (40) Achilles' Heel - Chance for Res Debuff Level 41: Charged Armor (A) Reactive Armor - Resistance/Endurance (42) Reactive Armor - Resistance (42) Reactive Armor - Resistance/Endurance/Recharge Level 44: Piercing Beam (A) Superior Frozen Blast - Accuracy/Damage/Endurance (46) Superior Frozen Blast - Accuracy/Damage/Recharge (48) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (50) Superior Frozen Blast - Recharge/Chance for Immobilize Level 47: Sonic Siphon (A) Accuracy IO Level 49: Vengeance (A) Reactive Defenses - Scaling Resist Damage Level 1: Vigilance Level 1: Brawl (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 2: Swift (A) Empty Level 2: Hurdle (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance (48) Numina's Convalesence - +Regeneration/+Recovery Level 2: Stamina (A) Performance Shifter - Chance for +End (48) Performance Shifter - EndMod Level 1: Disintegrating Level 49: Quick Form Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 4: Ninja Run Level 50: Cardiac Core Paragon Level 14: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1542;727;1454;HEX;| |78DA65944B6C12511486EF30832D50FA903EE90BA8B5855260FA586BDADA4D4BD3B| |4895B32B6039D8402019AE84E8D8DAEDDB8F2B9F1B9F2D1D6A50B9746A3EED4687C| |C4958FC4B5194FF9CFCDD840423EEE7FEF39FF3967E6923E3DD794CDCE1F174AF36| |CDEA854327366D62CAC9B6577DAC8596B823E8DABB96A68A968951B681194FB9999| |AD6C36B15A2C586B14738A16CED68A51C899EB8919D3D8CCAC58D9BC297CCBC5623| |E319FB7721BD596DAEF45D3A0A3950DABE4C7DEFE9655C8796BABD59269AEF79C28| |596B89D962B9BC55AA16CB99F456266D54AA66F94C375512A5EF3997901FDB25061| |4214634E18A30C3E08776E7905B5C25E89A68BC0586AF8147AE832337C0D84DF03C| |39280A8255851D3476D0D821D445ECD7C4477252F9B05B7DA8D6321C7AC47C0C363| |E01BD3B60EB77D043E37573B0E25E80A8FF15B5CC17A88C06EE41348451DB27B2F3| |483BCF030D69EF8087EF32EF81EDF799BBC8BC4D197D32D89784D89462EA60F3047| |3926B9D027D548B9FCB51FCEF5D35B1F31DD8469B2D3273CBFE2F1283CD609F97E9| |03079A987E3040C16D1C2CDAA6099A2A3E53A301B6D302D368A47312EC4E3175D80| |FC451A342993AE4C83A8218994A62178B6A173FCE103FCE103FCEE8346AD1E8708F| |6CA4870B0F7243616E20CE0D8C7303E3DCE845AAA657DAF78EC13E4219FBE533EE6| |731CCBC441183D26EF019AD02F41EF2DB117B81EEE2065EB5F8266CF4E7E8FE0B8D| |28228323DB383CF41699875E325FF1CBFE86F91AFC46C1C332785847C6A313CC29E| |61EDF10971BE40AAB54E02807BB4679A4511E699447FA951CC6E4351ADB41C6F15D| |30B907EA4FC1B39438214797E027D74EA34B4931F5075359A200C169ED3ECDB9E7F| |B6BDB168B07240FA6B2ACC9181295DAB91F5EE796B3F4B35EFAF59FA42861B5D659| |F2243AFC7D60F30AAC9297C1DB31A70E7B21E67462C7EA8B4ED54B7ABD34592F4DD| |54B9E56FA47925EC7E80EE9725AA2D3B9C2F63F5591E8DB| |-------------------------------------------------------------------| Any advice, tweaks etc would be most welcome as always. Cheers Mr W.
kiramon Posted February 6, 2022 Posted February 6, 2022 (edited) liquefy sucks, at basically everything. Definitely better places to stick those slots. You could go for SC M/R/E/N, but I think I'd do more procy-proc and settle for 75% S/L/E + 45% ranged. Switching to dark will get you more aoe/soul drain/sc melee I am assuming you want hover, though personally I stick with Combat jumping. note i cant see cardiac adjustments outside of end reduction. This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic DefenderPrimary Power Set: Sonic ResonanceSecondary Power Set: Beam RiflePower Pool: FlightPower Pool: LeadershipPower Pool: ConcealmentPower Pool: FightingAncillary Pool: Mu Mastery Hero Profile:Level 1: Sonic Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-EndRdx/Rchg(9)Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)Level 2: Sonic Haven -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(15)Level 4: Cutting Beam -- HO:Nucle(A), Bmbdmt-Acc/Dam/Rech(17), TchofLadG-%Dam(17), Bmbdmt-+FireDmg(19)Level 6: Hover -- LucoftheG-Def/Rchg+(A)Level 8: Disruption Field -- EndRdx-I(A)Level 10: Disintegrate -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(21), SprDfnBst-Dmg/EndRdx/Rchg(21), SprDfnBst-Acc/Dmg/EndRdx(23), SprDfnBst-Acc/Dmg/EndRdx/Rchg(23), SprDfnBst-Rchg/Heal%(25)Level 12: Sonic Dispersion -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(15)Level 14: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(25), RedFrt-EndRdx/Rchg(27), RedFrt-Def(27), RedFrt-Def/EndRdx/Rchg(33), RedFrt-EndRdx(33)Level 16: Aim -- GssSynFr--Build%(A)Level 18: Tactics -- HO:Cyto(A)Level 20: Lancer Shot -- Apc-Dam%(A), Apc-Dmg(33), Apc-Acc/Rchg(34), Apc-Acc/Dmg/Rchg(34), Apc-Dmg/EndRdx(34)Level 22: Stealth -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(37), ShlWal-ResDam/Re TP(40), Ksm-ToHit+(43)Level 24: Boxing -- Empty(A)Level 26: Clarity -- EndRdx-I(A)Level 28: Penetrating Ray -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(29), StnoftheM-Dmg/EndRdx(29), StnoftheM-Dmg/EndRdx/Rchg(31), StnoftheM-Dmg/ActRdx/Rchg(31)Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31)Level 32: Liquefy -- HO:Lyso(A), HO:Lyso(46)Level 35: Piercing Beam -- SprVglAss-Acc/Dmg(A), SprVglAss-Rchg/+Absorb(36), SprVglAss-Acc/Dmg/EndRdx/Rchg(36), Bmbdmt-+FireDmg(36), PstBls-Dam%(37)Level 38: Overcharge -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(39), SprVglAss-Acc/Dmg/EndRdx(39)Level 41: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(43), RedFrt-EndRdx(43)Level 44: Power Sink -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(45), PreOptmz-EndMod/Acc/End(45), PreOptmz-EndMod/Rech(45), PreOptmz-EndMod/Acc/Rech(46), PreOptmz-EndMod/End/Rech(46)Level 47: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(47), UnbGrd-ResDam/EndRdx(47), UnbGrd-Rchg/ResDam(48)Level 49: Electric Shackles -- HO:Nucle(A), HO:Nucle(49), NrnSht-Dam%(49), GhsWdwEmb-Dam%(50), UnbCns-Dam%(50), Dcm-Build%(50)Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 1: Vigilance Level 2: Rest -- Empty(A)Level 1: Swift -- Empty(A)Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37), NmnCnv-Regen/Rcvry+(39)Level 1: Hurdle -- Empty(A)Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40)Level 1: Disintegrating Level 49: Quick Form Level 50: Cardiac Core Paragon ------------ Edited February 6, 2022 by kiramon
MrWallace Posted February 6, 2022 Author Posted February 6, 2022 Hi Kiramon, Sorry for the delayed response (EU timezone and all that). Thank you so much for coming back to me. The rebuild looks great. An I agree S/L/E and ranged caped works really well for this toon. I also like the idea of a Proc build for more damage. On the Incarnate abilities and power pools all are open to change. Concept wise, CJ works just as well as hover. For the concept BR was the only must have powerset. I was starting to questions if I had made a very wrong call going sonic, but your build has given me hope. Thank you. I would love your steer on what Incarnate powers to shoot? I find that while leveling having a plan always helps. Thanks again for the feedback. Cheers Mr W
kiramon Posted February 6, 2022 Posted February 6, 2022 (edited) 35 minutes ago, MrWallace said: Hi Kiramon, Sorry for the delayed response (EU timezone and all that). Thank you so much for coming back to me. The rebuild looks great. An I agree S/L/E and ranged caped works really well for this toon. I also like the idea of a Proc build for more damage. On the Incarnate abilities and power pools all are open to change. Concept wise, CJ works just as well as hover. For the concept BR was the only must have powerset. I was starting to questions if I had made a very wrong call going sonic, but your build has given me hope. Thank you. I would love your steer on what Incarnate powers to shoot? I find that while leveling having a plan always helps. Thanks again for the feedback. Cheers Mr W there are better sets than sonic for sure, but I will say it’s been one of my favorite sets since the day it was released. Prob just the bubble graphics 🙂 even when it gave migraines and seizures lol I wouldn’t do anything except cardiac for alpha. You can run without ageless in a group, as you almost always have speed boost, but I’d play around and see how that goes end wise first. I’ve found that in groups end is pretty much a nonfactor with cardiac (or vigor). Pick your favorite judgment (ionic is popular and so is pyronic) Then start going for assault hybrid and whatever else for the rest. i reallly play defenders and corrupters like blasters these days, so I lean more forwards s go/go/go mindset. Aside from sleep, you’ll likely be able to go unscathed simply because of your status protection from dispersion. Follow your anchor around for disruption and blast blast blast. The great thing about sonic (and ff) is that you get to do most of your work passively and spend time just killing and chasing big spawns 🙂 I don’t do builds for leveling or exemplar so please don’t think the power ordering is optimal. random side note: I also tend to never solo, so having soft cap on paper means little since maneuvers are thrown at you like water in a rainstorm. Ie if it were my build I’d drop the slotting in power sink, lose my soft cap, and use it for more procs. Damage damage damage ! But that’s a preference since I have more fun killing quickly than dying slowly Edited February 6, 2022 by kiramon
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