Wavicle Posted January 27, 2022 Posted January 27, 2022 (edited) Opportunity bar should build when you attack, hit or miss. Opportunity bar should not decay, only build and get spent. Opportunity bar should be spent upon activation of Opportunity, so that it can be built up again while active. Edited January 27, 2022 by Wavicle 2 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
AgentForest Posted February 23, 2022 Posted February 23, 2022 Your idea definitely does improve the existing power, and I support it. I personally feel that Sentinels shouldn't need a bar to begin with. I just wish "offensive opportunity" and "defensive opportunity" were simply toggles that were mutually exclusive. Once activated, they'd make all single-target attacks apply them. We don't have any inherent passives that are toggle-based, so it's unique, but it also would serve the same purpose without making it really clumsy to use. No endurance cost, just make it so you pick one, toggle it on, and now that's what your single-target attacks do. Apply what right now is just automatically used whenever you use a certain attack in your rotation. Just make it so if you apply the effect to a target, all instances of it are removed from past targets. 3
Wavicle Posted February 23, 2022 Author Posted February 23, 2022 It has been so long since a dev said anything about revamping Sentinels, it would be nice to know if they’re still on the list to be looked at. 1 1 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now