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A couple more simple Sentinel ideas


Wavicle
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Opportunity bar should build when you attack, hit or miss.

 

Opportunity bar should not decay, only build and get spent.

 

Opportunity bar should be spent upon activation of Opportunity, so that it can be built up again while active.

 

 

Edited by Wavicle
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  • 4 weeks later

Your idea definitely does improve the existing power, and I support it.

 

I personally feel that Sentinels shouldn't need a bar to begin with.  I just wish "offensive opportunity" and "defensive opportunity" were simply toggles that were mutually exclusive.  Once activated, they'd make all single-target attacks apply them.  We don't have any inherent passives that are toggle-based, so it's unique, but it also would serve the same purpose without making it really clumsy to use.  No endurance cost, just make it so you pick one, toggle it on, and now that's what your single-target attacks do.  Apply what right now is just automatically used whenever you use a certain attack in your rotation.  Just make it so if you apply the effect to a target, all instances of it are removed from past targets.

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