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Second, PvE build for my Spines/Fire Brute


BeornOTNS

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As the title suggests, I have a very specialized farming build. And while running through endless fire farms and feeling like a demi-god is fun... it DOES feel, well... endless.

 

I have PvE Tanks, Brutes, Scrappers, Peacebringers, Warshades... But, I want to take THIS toon out into the wild world beyond the walls of the AE Corporation.

 

SO, tl/dr- PLEASE if anyone has a successful PvE build for a Spines/Fire Brute (preferably that would scale well) and wouldn't mind sharing, please drop it down below. I have Mids' Reborn and, in case it wasn't specifically stated, cost for a build isn't a problem.

 

Many thanks everyone!

 

~B

I love ALL Archetypes, but prefer to play them Blue-Side.

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If you do not mind a psionic/toxic hole, you could try the build I am using. Most of the credit does not belong to me but to Ukase: 

I just started with his build then made some minor changes to IO slotting, changed a couple primary/secondary powers, and use a different power pool.

 

This is primarily an AFK farmer. Since it farms AFK, it can of course farm non-AFK. In this situation, it will not be as efficient as a dedicated non-AFK farmer. Though it can clear the comic con asteroid map in less than 5 minutes, which is still pretty decent.

 

It can easily play outside the farm and into the wild world by switching incarnates. For farming I use Assault hybrid and Degenerative interface. For other content, I switch to Melee Hybrid and Diamagnetic interface. Together with the Soul mastery powers, Diamagnetic puts me at the softcap against +4 content, for smashing/lethal/fire/cold/melee/AoE defense. Melee Core Embodiment adds good resistances and pushes my regen to 487%. For additional mitigation, there is the heal, -recharge from spines, and Rise of the Phoenix, MFing warshade style, if the worst comes to the worst 🙂

 

Only real weakness is Psionic/Toxic. Toxic is too rare to worry about. But one has to be extra-cautious against psionic damage / defense debuffs combos. Against this, I either wait for Melee hybrid to be off cooldown, or use inspirations.

 

edited to remove huge blank space.

 

Shards.mxd

Edited by FlammeFatale
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Slight tweak of Flammefatale, lots of +Fire defense which is negligent if a pure PVE build and you use another build slot.  This is a lethal/smash defense build which will work against 75% of the attacks with split damage types, which check against the smash/lethal part

 

Spoiler

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Shards: Level 50 Technology Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Lunge -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg/Rchg(3), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Dmg/EndRdx(5)
Level 1: Fire Shield -- StdPrt-ResDam/Def+(A), Ags-ResDam(7), Ags-ResDam/EndRdx(7), Ags-ResDam/Rchg(9), Ags-EndRdx/Rchg(9), Ags-ResDam/EndRdx/Rchg(11)
Level 2: Spine Burst -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(15), SprUnrFur-Acc/Dmg/Rchg(15), SprUnrFur-Dmg/EndRdx/Rchg(17), SprUnrFur-Acc/Dmg/EndRdx/Rchg(17), SprUnrFur-Rchg/+Regen/+End(19)
Level 4: Blazing Aura -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(19), SprBrtFur-Acc/Dmg/Rchg(21), SprBrtFur-Dmg/EndRdx/Rchg(21), SprBrtFur-Acc/Dmg/EndRdx/Rchg(23), SprBrtFur-Rech/Fury%(23)
Level 6: Super Speed -- BlsoftheZ-ResKB(A)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Healing Flames -- Prv-Heal/Rchg(A), Prv-Heal/EndRdx(25), Prv-Heal(25)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Plasma Shield -- GldArm-3defTpProc(A), Ags-ResDam/EndRdx(29), Ags-ResDam(29), Ags-ResDam/Rchg(31), Ags-EndRdx/Rchg(31), Ags-ResDam/EndRdx/Rchg(31)
Level 18: Quills -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(33), Obl-Dmg(33), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34)
Level 20: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36)
Level 22: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37)
Level 24: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(37)
Level 26: Ripper -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Dmg/EndRdx(40)
Level 28: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42)
Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(43)
Level 32: Throw Spines -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Gloom -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Rchg/SlowProc(45), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Dmg/Rchg(46)
Level 41: Darkest Night -- EndRdx-I(A)
Level 44: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Knock%(48), Rgn-Acc/Rchg(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Rise of the Phoenix -- Prv-Absorb%(A)
Level 1: Fury 
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(13)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(50), Mrc-Rcvry+(50)
Level 2: Stamina -- PrfShf-End%(A)
Level 6: Speed Phase 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Clr-Stlth(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Carnival Radial Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Melee Core Embodiment 
Level 50: Diamagnetic Core Flawless Interface 
Level 50: Born In Battle 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
------------

 

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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I thing I'll start to post more of my builds on these forums, because in the rare cases I did, I got good suggestions.

 

Outrider, your post gave me an idea: if I remove the useless Avalanche knockdown proc from Ripper while boosting my LoTGs to +5, I'll keep fire defense above cap. 

This means I can still farm as efficiently, but it frees a slot I'll use to put a Kismet in Combat Jumping.

 

Thanks a lot.

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17 hours ago, FlammeFatale said:

boosting my LoTGs to +5

Always boost the defense IOs like LoTG, gives about 1.5% extra defence which can save a slot.  Also boost the generic IO recharge in hasten, makes 2 enhancement worth 3 at ED values.  My Savage/Fire brute is +5 everything, the only one I ever did for shiggles. 

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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