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SS/Elec


Cutter

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This is the first hero I've built using SS where I've actually enjoyed using SS, so I figure I might as well look at how to improve him while I'm slogging through the 30s. I'm building for leveling/exemplar as well as endgame, hence the pick orders. Slotted up Kick because I can't see how to make the numbers work for a ST chain using only Punch>Haymaker>KOB. Fully powered Cross Punch for some earlier aoe, but I've gotta say I'm not a fan. Feels super clunky to line up even a second guy, never mind more. Suggestions are welcomed there.

 

Those quirks aside, does anything look off / out of place, or otherwise improvable?

Spoiler

This Villain build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Tamk amd Spamk: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Rchg/HoldProc(23), FrcFdb-Rechg%(48)
Level 1: Charged Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(5), RctArm-ResDam/EndRdx/Rchg(17), RctArm-ResDam(31)
Level 2: Lightning Field -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(3), OvrFrc-Acc/Dmg/End(7), OvrFrc-Dmg/End/Rech(11), OvrFrc-Acc/Dmg/End/Rech(25), OvrFrc-Dam/KB(25)
Level 4: Haymaker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(5), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(23), SprUnrFur-Rchg/+Regen/+End(48)
Level 6: Conductive Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(7), RctArm-ResDam/EndRdx/Rchg(17), RctArm-ResDam(31)
Level 8: Knockout Blow -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(11), SprBrtFur-Acc/Dmg/EndRdx/Rchg(21), SprBrtFur-Rech/Fury%(21)
Level 10: Static Shield -- Ags-ResDam/EndRdx(A), Ags-Psi/Status(48)
Level 12: Kick -- Hct-Dmg(A), Hct-Acc/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Dmg/EndRdx(42), Hct-Dam%(43), FrcFdb-Rechg%(43)
Level 14: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(34), RctArm-ResDam/EndRdx/Rchg(37), RctArm-ResDam(40)
Level 16: Grounded -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(27)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(19)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Super Jump -- WntGif-ResSlow(A)
Level 24: Cross Punch -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(46)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 28: Energize -- Prv-Heal/Rchg(A), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(50), Prv-Heal(50), Prv-Heal/EndRdx(50)
Level 30: Combat Teleport -- RctRtc-Pcptn(A)
Level 32: Foot Stomp -- Arm-Dmg(A), Arm-Acc/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dam%(33), Arm-Dmg/EndRdx(34), FrcFdb-Rechg%(34)
Level 35: Power Sink -- SynSck-EndMod(A), SynSck-EndMod/+RunSpeed(36), SynSck-EndMod/Rech(36), SynSck-Dam/Rech(36), SynSck-Dam/Rech/Acc(37), PwrTrns-+Heal(37)
Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(39), Rct-ResDam%(39)
Level 41: Superior Conditioning -- PrfShf-End%(A)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def/Rchg(45), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(46), RedFrt-EndRdx(46)
Level 47: Focused Accuracy -- EndRdx-I(A)
Level 49: Physical Perfection -- PrfShf-End%(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(31)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 22: Double Jump
------------

 

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		|CFEA|
		|-------------------------------------------------------------------|

 

@Cutter

 

So many alts, so little time...

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Here's a slightly different stab at it.
Note: Strange behavior.  Cardiac isn't providing +Resist like it should.
Nor is Resilient.

Mids Reborn 3.2.1.5
DB: 2021.1215

 

Spoiler

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Percussive Maintenance: Level 50 Technology Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11)
Level 2: Lightning Field -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(15), SprBrtFur-Acc/Dmg/Rchg(17), SprBrtFur-Dmg/EndRdx/Rchg(17), SprBrtFur-Acc/Dmg/EndRdx/Rchg(19), SprBrtFur-Rech/Fury%(19)
Level 4: Haymaker -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(23), Hct-Dam%(23), GldStr-%Dam(25)
Level 6: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 8: Knockout Blow -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(29), SprUnrFur-Acc/Dmg/Rchg(29), SprUnrFur-Dmg/EndRdx/Rchg(31), SprUnrFur-Acc/Dmg/EndRdx/Rchg(31), SprUnrFur-Rchg/+Regen/+End(31)
Level 10: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 12: Kick -- FrcFdb-Rechg%(A)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34)
Level 16: Grounded -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(37), GssSynFr--Build%(37)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Super Jump -- WntGif-ResSlow(A)
Level 24: Cross Punch -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(37), ScrDrv-Dmg/Rchg(39), ScrDrv-Acc/Rchg(39), ScrDrv-Acc/Dmg/EndRdx(39), ScrDrv-Dam%(40)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(42), Prv-Absorb%(43)
Level 30: Combat Teleport -- RctRtc-Pcptn(A), Wrp-+Special(43)
Level 32: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46)
Level 35: Power Sink -- PrfZng-Dam%(A), PwrTrns-+Heal(46)
Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), ShlWal-ResDam/Re TP(48), Rct-ResDam%(48)
Level 41: Superior Conditioning -- PwrTrns-+Heal(A), PrfShf-End%(48)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 47: Focused Accuracy -- ToHit-I(A), ToHit-I(50)
Level 49: Physical Perfection -- PwrTrns-+Heal(A), RgnTss-Regen+(50)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 22: Double Jump
Level 50: Cardiac Core Paragon
Level 50: Melee Core Embodiment
------------

 

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Edited by Hyperstrike
  • Thanks 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Thanks! I didn't realize my Mids was so out of date. Once I figure out how to update it I'll load this up & check out the differences.

 

Quick question tho: I thought Power Transfer +heal proc was borked such that multiples in auto powers had severely diminishing returns. Has that been amended? Or is it still worth plugging into 2 autos even with that issue in place?

@Cutter

 

So many alts, so little time...

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