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Posted

My latest project is a Dark/Devices blaster and it's a primary and secondary I have never dealt with before.  I have some questions regarding the slotting for getting optimal defense and squeezing in procs where applicable for added damage.  Maxing damage obviously is important, so is having softcapped defense (I'm not sure if I'm there since I think I'm seeing too large a number from evasive maneuvers)

 

I want to be able to solo endgame content using trip mine since it's fun.  Other than that, I'm pretty open to switching around powers.  What do you all think?  Here's my planned build:

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Void Agent: Level 50 Science Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Gloom -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Toxic Web Grenade -- Acc-I(A)
Level 2: Umbral Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(7), PstBls-Dmg/Rchg(9), PstBls-Acc/Dmg/EndRdx(9), PstBls-Dam%(11), OvrFrc-Dam/KB(11)
Level 4: Caltrops -- ImpSwf-Dam%(A), PstBls-Dam%(48), JvlVll-Dam%(48), Bmbdmt-+FireDmg(50), Ann-ResDeb%(50), PstBls-Acc/Dmg/EndRdx(50)
Level 6: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(45)
Level 8: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(13), StnoftheM-Dmg/ActRdx/Rchg(13), StnoftheM-Dmg/EndRdx/Rchg(15), StnoftheM-Dam%(15), CldSns-%Dam(17)
Level 10: Targeting Drone -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/EndRdx(21), GssSynFr--Build%(23)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 18: Abyssal Gaze -- UnbCns-Acc/Hold/Rchg(A), UnbCns-Dam%(23), GhsWdwEmb-Dam%(25), GldJvl-Acc/Dmg(25), GldJvl-Dam%(27), Apc-Dmg(27)
Level 20: Field Operative -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(29), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(45), NmnCnv-Heal(46), NmnCnv-Regen/Rcvry+(46)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31)
Level 26: Life Drain -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(31), Apc-Dmg/EndRdx(33), Apc-Dam%(33), TchoftheN-%Dam(33)
Level 28: Trip Mine -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(36), Obl-%Dam(36)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(48)
Level 32: Blackstar -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(39), SprBlsWrt-Rchg/Dmg%(39)
Level 35: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(43)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(42)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42)
Level 44: Assault -- EndRdx-I(A)
Level 47: Aim -- RechRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Health -- Mrc-Rcvry+(A), Prv-Absorb%(45)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43)
Level 49: Quick Form 
Level 14: Afterburner 
------------

Posted

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Dark Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Toxic Web Grenade -- Acc-I(A)
Level 2: Gloom -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11)
Level 4: Umbral Torrent -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(17)
Level 6: Taser -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg(17), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21)
Level 8: Fly -- EndRdx-I(A)
Level 10: Targeting Drone -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(23), GssSynFr--Build%(23)
Level 12: Moonbeam -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(25), ExcCnt-Dmg/ActRdx(25), ExcCnt-Dmg/Rng(27), ExcCnt-Dmg/Rchg(27), ExcCnt-Stun%(29)
Level 14: Aim -- RechRdx-I(A)
Level 16: Tenebrous Tentacles -- Artl-End/Rech/Rng(A), Artl-Acc/Dam(29), Artl-Dam/End(31), Artl-Dam/Rech(31), Artl-Acc/Dam/Rech(31), Artl-Acc/Rech/Rng(33)
Level 18: Combat Jumping -- Krm-ResKB(A)
Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), PwrTrns-+Heal(33), PwrTrns-EndMod(33), Prv-Absorb%(34), Prv-Heal(34), NmnCnv-Regen/Rcvry+(34)
Level 22: Abyssal Gaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(37)
Level 24: Smoke Grenade -- Acc-I(A)
Level 26: Life Drain -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg(37), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(40)
Level 28: Trip Mine -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 32: Blackstar -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/EndRdx(45), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(45), SprBlsWrt-Rchg/Dmg%(45)
Level 35: Assault -- EndRdx-I(A)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(46), ExpRnf-Dmg/EndRdx(46), ExpRnf-Acc/Dmg/Rchg(46), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-+Res(Pets)(48)
Level 41: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/EndRdx(48)
Level 44: Body Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50)
Level 47: Surveillance -- Acc-I(A)
Level 49: Caltrops -- ImpSwf-Dam%(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- EndMod-I(A), PwrTrns-EndMod(50), PwrTrns-+Heal(50)
Level 8: Afterburner
Level 49: Quick Form
------------

 

 

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