Electricboots Posted March 29, 2022 Posted March 29, 2022 I feel this could be doable (not sure how easy though) since the game can already do the following: Destructible environment (like on mayhem missions) Costume replacement - replacing player's model for 1 mission Giving the player temp powers just for 1 mission Suppressing the player's own powers for 1 mission So basically, setting could be the enemy group's outdoor base (something like the Council base in Striga, as example). Player steals a mecha (let's say, Kronos-sized) and has to escape the base, rampaging around and shooting lasers/missiles at the enemy (could be a large army, like in the last Vincent Ross mission). 2 Dev's Choice AE: New Heroes of Paragon Arc# 42432
Jiro Ito Posted March 29, 2022 Posted March 29, 2022 (edited) Haha I suggested something like this for the ITF mission 3, where you could somehow take over one of those tall robots and stomp around for a bit. You can make an outdoor AE mission and add the Kronos as a Giant Monster ally, and drag mobs to it for stomping fun. Some of the new arcs have a mechanic where your toon is reskinned and given new powersets, I don't remember the name but you're Back Alley Brawler's nemesis and you beat him up - a mechanic similar to that where you're reskinned as Kronos and stomp around would be incredible. Edited March 29, 2022 by Jiro Ito Edited for grammar 2 Play my AE Adventures, listed under @Jiro Ito, including award winners: "The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022** "On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice** "The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**
biostem Posted March 29, 2022 Posted March 29, 2022 Or better yet - have something happen to make the player character giant-sized, and have them face off against a giant monster or mecha! 1 2
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