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This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Timely Waterworks: Level 50 Technology Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Water Blast
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Temporal Mending -- Prv-Heal:50(A), Prv-Heal/Rchg/EndRdx:50(7), Prv-Heal/Rchg:50(7), Prv-Heal/EndRdx:50(9), Prv-EndRdx/Rchg:50(11), Prv-Absorb%:50(11)
Level 1: Aqua Bolt -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Acc/Dmg/Rchg:50(19), SprWntBit-Acc/Dmg/EndRdx:50(21), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(21), SprWntBit-Dmg/Rchg:50(23), SprWntBit-Rchg/SlowProc:50(23)
Level 2: Hydro Blast -- Apc-Dmg:50(A), Apc-Dmg/Rchg:50(40), Apc-Dmg/EndRdx:50(40), Apc-Acc/Dmg/Rchg:50(43), Apc-Acc/Rchg:50(46)
Level 4: Water Burst -- Bmbdmt-Acc/Dam/Rech/End:50(A), Bmbdmt-Acc/Dam/Rech:50(48), Bmbdmt-Acc/Rech/End:50(50), Bmbdmt-Dam/Rech:50(50), Bmbdmt-Dam:50(50)
Level 6: Time's Juncture -- DarWtcDsp-ToHitDeb:50(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx:50(27), DarWtcDsp-ToHitDeb/Rchg:50(29), DarWtcDsp-ToHitDeb/EndRdx:50(29)
Level 8: Mystic Flight -- WntGif-RunSpd/Jump/Fly/Rng:50(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(9)
Level 10: Temporal Selection -- Prv-Heal:50(A)
Level 12: Time Stop -- SprEnt-Acc/Hold:50(A), SprEnt-Acc/Hold/End/Rchg:50(13), SprEnt-Acc/Hold/End:50(13), SprEnt-Hold/Rchg:50(15), SprEnt-End/Rchg:50(17), SprEnt-Rchg/AbsorbProc:50(17)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15)
Level 16: Whirlpool -- Bmbdmt-Dam:50(A), Bmbdmt-Acc/Dam/Rech/End:50(37), Bmbdmt-Acc/Rech/End:50(37), Bmbdmt-Acc/Dam/Rech:50(39), Bmbdmt-Dam/Rech:50(39)
Level 18: Tidal Forces -- GssSynFr--Build%:50(A), GssSynFr--ToHit/Rchg:50(19)
Level 20: Farsight -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(25), Rct-Def:50(25), Rct-ResDam%:50(27)
Level 22: Dehydrate -- Prv-Heal:50(A), Prv-Heal/Rchg:50(36), TchofLadG-%Dam:50(40)
Level 24: Kick -- FrcFdb-Rechg%:50(A)
Level 26: Spirit Ward -- Prv-Heal:50(A)
Level 28: Slowed Response -- AchHee-ResDeb%:20(A)
Level 30: Water Jet -- SprDfnBst-Acc/Dmg:50(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg:50(31), SprDfnBst-Acc/Dmg/EndRdx:50(31), SprDfnBst-Dmg/EndRdx/Rchg:50(31), SprDfnBst-Dmg/Rchg:50(34), SprDfnBst-Rchg/Heal%:50(37)
Level 32: Chrono Shift -- EffAdp-EndMod:50(A), EffAdp-EndMod/Acc/Rchg:50(33), EffAdp-EndMod/Acc:50(33), EffAdp-EndMod/EndRdx:50(33), EffAdp-EndMod/Rchg:50(34), EffAdp-Acc/Rchg:50(34)
Level 35: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(36), StdPrt-ResKB:30(36)
Level 38: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(39)
Level 41: Geyser -- SprVglAss-Acc/Dmg:50(A), SprVglAss-Acc/Dmg/EndRdx/Rchg:50(42), SprVglAss-Acc/Dmg/EndRdx:50(42), SprVglAss-Dmg/EndRdx/Rchg:50(42), SprVglAss-Dmg/Rchg:50(43), SprVglAss-Rchg/+Absorb:50(43)
Level 44: Rune of Protection -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx/Rchg:50(45), UnbGrd-Rchg/ResDam:50(45), UnbGrd-ResDam/EndRdx:50(45), UnbGrd-EndRdx/Rchg:50(46), UnbGrd-Max HP%:50(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(48), ShlWal-ResDam/Re TP:50(48)
Level 49: Assault -- EndRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+:50(A), Pnc-Heal/+End:50(3), Mrc-Rcvry+:40(3)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- SynSck-EndMod:50(A), PwrTrns-EndMod:50(5), PwrTrns-+Heal:50(5)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Agility Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Barrier Core Epiphany
Level 50: Support Core Embodiment
------------

 

 

Posted

It looks maybe a little light on damage and maybe overslotted for recharge. It's a shame to skip the glory of Power Boosted Farsight, which sticks you up at incarnate caps (along with the team). 

 

All that Def and Recharge Time provides can give you scope to go a bit more proccy if you like. This is an extreme example pulled from a hybrid of my Time/Sonic (who has 211% recharge in Mids which is enough for the Fort epic pet to be a couple of seconds off perma) and my Water/Temporal Blaster.

 

I skipped Fighting & didn't take Sorcery (be aware that Rune will only be up 1/3rd of the time anyway because it has a fixed recharge). You could switch my Hover, Fly & Time Crawl to Sorcery to get Rune back. 

 

I've also found that Hydro blast is skippable. Aqua + Dehydrate is "good enough" to keep the Tidal stacks flowing for double-tap Water Jet. 

 

Not saying "this is better", but you might look at one or two powers and go "Hey, I'll proc that up to shore up my single target damage". Water Jet is a good place for procs since you can use its "double tap" when the orange circle is up. 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Modul-8: Level 50 Science Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Water Blast
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Temporal Mending -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(3), DctWnd-Heal/Rchg(3), DctWnd-Heal/EndRdx/Rchg(5), DctWnd-Heal(5)
Level 1: Aqua Bolt -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(7), SprDfnBst-Acc/Dmg/EndRdx(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(9), SprDfnBst-Rchg/Heal%(11)
Level 2: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(19), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19), DarWtcDsp-ToHitDeb/EndRdx(21)
Level 4: Water Burst -- Ann-Acc/Dmg(A), PstBls-Acc/Dmg(21), Dmg-I(23), PstBls-Dam%(23), Bmbdmt-+FireDmg(25), JvlVll-Dam%(25)
Level 6: Temporal Selection -- RechRdx-I(A)
Level 8: Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(27), BslGaz-Rchg/Hold(27), BslGaz-EndRdx/Rchg/Hold(29)
Level 10: Whirlpool -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(13), Bmbdmt-Dam/Rech(15), Bmbdmt-Acc/Dam/Rech(15), Bmbdmt-Acc/Dam/Rech/End(17)
Level 12: Time Stop -- Acc-I(A), UnbCns-Dam%(29), NrnSht-Dam%(31), GldNet-Dam%(31), Lck-%Hold(31), GhsWdwEmb-Dam%(33)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Tidal Forces -- GssSynFr--Build%(A)
Level 18: Farsight -- LucoftheG-Def/Rchg+(A), Rct-Def/Rchg(36), RedFrt-Def/Rchg(36), DefBuff(36)
Level 20: Dehydrate -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(33), Thn-Acc/Dmg/Rchg(33), HO:Nucle(34), AchHee-ResDeb%(34), TchofLadG-%Dam(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), DefBuff-I(40), Ksm-ToHit+(40)
Level 26: Slowed Response -- AchHee-ResDeb%(A), AnlWkn-Acc/Rchg(37), ShlBrk-Acc/Rchg(37), RechRdx(39)
Level 28: Water Jet -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(42), SprVglAss-Acc/Dmg/EndRdx/Rchg(42), Apc-Dam%(42), IceMisTrmt-+ColdDmg(43), Apc-Dmg/EndRdx(43)
Level 30: Hover -- LucoftheG-Def/Rchg+(A)
Level 32: Chrono Shift -- RechRdx-I(A), RechRdx-I(40)
Level 35: Steam Spray -- HO:Centri(A), HO:Centri(39), Artl-Acc/Rech/Rng(39), PstBls-Acc/Dmg(49)
Level 38: Geyser -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(43), SprVglAss-Rchg/+Absorb(45), PstBls-Acc/Dmg(45), PstBls-Dam%(45), HO:Nucle(46)
Level 41: Dark Embrace -- RctArm-ResDam/EndRdx/Rchg(A), RctArm-ResDam(46), RctArm-ResDam/EndRdx(46), StdPrt-ResDam/Def+(47), GldArm-3defTpProc(47)
Level 44: Power Boost -- RechRdx-I(A)
Level 47: Summon Mistress -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(47), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-Acc/Rchg(48)
Level 49: Time Crawl -- Acc-I(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A), EndMod-I(13)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 50: Cardiac Core Paragon 
Level 50: Pyronic Radial Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Carnival Radial Superior Ally 
Level 50: Clarion Radial Epiphany 
Level 50: Assault Radial Embodiment 
Level 14: Afterburner 
------------

 

Posted

Been back on my time fenders and corrs a bit lately but i havent tried one with water yet. I know its a fender and debuffs are better but i dropped time crawl and time stop on all of them, the time it takes to apply and animate i can throw about 50 envenomed daggers and feel like i'm doing more - regen. Sitting in the mob with TJ and dropping DF on they get slowed so much the hold component seemed pointless. Threw water in one of my time fender builds and lobbd in the extra ff+rech water has access too. Whirlpool/Dehydrate/Water Jet got random sets as did steam spray although its one of those combo's i'd skip it on as you spend the whole time in melee to maximise TJ unless you can hover slightly above and blast it out. You could probably go proc crazy with all of those and still have perma everything. I don't usually take temporal selection either but there was a spare pick, i find conserve power more useful:  

 

This Hero build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

Level 50 Magic Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Water Blast
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
------------
Level 1:    Temporal Mending        Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(42), Prv-Heal/Rchg(43), Prv-EndRdx/Rchg(43), Prv-Heal/EndRdx(43), Prv-Heal(46)
Level 1:    Aqua Bolt            SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(47), SprVglAss-Acc/Dmg/EndRdx(47), GldJvl-Dam%(48)
Level 2:    Time's Juncture            HO:Enzym(A), HO:Enzym(5)
Level 4:    Fly                WntGif-ResSlow(A)
Level 6:    Water Burst            SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg(7), SprDfnBst-Dmg/EndRdx/Rchg(7), FrcFdb-Rechg%(40), PstBls-Dam%(42), Bmbdmt-+FireDmg(42)
Level 8:    Distortion Field        UnbCns-Dam%(A), UnbCns-EndRdx/Hold(9), UnbCns-Acc/Rchg(9), UnbCns-Acc/Hold/Rchg(37), UnbCns-Hold(37)
Level 10:    Whirlpool            Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(11), Bmbdmt-Dam(11), Bmbdmt-Acc/Rech/End(13), Bmbdmt-Acc/Dam/Rech(13), TchofLadG-%Dam(25)
Level 12:    Temporal Selection        DctWnd-Heal/EndRdx(A)
Level 14:    Hover                LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15), ShlWal-ResDam/Re TP(15), BlsoftheZ-Travel/EndRdx(17), BlsoftheZ-ResKB(17)
Level 16:    Tidal Forces            GssSynFr--Build%(A), RechRdx-I(34)
Level 18:    Farsight            LucoftheG-Def/Rchg+(A), HO:Membr(19), HO:Cyto(19)
Level 20:    Dehydrate            TchoftheN-%Dam(A), HO:Nucle(21), TchofLadG-%Dam(21), ThfofEss-+End%(23), GldJvl-Dam/End/Rech(23), GldJvl-Dam%(48)
Level 22:    Evasive Maneuvers        LucoftheG-Def/Rchg+(A)
Level 24:    Hasten                RechRdx-I(A), RechRdx-I(25)
Level 26:    Slowed Response            AchHee-ResDeb%(A), TchofLadG-%Dam(27), ShlBrk-%Dam(27), AnlWkn-Acc/Rchg/EndRdx(37)
Level 28:    Water Jet            Apc-Dam%(A), Apc-Dmg/EndRdx(29), Apc-Acc/Rchg(29), Apc-Acc/Dmg/Rchg(34), Apc-Dmg(34)
Level 30:    Maneuvers            LucoftheG-Def/Rchg+(A), Rct-ResDam%(31), Rct-Def/EndRdx(31), Rct-Def(31)
Level 32:    Chrono Shift            RechRdx-I(A), PreOptmz-EndMod/End/Rech(33), PreOptmz-EndMod/Acc/Rech(33), PreOptmz-EndMod/Rech(33)
Level 35:    Steam Spray            Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech/End(36), Bmbdmt-Dam(36), Bmbdmt-Acc/Rech/End(36), Bmbdmt-Acc/Dam/Rech(48), TchofLadG-%Dam(50)
Level 38:    Geyser                SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(39), SprVglAss-Dmg/EndRdx/Rchg(39), PstBls-Dam%(39), Bmbdmt-+FireDmg(40), FrcFdb-Rechg%(40)
Level 41:    Power Build Up            RechRdx-I(A)
Level 44:    Temp Invulnerability        GldArm-3defTpProc(A), StdPrt-ResDam/Def+(45), Ags-Psi/Status(45), ImpSki-Status(45), UnbGrd-Max HP%(46), UnbGrd-ResDam/EndRdx(46)
Level 47:    Assault                EndRdx-I(A)
Level 49:    Vengeance            LucoftheG-Def/Rchg+(A)
Level 1:    Vigilance    
Level 1:    Brawl                Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 1:    Swift                Empty(A)
Level 1:    Hurdle                Empty(A)
Level 1:    Health                Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(3)
Level 1:    Stamina                PrfShf-End%(A), PrfShf-EndMod(5)
Level 1:    Combo Level 1    
Level 1:    Combo Level 2    
Level 1:    Combo Level 3    
Level 4:    Afterburner    
------------

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