Reningrendir Posted April 12, 2022 Share Posted April 12, 2022 To give some direction I am looking to be able to lock down just about anything and boost my teams damage output to max so they don't get hit but all hit like trucks. Thank you in advance! Link to comment Share on other sites More sharing options...
Dark Current Posted April 13, 2022 Share Posted April 13, 2022 (edited) This Hero build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Technology ControllerPrimary Power Set: Earth ControlSecondary Power Set: KineticsPower Pool: FightingPower Pool: LeapingAncillary Pool: Stone Mastery Hero Profile:Level 1: Stone Prison (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge (11) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (11) Superior Winter's Bite - Accuracy/Damage/Recharge (13) Superior Winter's Bite - Accuracy/Damage/Endurance (13) Superior Winter's Bite - Accuracy/Damage Level 1: Transfusion (A) Touch of the Nictus - Chance for Negative Energy Damage (3) Touch of the Nictus - Healing/Absorb/Recharge (7) Touch of the Nictus - Accuracy/Healing/Absorb (9) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb (9) Touch of the Nictus - Accuracy/Endurance/Recharge Level 2: Fossilize (A) Thunderstrike - Accuracy/Damage (19) Thunderstrike - Damage/Endurance (19) Thunderstrike - Damage/Recharge (21) Thunderstrike - Accuracy/Damage/Endurance (21) Thunderstrike - Damage/Endurance/Recharge Level 4: Stone Cages (A) Superior Overpowering Presence - Accuracy/Control Duration (5) Superior Overpowering Presence - Control Duration/RechargeTime (5) Superior Overpowering Presence - Endurance/RechargeTime (7) Superior Overpowering Presence - Accuracy/Control Duration/Endurance (17) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime (46) Superior Overpowering Presence - RechargeTime/Energy Font Level 6: Quicksand (A) Impeded Swiftness - Chance of Damage(Smashing) (39) Impeded Swiftness - Endurance/Recharge/Slow Level 8: Boxing (A) Crushing Impact - Accuracy/Damage Level 10: Siphon Power (A) Accuracy IO (23) Endurance Reduction IO Level 12: Stalagmites (A) Positron's Blast - Chance of Damage(Energy) (31) Absolute Amazement - Accuracy/Stun/Recharge (34) Absolute Amazement - Accuracy/Recharge (46) Annihilation - Chance for Res Debuff (50) Bombardment - Chance for Fire Damage (50) Absolute Amazement - Chance for ToHit Debuff Level 14: Tough (A) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance (15) Unbreakable Guard - Resistance/Endurance/RechargeTime (17) Unbreakable Guard - +Max HP Level 16: Siphon Speed (A) Tempered Readiness - Accuracy/Endurance (23) Tempered Readiness - Accuracy/Slow Level 18: Earthquake (A) Explosive Strike - Chance for Smashing Damage (25) Touch of Lady Grey - Chance for Negative Damage (27) Dark Watcher's Despair - To Hit Debuff/Endurance (27) Dark Watcher's Despair - To Hit Debuff/Recharge (29) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (29) Dark Watcher's Despair - Recharge/Endurance Level 20: Increase Density (A) Unbreakable Guard - Resistance/Endurance (40) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 22: Speed Boost (A) Preemptive Optimization - EndMod/Endurance (25) Preemptive Optimization - EndMod/Endurance/Recharge Level 24: Weave (A) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Volcanic Gasses (A) Neuronic Shutdown - Chance of Damage(Psionic) (37) Ghost Widow's Embrace - Chance of Damage(Psionic) (40) Positron's Blast - Chance of Damage(Energy) (40) Neuronic Shutdown - Accuracy/Recharge (43) Ghost Widow's Embrace - Accuracy/Recharge (43) Recharge Reduction IO Level 28: Inertial Reduction (A) Blessing of the Zephyr - Knockback Reduction (4 points) (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 30: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Shield Wall - +Res (Teleportation), +5% Res (All) Level 32: Animate Stone (A) Expedient Reinforcement - Accuracy/Recharge (33) Expedient Reinforcement - Accuracy/Damage (33) Expedient Reinforcement - Damage/Endurance (33) Expedient Reinforcement - Accuracy/Damage/Recharge (34) Expedient Reinforcement - Resist Bonus Aura for Pets Level 35: Transference (A) Preemptive Optimization - Accuracy/Recharge (36) Preemptive Optimization - EndMod/Endurance (36) Preemptive Optimization - EndMod/Recharge (36) Preemptive Optimization - EndMod/Accuracy/Endurance (37) Preemptive Optimization - EndMod/Accuracy/Recharge (37) Preemptive Optimization - EndMod/Endurance/Recharge Level 38: Fulcrum Shift (A) Accuracy IO (39) Recharge Reduction IO (39) Endurance Reduction IO Level 41: Fissure (A) Superior Frozen Blast - Accuracy/Damage (42) Superior Frozen Blast - Damage/Endurance (42) Superior Frozen Blast - Accuracy/Damage/Endurance (42) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (43) Superior Frozen Blast - Accuracy/Damage/Recharge Level 44: Rock Armor (A) Reactive Defenses - Defense (45) Reactive Defenses - Defense/Endurance (45) Reactive Defenses - Defense/RechargeTime (45) Reactive Defenses - Defense/Endurance/RechargeTime (46) Reactive Defenses - Scaling Resist Damage Level 47: Seismic Smash (A) Superior Blistering Cold - Accuracy/Damage (48) Superior Blistering Cold - Damage/Endurance (48) Superior Blistering Cold - Accuracy/Damage/Endurance (48) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (50) Superior Blistering Cold - Recharge/Chance for Hold Level 49: Earth's Embrace (A) Doctored Wounds - Endurance/Recharge Level 1: Containment Level 1: Brawl Edited April 13, 2022 by Dark Current 1 Link to comment Share on other sites More sharing options...
Dark Current Posted April 13, 2022 Share Posted April 13, 2022 Level 50: Diamagnetic Core Flawless Interface Level 50: Support Core EmbodimentLevel 50: Pyronic Radial Final JudgementLevel 50: Clarion Radial EpiphanyLevel 50: Nerve Core ParagonLevel 50: Clockwork Core Superior Ally------------------------Set Bonus Totals: [*]3% DamageBuff(Smashing) [*]3% DamageBuff(Lethal) [*]3% DamageBuff(Fire) [*]3% DamageBuff(Cold) [*]3% DamageBuff(Energy) [*]3% DamageBuff(Negative) [*]3% DamageBuff(Toxic) [*]3% DamageBuff(Psionic) [*]6.56% Defense(Smashing) [*]6.56% Defense(Lethal) [*]2.5% Defense(Fire) [*]2.5% Defense(Cold) [*]15% Defense(Energy) [*]15% Defense(Negative) [*]5.63% Defense(Melee) [*]11.25% Defense(Ranged) [*]5% Defense(AoE) [*]5.85% Max End [*]+4% Enhancement(Confused) [*]8.75% Enhancement(Max EnduranceDiscount) [*]+4% Enhancement(Held) [*]+16% Enhancement(Accuracy) [*]+4.4% Enhancement(Terrorized) [*]+8% Enhancement(Immobilized) [*]+8% Enhancement(Sleep) [*]+30% Enhancement(RechargeTime) [*]+5% Enhancement(Heal) [*]+4% Enhancement(Stunned) [*]13.5% SpeedFlying [*]GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge) [*]175.5 HP (17.26%) HitPoints [*]13.5% JumpHeight [*]13.5% SpeedJumping [*]Knockback (Mag -4) [*]Knockup (Mag -4) [*]75% MezResist(Confused) [*]75% MezResist(Held) [*]75% MezResist(Immobilized) [*]75% MezResist(Sleep) [*]75% MezResist(Stunned) [*]75% MezResist(Terrorized) [*]100% MezResist(Teleport) (20% chance) [*]26% (0.43 End/sec) Recovery [*]20% (0.85 HP/sec) Regeneration [*]45% ResEffect(SpeedFlying) [*]45% ResEffect(RechargeTime) [*]45% ResEffect(SpeedRunning) [*]29.25% Resistance(Smashing) [*]29.25% Resistance(Lethal) [*]45% Resistance(Fire) [*]45% Resistance(Cold) [*]21.75% Resistance(Energy) [*]21.75% Resistance(Negative) [*]21% Resistance(Toxic) [*]21% Resistance(Psionic) [*]13.5% SpeedRunning 1 Link to comment Share on other sites More sharing options...
Reningrendir Posted April 13, 2022 Author Share Posted April 13, 2022 18 hours ago, Dark Current said: Level 50: Diamagnetic Core Flawless Interface Level 50: Support Core EmbodimentLevel 50: Pyronic Radial Final JudgementLevel 50: Clarion Radial EpiphanyLevel 50: Nerve Core ParagonLevel 50: Clockwork Core Superior Ally------------------------Set Bonus Totals: [*]3% DamageBuff(Smashing) [*]3% DamageBuff(Lethal) [*]3% DamageBuff(Fire) [*]3% DamageBuff(Cold) [*]3% DamageBuff(Energy) [*]3% DamageBuff(Negative) [*]3% DamageBuff(Toxic) [*]3% DamageBuff(Psionic) [*]6.56% Defense(Smashing) [*]6.56% Defense(Lethal) [*]2.5% Defense(Fire) [*]2.5% Defense(Cold) [*]15% Defense(Energy) [*]15% Defense(Negative) [*]5.63% Defense(Melee) [*]11.25% Defense(Ranged) [*]5% Defense(AoE) [*]5.85% Max End [*]+4% Enhancement(Confused) [*]8.75% Enhancement(Max EnduranceDiscount) [*]+4% Enhancement(Held) [*]+16% Enhancement(Accuracy) [*]+4.4% Enhancement(Terrorized) [*]+8% Enhancement(Immobilized) [*]+8% Enhancement(Sleep) [*]+30% Enhancement(RechargeTime) [*]+5% Enhancement(Heal) [*]+4% Enhancement(Stunned) [*]13.5% SpeedFlying [*]GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge) [*]175.5 HP (17.26%) HitPoints [*]13.5% JumpHeight [*]13.5% SpeedJumping [*]Knockback (Mag -4) [*]Knockup (Mag -4) [*]75% MezResist(Confused) [*]75% MezResist(Held) [*]75% MezResist(Immobilized) [*]75% MezResist(Sleep) [*]75% MezResist(Stunned) [*]75% MezResist(Terrorized) [*]100% MezResist(Teleport) (20% chance) [*]26% (0.43 End/sec) Recovery [*]20% (0.85 HP/sec) Regeneration [*]45% ResEffect(SpeedFlying) [*]45% ResEffect(RechargeTime) [*]45% ResEffect(SpeedRunning) [*]29.25% Resistance(Smashing) [*]29.25% Resistance(Lethal) [*]45% Resistance(Fire) [*]45% Resistance(Cold) [*]21.75% Resistance(Energy) [*]21.75% Resistance(Negative) [*]21% Resistance(Toxic) [*]21% Resistance(Psionic) [*]13.5% SpeedRunning Thank you very much Link to comment Share on other sites More sharing options...
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