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Earth/Kinetics build request


Reningrendir

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This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Controller
Primary Power Set: Earth Control
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Stone Prison

  • (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
  • (11) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (11) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (13) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (13) Superior Winter's Bite - Accuracy/Damage

Level 1: Transfusion

  • (A) Touch of the Nictus - Chance for Negative Energy Damage
  • (3) Touch of the Nictus - Healing/Absorb/Recharge
  • (7) Touch of the Nictus - Accuracy/Healing/Absorb
  • (9) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
  • (9) Touch of the Nictus - Accuracy/Endurance/Recharge

Level 2: Fossilize

  • (A) Thunderstrike - Accuracy/Damage
  • (19) Thunderstrike - Damage/Endurance
  • (19) Thunderstrike - Damage/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Endurance
  • (21) Thunderstrike - Damage/Endurance/Recharge

Level 4: Stone Cages

  • (A) Superior Overpowering Presence - Accuracy/Control Duration
  • (5) Superior Overpowering Presence - Control Duration/RechargeTime
  • (5) Superior Overpowering Presence - Endurance/RechargeTime
  • (7) Superior Overpowering Presence - Accuracy/Control Duration/Endurance
  • (17) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime
  • (46) Superior Overpowering Presence - RechargeTime/Energy Font

Level 6: Quicksand

  • (A) Impeded Swiftness - Chance of Damage(Smashing)
  • (39) Impeded Swiftness - Endurance/Recharge/Slow

Level 8: Boxing

  • (A) Crushing Impact - Accuracy/Damage

Level 10: Siphon Power

  • (A) Accuracy IO
  • (23) Endurance Reduction IO

Level 12: Stalagmites

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (31) Absolute Amazement - Accuracy/Stun/Recharge
  • (34) Absolute Amazement - Accuracy/Recharge
  • (46) Annihilation - Chance for Res Debuff
  • (50) Bombardment - Chance for Fire Damage
  • (50) Absolute Amazement - Chance for ToHit Debuff

Level 14: Tough

  • (A) Unbreakable Guard - Resistance
  • (15) Unbreakable Guard - Resistance/Endurance
  • (15) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (17) Unbreakable Guard - +Max HP

Level 16: Siphon Speed

  • (A) Tempered Readiness - Accuracy/Endurance
  • (23) Tempered Readiness - Accuracy/Slow

Level 18: Earthquake

  • (A) Explosive Strike - Chance for Smashing Damage
  • (25) Touch of Lady Grey - Chance for Negative Damage
  • (27) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (27) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (29) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (29) Dark Watcher's Despair - Recharge/Endurance

Level 20: Increase Density

  • (A) Unbreakable Guard - Resistance/Endurance
  • (40) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 22: Speed Boost

  • (A) Preemptive Optimization - EndMod/Endurance
  • (25) Preemptive Optimization - EndMod/Endurance/Recharge

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 26: Volcanic Gasses

  • (A) Neuronic Shutdown - Chance of Damage(Psionic)
  • (37) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (40) Positron's Blast - Chance of Damage(Energy)
  • (40) Neuronic Shutdown - Accuracy/Recharge
  • (43) Ghost Widow's Embrace - Accuracy/Recharge
  • (43) Recharge Reduction IO

Level 28: Inertial Reduction

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 30: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 32: Animate Stone

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Damage/Endurance
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (34) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 35: Transference

  • (A) Preemptive Optimization - Accuracy/Recharge
  • (36) Preemptive Optimization - EndMod/Endurance
  • (36) Preemptive Optimization - EndMod/Recharge
  • (36) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (37) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (37) Preemptive Optimization - EndMod/Endurance/Recharge

Level 38: Fulcrum Shift

  • (A) Accuracy IO
  • (39) Recharge Reduction IO
  • (39) Endurance Reduction IO

Level 41: Fissure

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (42) Superior Frozen Blast - Damage/Endurance
  • (42) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (42) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (43) Superior Frozen Blast - Accuracy/Damage/Recharge

Level 44: Rock Armor

  • (A) Reactive Defenses - Defense
  • (45) Reactive Defenses - Defense/Endurance
  • (45) Reactive Defenses - Defense/RechargeTime
  • (45) Reactive Defenses - Defense/Endurance/RechargeTime
  • (46) Reactive Defenses - Scaling Resist Damage

Level 47: Seismic Smash

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (48) Superior Blistering Cold - Damage/Endurance
  • (48) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (48) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (50) Superior Blistering Cold - Recharge/Chance for Hold

Level 49: Earth's Embrace

  • (A) Doctored Wounds - Endurance/Recharge

Level 1: Containment


Level 1: Brawl

Edited by Dark Current
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Level 50: Diamagnetic Core Flawless Interface

Level 50: Support Core Embodiment
Level 50: Pyronic Radial Final Judgement
Level 50: Clarion Radial Epiphany
Level 50: Nerve Core Paragon
Level 50: Clockwork Core Superior Ally
------------
------------
Set Bonus Totals:

  • [*]3% DamageBuff(Smashing)
    [*]3% DamageBuff(Lethal)
    [*]3% DamageBuff(Fire)
    [*]3% DamageBuff(Cold)
    [*]3% DamageBuff(Energy)
    [*]3% DamageBuff(Negative)
    [*]3% DamageBuff(Toxic)
    [*]3% DamageBuff(Psionic)
    [*]6.56% Defense(Smashing)
    [*]6.56% Defense(Lethal)
    [*]2.5% Defense(Fire)
    [*]2.5% Defense(Cold)
    [*]15% Defense(Energy)
    [*]15% Defense(Negative)
    [*]5.63% Defense(Melee)
    [*]11.25% Defense(Ranged)
    [*]5% Defense(AoE)
    [*]5.85% Max End
    [*]+4% Enhancement(Confused)
    [*]8.75% Enhancement(Max EnduranceDiscount)
    [*]+4% Enhancement(Held)
    [*]+16% Enhancement(Accuracy)
    [*]+4.4% Enhancement(Terrorized)
    [*]+8% Enhancement(Immobilized)
    [*]+8% Enhancement(Sleep)
    [*]+30% Enhancement(RechargeTime)
    [*]+5% Enhancement(Heal)
    [*]+4% Enhancement(Stunned)
    [*]13.5% SpeedFlying
    [*]GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)
    [*]175.5 HP (17.26%) HitPoints
    [*]13.5% JumpHeight
    [*]13.5% SpeedJumping
    [*]Knockback (Mag -4)
    [*]Knockup (Mag -4)
    [*]75% MezResist(Confused)
    [*]75% MezResist(Held)
    [*]75% MezResist(Immobilized)
    [*]75% MezResist(Sleep)
    [*]75% MezResist(Stunned)
    [*]75% MezResist(Terrorized)
    [*]100% MezResist(Teleport) (20% chance)
    [*]26% (0.43 End/sec) Recovery
    [*]20% (0.85 HP/sec) Regeneration
    [*]45% ResEffect(SpeedFlying)
    [*]45% ResEffect(RechargeTime)
    [*]45% ResEffect(SpeedRunning)
    [*]29.25% Resistance(Smashing)
    [*]29.25% Resistance(Lethal)
    [*]45% Resistance(Fire)
    [*]45% Resistance(Cold)
    [*]21.75% Resistance(Energy)
    [*]21.75% Resistance(Negative)
    [*]21% Resistance(Toxic)
    [*]21% Resistance(Psionic)
    [*]13.5% SpeedRunning

 

 

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18 hours ago, Dark Current said:

Level 50: Diamagnetic Core Flawless Interface

Level 50: Support Core Embodiment
Level 50: Pyronic Radial Final Judgement
Level 50: Clarion Radial Epiphany
Level 50: Nerve Core Paragon
Level 50: Clockwork Core Superior Ally
------------
------------
Set Bonus Totals:

  • [*]3% DamageBuff(Smashing)
    [*]3% DamageBuff(Lethal)
    [*]3% DamageBuff(Fire)
    [*]3% DamageBuff(Cold)
    [*]3% DamageBuff(Energy)
    [*]3% DamageBuff(Negative)
    [*]3% DamageBuff(Toxic)
    [*]3% DamageBuff(Psionic)
    [*]6.56% Defense(Smashing)
    [*]6.56% Defense(Lethal)
    [*]2.5% Defense(Fire)
    [*]2.5% Defense(Cold)
    [*]15% Defense(Energy)
    [*]15% Defense(Negative)
    [*]5.63% Defense(Melee)
    [*]11.25% Defense(Ranged)
    [*]5% Defense(AoE)
    [*]5.85% Max End
    [*]+4% Enhancement(Confused)
    [*]8.75% Enhancement(Max EnduranceDiscount)
    [*]+4% Enhancement(Held)
    [*]+16% Enhancement(Accuracy)
    [*]+4.4% Enhancement(Terrorized)
    [*]+8% Enhancement(Immobilized)
    [*]+8% Enhancement(Sleep)
    [*]+30% Enhancement(RechargeTime)
    [*]+5% Enhancement(Heal)
    [*]+4% Enhancement(Stunned)
    [*]13.5% SpeedFlying
    [*]GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)
    [*]175.5 HP (17.26%) HitPoints
    [*]13.5% JumpHeight
    [*]13.5% SpeedJumping
    [*]Knockback (Mag -4)
    [*]Knockup (Mag -4)
    [*]75% MezResist(Confused)
    [*]75% MezResist(Held)
    [*]75% MezResist(Immobilized)
    [*]75% MezResist(Sleep)
    [*]75% MezResist(Stunned)
    [*]75% MezResist(Terrorized)
    [*]100% MezResist(Teleport) (20% chance)
    [*]26% (0.43 End/sec) Recovery
    [*]20% (0.85 HP/sec) Regeneration
    [*]45% ResEffect(SpeedFlying)
    [*]45% ResEffect(RechargeTime)
    [*]45% ResEffect(SpeedRunning)
    [*]29.25% Resistance(Smashing)
    [*]29.25% Resistance(Lethal)
    [*]45% Resistance(Fire)
    [*]45% Resistance(Cold)
    [*]21.75% Resistance(Energy)
    [*]21.75% Resistance(Negative)
    [*]21% Resistance(Toxic)
    [*]21% Resistance(Psionic)
    [*]13.5% SpeedRunning

 

 

Thank you very much

 

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