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Posted

I've never played a Bio Armour tank before.  I like it.  Lots of fun with Spines.  Double Dam Toggles melting the mobs away whilst Spine Burst adds to the pain.  (I rolled this before the Shield/MA.  And thought it an interesting levelling contrast.  Res vs Def'.)

 

But I have no experience in building one of these.  It seems to perfectly fit with Spines.

 

How you do you build one of these? 😮

 

Azrael.

Posted

Maybe like this?

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Spines
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Hardened Carapace -- GldArm-3defTpProc(A), GldArm-ResDam(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5)
Level 1: Barb Swipe -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(5)
Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), PrfShf-End%(9)
Level 4: Spine Burst -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(9), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(13), SprMghoft-Rchg/Res%(13)
Level 6: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-Def(15), ShlWal-Def/EndRdx(15), ShlWal-Def/Rchg(17)
Level 8: Adaptation 
Level 10: Ablative Carapace -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(17), NmnCnv-EndRdx/Rchg(50)
Level 12: Evolving Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(21)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Ripper -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(21), SprGntFis-Dmg/Rchg(23), SprGntFis-Acc/Dmg(23), SprGntFis-Acc/Dmg/EndRdx/Rchg(25), SprGntFis-Rchg/+Absorb(25)
Level 18: DNA Siphon -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(27), Obl-Dmg(27), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(31)
Level 20: Hasten -- RechRdx-I(A)
Level 22: Kick -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(31)
Level 26: Genetic Contamination -- FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg(31), Arm-Dmg(33), Arm-Dmg/EndRdx(33), ScrDrv-Acc/Dmg/EndRdx(33), ScrDrv-Acc/Dmg(34)
Level 28: Impale -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Rchg/SlowProc(46), SprWntBit-Acc/Dmg(48), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(50), SprWntBit-Acc/Dmg/Rchg(50)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), LucoftheG-Def/Rchg(37)
Level 32: Parasitic Aura -- ThfofEss-Acc/Heal(A), ThfofEss-Acc/EndRdx/Heal(40), ThfofEss-Acc/EndRdx/Rchg(43), ThfofEss-+End%(43)
Level 35: Quills -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(36), SprAvl-Rchg/KDProc(36), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37)
Level 38: Throw Spines -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-Acc/Dam/Rech/End(39), Bmbdmt-Acc/Rech/End(39), Bmbdmt-Dam(40), Bmbdmt-Dam/Rech(40)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def(42), ShlWal-Def/EndRdx(42), Rct-ResDam%(43)
Level 44: Tactics -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit(45), GssSynFr--Build%(46), GssSynFr--ToHit/EndRdx(46)
Level 47: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/EndRdx(48)
Level 49: Physical Perfection -- Mrc-Rcvry+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(7)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7)
Level 8: Defensive Adaptation 
Level 8: Efficient Adaptation 
Level 8: Offensive Adaptation 
------------

Posted

That's a decent build, Xan'.  

 

Thank you for the response.  I'll be having a look at that build for some inspiration.  You certainly packed some def' in there and some good resists.  

 

Looks like it can handle a bit of kick azzery.

 

*Saves to Mids for close inspection. 🙂

 

Azrael.

  • 2 weeks later
Posted

I shared this on another topic recently... Here's my take on Bio/Spines tanker.
 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Spines
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Hardened Carapace -- ImpArm-ResPsi(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(7)
Level 1: Barb Swipe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11)
Level 2: Inexhaustible -- Mrc-Rcvry+(A)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(11), ShlWal-Def/Rchg(13), ShlWal-Def(13), ShlWal-ResDam/Re TP(15), Rct-ResDam%(15)
Level 6: Adaptation 
Level 8: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal(19), Pnc-Heal/+End(50)
Level 10: Boxing -- HO:Nucle(A)
Level 12: Evolving Armor -- ImpArm-ResPsi(A), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23), Ags-Psi/Status(25)
Level 14: Tough -- ImpArm-ResPsi(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(29), GldArm-3defTpProc(29)
Level 16: Ripper -- Arm-Dmg(A), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(33), Arm-Dam%(33)
Level 18: DNA Siphon -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(33), SprGntFis-Acc/Dmg/Rchg(34), SprGntFis-Dmg/EndRdx/Rchg(34), SprGntFis-Acc/Dmg/EndRdx/Rchg(34), SprGntFis-Rchg/+Absorb(36)
Level 20: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37)
Level 26: Genetic Contamination -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(39), FuroftheG-ResDeb%(39)
Level 28: Combat Teleport -- GssSynFr--Build%(A)
Level 30: Taunt -- PrfZng-Dam%(A)
Level 32: Parasitic Aura -- DS:DSyncHealRech(A)
Level 35: Quills -- Erd-%Dam(A), ScrDrv-Dam%(40), Obl-%Dam(40), IceMisTrmt-+ColdDmg(40), OvrFrc-Acc/Dmg(42), OvrFrc-Dam/KB(42)
Level 38: Throw Spines -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(42), SprMghoft-Acc/Dmg/Rchg(43), SprMghoft-Dmg/EndRdx/Rchg(43), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(45)
Level 41: Soul Tentacles -- PstBls-Dam%(A), JvlVll-Dam%(45), Ann-Acc/Dmg(45), Ann-ResDeb%(46), Bmbdmt-+FireDmg(46), TraoftheH-Dam%(46)
Level 44: Darkest Night -- DS:DSyncEndDefDebuffToHitDebuff(A)
Level 47: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)
Level 49: Tactics -- HO:Cyto(A)
Level 1: Gauntlet 
Level 1: Brawl -- HO:Nucle(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 50: Pyronic Core Final Judgement 
Level 50: Ageless Radial Epiphany 
Level 50: Support Core Embodiment 
Level 50: Agility Core Paragon 
Level 50: Longbow Radial Superior Ally 
Level 50: Reactive Radial Flawless Interface 
Level 6: Defensive Adaptation 
Level 6: Efficient Adaptation 
Level 6: Offensive Adaptation 
------------

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