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A shoehorn, the kind with teeth. Mind Control/Savage Assault


Errant Interests

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Hello Villains, Vigilantes, and Heroes!

 

I got inspired to build a MC/SA Dom because...I guess I don't like myself?  I dunno.  I have this delusion I can successfully piece together a version that focuses on the melee damage from Savage Assault and what I conceive of as "forward control."  The theory runs that I could use stealth/infiltrate to proceed to the next cluster, sleep potential adds until we're ready, drop large scale control/confuse effects and then tear up the resistors before mopping up.  I imagine this would solo well and have something to do in any group.  (I don't know of any groups that would be so tight as to only allow or expect specific power combos, but I haven't hit any end game content yet.)

 

Now, if you're an experienced player, and those are the folks I'm most hoping to hear from, you can probably already tell I'm not.  I haven't been back to the game long and pretty much everything is different in some larger or smaller ways under the hood.  I am, abashedly, just out of my depth trying to learn and catch up on enhancement interactions, streamlining slots and when to pick up certain things, or even knowing which thresholds I need to reach in a given area.  (Like, having 3 slots already dedicated to +acc and watching an important mez fail is really disheartening. )

 

So I have tinkered with MRB and a member of my supergroup has been very supportive but warned me it will take a large fortune to get any MC/SA build to work.  They even posted one as a reference, but I...don't fully understand it or how its supposed to work. 

 

So I'm reaching out to see if you fine folks have any input, suggestions, or experience that you're willing to share which might help me.  I'd be happy to add the *.mids of my amateur build and the one I picked up from the SG if anyone thinks that would help.  I'm not experienced enough yet to be able to ask precise questions, so I apologize for not having more "meat" here to work with.

 

tl;dr - I don't know what I'm doing but I know I want to do this weird combo and would appreciate any help available.

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If you haven’t seen it already I highly recommend @oedipus_tex’s guide on the trust fund dominator. The general principles to perma dom help a lot with someone less experienced. (I am not a pro so I’ll defer to them.)

 

But I do know that a perma dom Mind is a scary thing. Plus savage is one of the more fun and visceral sets I’ve played in my time here. It may not be fully “meta” or as easy as another but it will be super fun and will work just fine. 
 

 

 

Edited by soulerflare
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I'm not a pro, but from my understanding, Mind/Savage is both fun and effective on a dom. 🙂

Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

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I personally really enjoy Savage Assault. It's a fun, weird set. The worst thing I can think to say about it is it heavily features birds, which can sometimes be hard to justify aesthetically in a build. Savage on the whole though has some serious strengths. It has a built in self heal, which isn't incredible, but most Doms get none at all. It also has a place to put Gaussian's chance for Build Up, which means we can hit respectable damage numbers.

 

 

Here's a fairly vanilla, safe build that will ease you into the character. This isn't built for the highest possible damage. Instead it's built to give you significant breathing room to learn to play your new Dominator safely. While I personally think Sleet and a few other APP powers are technically more powerful, I still recommend starting out with the Psi pool so you can feel how Dominators play when they are well protected. You can then peel layers away from that to add more damage.

 

This build puts the Dominator ATO proc in Dominate. Dominate is hybrid slotted as a proc cannon and normal-slot out. It could potentially do more damage as a pure proc, but, you'd have to make other changes to the build to make up for lost Accuracy.

 

 

Note, making this build work will probably require external Endurance. I recommend Destiny Ageless. That means when exemping you won't have that extra support, but IMO that's easily solved by just not running all your toggles when exemp'ed.

 

 

image.thumb.png.e433175e897ba60c64229db97633d240.png

 

 

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Savage Assault
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Mesmerize -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(50)
Level 1: Call Swarm -- HO:Nucle(A)
Level 2: Dominate -- UnbCns-Dam%(A), SprAscoft-Rchg/+Dmg%(7), Thn-Acc/Dmg(7), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(9), GhsWdwEmb-Dam%(11)
Level 4: Maiming Slash -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg(13), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(15)
Level 6: Confuse -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(17), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(17), SprAscoft-EndRdx/Rchg(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(19)
Level 8: Mass Hypnosis -- CaloftheS-Heal%(A)
Level 10: Unkindness -- AchHee-ResDeb%(A), PstBls-Dam%(21), PstBls-Acc/Dmg/EndRdx(21), PstBls-Acc/Dmg(23), PstBls-Dmg/EndRdx(23), PstBls-Dmg/Rng(25)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 14: Stealth -- LucoftheG-Def/Rchg+(A)
Level 16: Spot Prey -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(27), GssSynFr--ToHit(27), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(31)
Level 18: Total Domination -- BslGaz-Acc/Rchg(A), BslGaz-Rchg/Hold(31), BslGaz-EndRdx/Rchg/Hold(31), BslGaz-Acc/EndRdx/Rchg/Hold(33)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33)
Level 24: Weave -- LucoftheG-Def/Rchg+(A)
Level 26: Terrify -- Artl-End/Rech/Rng(A), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(34), Artl-Acc/Dam(34), Artl-Dam/End(34), Artl-Dam/Rech(36)
Level 28: Blood Craze -- DS:DSyncHealRech(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(46), Rct-ResDam%(46)
Level 32: Mass Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(36), CrcPrs-Conf(37), CrcPrs-Conf/Rchg(37), CrcPrs-Acc/Conf/Rchg(37), CrcPrs-Acc/Rchg(39)
Level 35: Call Hawk -- Apc-Dam%(A), Apc-Dmg/EndRdx(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(40), Apc-Dmg/Rchg(40), ExpStr-Dam%(40)
Level 38: Feral Charge -- Mk'Bit-Acc/EndRdx/Rchg(A), Mk'Bit-Dam%(42), Mk'Bit-Acc/Dmg(42), Mk'Bit-Dmg/EndRdx(42), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43)
Level 41: Link Minds -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(43), LucoftheG-Def(45)
Level 44: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46)
Level 47: Psionic Tornado -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/EndRdx(48), PstBls-Acc/Dmg(50), Bmbdmt-+FireDmg(50)
Level 49: Indomitable Will -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(3)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(5), PwrTrns-EndMod(5)
Level 1: Blood Frenzy 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Edited by oedipus_tex
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