Voltixdark Posted April 30, 2022 Posted April 30, 2022 The sound is slower than the animation. I believe the loading rumbling sound should be shortened and the secondary sound effect to match the visual effect of the FX. 1
srmalloy Posted May 1, 2022 Posted May 1, 2022 As opposed to, IIRC, Neutron Bomb, where you hold the glowing ball up over your head, then lob it at your target, and they take damage while the ball is still flying toward them. There are several odd timing quirks in the game. 1
Kai Moon Posted February 12 Posted February 12 (edited) This one drove me crazy. I used Short Circuit to check my audio sync, and I actually thought my system audio was borked. But, no, it's just Homecoming. Public i26 VM v.3 - slow animation, slow sound, synced Everlasting (i27p6) - fast animation, slow sound, desynced Test Server (i27p7) - fast animation, slow sound, desynced Given the date of this bug report (2022), and the absence of the bug in the public VM (2019), the likely cause is the Issue 27 Page 3 patch (2021). That patch shortened the time for Short Circuit to do damage, and sped up the animation, but didn't change the sound, resulting in desync. Short-Circuit-sync-VMv3.mkv Short-Circuit-desync-i27p6.mkv Edited February 12 by Kai Moon 1
Voltixdark Posted February 12 Author Posted February 12 To be honest, I really didn't like the powers in the game being sped up. I understand for dps and survivability purposes, but It removes the cool factor of preparing and activation of powers. For example, the L9 power of Electric Blast where you look at both hands before shooting. I love that.
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