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Posted

Hey!

I'm really enjoying my DP/MC blaster, so much that I wanted to share my cheap build. I'm currently at level 45 and was able to get most of it in place for under $200 million (I think that's pretty cheap). I just took on Silver Mantis (EB) solo and didn't get hit more than once, I was overjoyed as I've always found her crazy hard. 


I've got S/L both almost to 45% and Ranged to 49%. 


Please let me know what you think. 

Thanks!

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Martial Combat
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(29)
Level 1: Ki Push -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(7)
Level 2: Empty Clips -- Artl-Acc/Dam(A), Artl-Dam/End(5), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(11), Artl-End/Rech/Rng(15), Artl-Acc/Rech/Rng(17)
Level 4: Reach for the Limit 
Level 6: Swap Ammo 
Level 8: Bullet Rain -- BlsWrt-Acc/Dmg(A), BlsWrt-Dmg/Rchg(9), BlsWrt-Acc/Dmg/Rchg(9), BlsWrt-Acc/Dmg/EndRdx(13), BlsWrt-Acc/Dmg/EndRdx/Rchg(17), BlsWrt-Rchg/Dam%(19)
Level 10: Burst of Speed -- Obl-Dmg(A), Obl-%Dam(33), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(50)
Level 12: Suppressive Fire -- Acc-I(A), Dsrnt-I(13)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), DefBuff-I(15), EndRdx-I(31), DefBuff-I(33), DefBuff-I(39)
Level 16: Super Jump -- Empty(A)
Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx(23), Thn-Dmg/Rchg(23), Thn-Acc/Dmg/Rchg(29), Thn-Dmg/EndRdx/Rchg(31)
Level 20: Reaction Time -- EndMod-I(A)
Level 22: Kick -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), DefBuff-I(27), DefBuff-I(27), EndRdx-I(31)
Level 28: Inner Will -- NmnCnv-Regen/Rcvry+(A)
Level 30: Dragon's Tail -- Obl-Acc/Rchg(A), Obl-%Dam(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-Dmg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(42)
Level 32: Hail of Bullets -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34), Obl-%Dam(34), Obl-Acc/Dmg/EndRdx/Rchg(36)
Level 35: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(46)
Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), DefBuff-I(39), DefBuff-I(39), EndRdx-I(40), DefBuff-I(50)
Level 41: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(42), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Dam%(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), DefBuff-I(45), DefBuff-I(45), DefBuff-I(48), EndRdx-I(50)
Level 47: Acrobatics -- EndRdx-I(A)
Level 49: Web Envelope -- Acc-I(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Empty(A)
Level 1: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 16: Double Jump 
Level 6: Chemical Ammunition 
Level 6: Cryo Ammunition 
Level 6: Incendiary Ammunition 
------------

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Posted

Very good start, you can substitute a full set of makos for a full set of touch of death to hit softcap to both S/L and Ranged defense. But the defenses are solid the way they are currently.

 

Reaction time provides a bigger recovery boost than stamina, you can move a slot out of stamina and put it into reaction time.

 

You'd want some KB protection early on, a blessing of Zephyr kb prot in super jump will cover that hole nicely.

 

You can also shave some slots from various defense powers that offer low yield like combat jumping and shuffle those elsewhere for some more cheap set bonuses but overall solid budget build, it'll only get better with more investment. The other blaster ATO set is a good place to start if you want to invest more.

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted
On 5/2/2022 at 11:27 AM, Nemu said:

Reaction time provides a bigger recovery boost than stamina, you can move a slot out of stamina and put it into reaction time.

If you do a Hami raid and pick reward merits at the end, that gives you enough to buy ten Enhancement Boosters; two 50+5 EndMod IOs gets you only a couple of percent less than three 50s do, which means that you lose almost nothing by moving the third slot into Reaction Time.

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