Sheriffen Posted June 6, 2019 Share Posted June 6, 2019 Heya folks, I've started thinking of a Staff poking Bio armor brutus. I've placed the skills in the order i think would work but for the bubbles i could realy need some help here, how many bubbles go where and what to slot with. I like 2 weeks game time into the game and i know there are some solid experts out here that could maybe assist me with my little project ::) Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Staff - Bio Armor: Level 49 Science Brute Primary Power Set: Staff Fighting Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Precise Strike (A) EmptyLevel 1: Hardened Carapace (A) EmptyLevel 2: Inexhaustible (A) EmptyLevel 4: Guarded Spin (A) EmptyLevel 6: Environmental Modification (A) EmptyLevel 8: Staff Mastery Level 10: Adaptation Level 12: Eye of the Storm (A) EmptyLevel 14: Combat Jumping (A) EmptyLevel 16: Ablative Carapace (A) EmptyLevel 18: Serpent's Reach (A) EmptyLevel 20: Evolving Armor (A) EmptyLevel 22: Boxing (A) EmptyLevel 24: Tough (A) EmptyLevel 26: Innocuous Strikes (A) EmptyLevel 28: DNA Siphon (A) EmptyLevel 30: Weave (A) EmptyLevel 32: Sky Splitter (A) EmptyLevel 35: Focused Accuracy (A) EmptyLevel 38: Parasitic Aura (A) EmptyLevel 41: Genetic Contamination (A) EmptyLevel 44: Physical Perfection (A) EmptyLevel 47: Hasten (A) EmptyLevel 49: Maneuvers (A) EmptyLevel 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Fury Level 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) EmptyLevel 2: Health (A) Empty (3) Empty (5) Empty Level 2: Hurdle (A) EmptyLevel 2: Stamina (A) Empty (3) Empty (5) Empty Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 12: Form of the Body Level 12: Form of the Mind Level 12: Form of the Soul ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1013;454;908;HEX;| |78DA7DD2E94A0251140770470D71C30669B105CD08A46830EA7BB41324093EC030E| |851076C949909F2632FD497F6F511DAA9DEA0FAD0F206D3F1CC510707BAE870E677| |FFE772997B737BAB91838DFD458F105EA92986212FEBBB26040A4515B4227870880| |553299753B3A965B59E5AD277EA7A00758472720E6A001225E475B5523555AD92B4| |A756A10C9A0112B6C9DB7A45D1D4A24CEDE2A656051D34536A17917CBD5E93B6406| |9607B945EDA8B85E8ADD00028C5DAA912E846556D24D61A6A515AD340AF34E59C62| |98A037EDED0FE30625FCDF4E787858F8C3E1399CC417C1294728028B4072875D3EE| |EF2911C63A68F337D240F9809D8629DE06C90EB7BF430F7862939885F2BCA1225B9| |C07C8C2546F2825D228B48728999384B9C44C075065806487C2843BCAB2192575C2| |7C19904C915AE33CA324AE2C7AE71EE1A2779C3AE2467922421DC4C9A254D7283EB| |4CB14C915CA36458322411EC9AE1956748D201FB1C5A2291882859962CC998BFF78| |CA65D9275C99C4BE65DB2E092757FE7F4AD2DD76CDECF939D9B10ECEFDC04EB2BD4| |7B4F7EBAE2B5C56B7F617A7EBBF2BFFFE6DF073BFBB13E1CF5A7A33E6BDD34AE4F1| |DF5B9A37EECDE40EBC9513F3BEA3F30183ED2| |-------------------------------------------------------------------| Big thank you in advance even you just dropped by and had a look :) Link to comment Share on other sites More sharing options...
marcussmythe Posted June 6, 2019 Share Posted June 6, 2019 Just a drive by - Im not sure your going to find yourself needing the +REC/+REGEN out of physical perfection - those small bonuses are going to vanish compared to leveraging a full Parasitic Aura siphon - maybe if you plan on standing 1v1 with AVs and Pylons it might help? Also, focused accuracy - once your wearing IO Bonuses across the board and the high inborn accuracy of fully slotted attacks, Im not sure youll need the bonus much at all - maybe the rare enemy that triggers a T9 Defense? Crowds of Force Fields? PvP? Youve already got one ranged attack. A second might take you into having a decent ranged attack cycle (which is unecessary, but great fun). Let me try this build... drops the energy epic for gloom (ranged, great single target DPA) and Superjump (so you have one travel power, and because SJ is soooo much fun...) Probably a bit over-defended, but you can switch agility for musculature, or group your ATOs back up for recharge rather than splitting superior brutes fury to double-dip the Smash/Lethal Bonus. S/L isnt -capped-, but Defensive should get you most of the way there, or again, you can juggle some bonuses and sacrifice elsewhere - Ive found that at endgame, whatever killed me, it probalby wasnt smashing/lethal damage. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Brute Primary Power Set: Staff Fighting Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Precise Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7) Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(9) Level 2: Inexhaustible -- DctWnd-Heal(A), DctWnd-Heal/Rchg(11) Level 4: Guarded Spin -- Arm-Dmg(A), Arm-Dmg/Rchg(11), Arm-Acc/Dmg/Rchg(13), Arm-Acc/Rchg(13), Arm-Dmg/EndRdx(15), Arm-Dam%(15) Level 6: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(17), Rct-ResDam%(17), ShlWal-ResDam/Re TP(19) Level 8: Staff Mastery Level 10: Adaptation Level 12: Eye of the Storm -- Erd-Dmg(A), Erd-Acc/Rchg(19), Erd-Dmg/Rchg(21), SprBrtFur-Acc/Dmg(21), SprBrtFur-Dmg/Rchg(23), SprBrtFur-Acc/Dmg/Rchg(23) Level 14: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(25) Level 16: Ablative Carapace -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(25), DctWnd-Heal/Rchg(27), DctWnd-Heal/EndRdx/Rchg(27) Level 18: Serpent's Reach -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(29), SprUnrFur-Acc/Dmg/Rchg(29), SprUnrFur-Dmg/EndRdx/Rchg(31), SprUnrFur-Acc/Dmg/EndRdx/Rchg(31), SprUnrFur-Rchg/+Regen/+End(31) Level 20: Evolving Armor -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(33) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(50) Level 24: Tough -- Ags-Psi/Status(A), Ags-ResDam(34), Ags-ResDam/EndRdx(34), Ags-ResDam/EndRdx/Rchg(34) Level 26: Innocuous Strikes -- Erd-Dmg(A), Erd-Acc/Rchg(36), Erd-Dmg/Rchg(36), SprBrtFur-Dmg/EndRdx/Rchg(36), SprBrtFur-Acc/Dmg/EndRdx/Rchg(37), SprBrtFur-Rech/Fury(37) Level 28: DNA Siphon -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(37), DctWnd-Heal/Rchg(39), DctWnd-Heal/EndRdx/Rchg(39) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(39) Level 32: Sky Splitter -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), GldStr-Acc/Dmg/End/Rech(42) Level 35: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43), Apc-Dam%(45) Level 38: Parasitic Aura -- Prv-Heal(A), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(45), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46) Level 41: Genetic Contamination -- Erd-Dmg(A), Erd-Dmg/Rchg(48), Erd-Acc/Dmg/Rchg(48) Level 44: Super Jump -- Jump-I(A) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50) Level 49: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 8: Form of the Body Level 8: Form of the Mind Level 8: Form of the Soul Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 50: Agility Radial Paragon ------------ 1 Great Justice - Invuln/Energy Melee Tank Ann Atomic - Radiation/Super Strength Tank Elecutrix - Electric Blast/Super Reflexes Sentinel Ramayael - Titan Weapons/Bio Scrapper C'len - Spines/Bio Brute Link to comment Share on other sites More sharing options...
Sheriffen Posted June 6, 2019 Author Share Posted June 6, 2019 I like this alot! Thank you so very much Marcus ;D Link to comment Share on other sites More sharing options...
marcussmythe Posted June 6, 2019 Share Posted June 6, 2019 Please tweak to fit your needs - this isnt an 'Ive lived with this set for months and years' or even a 'I spent a week theorycrafting' build, its a literal driveby and hotswap from my Spines/Bio - Im sure the real build technicians can do better. But thank you. Also note - I think there is an unavoidable redraw animation with staff, so it may not give the same value it gives sets that lack the redraw lag. Heck, even with Spines, I -feel- like I'm losing time to pop the spines back out, even if Im told that the animation just plays faster to make up for it. Great Justice - Invuln/Energy Melee Tank Ann Atomic - Radiation/Super Strength Tank Elecutrix - Electric Blast/Super Reflexes Sentinel Ramayael - Titan Weapons/Bio Scrapper C'len - Spines/Bio Brute Link to comment Share on other sites More sharing options...
joyispunkrolex Posted June 13, 2019 Share Posted June 13, 2019 This seems to be the best all-in Staff/Bio build on the forums. I play one pretty regularly and, even after weeks and a couple respecs, I still can't tell what Bio armor is doing most of the time. Link to comment Share on other sites More sharing options...
EnigmaBlack Posted June 28, 2019 Share Posted June 28, 2019 I had a Staff/Bio Brute back in the day whose build was on a PC that I need to try and recover data from. Sadly I didn't put my builds in the cloud. Not sure what I was thinking by only putting the numbers in Google Drive, but here they go. I may try to recreate it in Mids as I run a lot of Bio toons and the slotting is easily adapted: BigBoAGoGo Defense Smashing 36 Lethal 36 Fire 46.4 Cold 46.4 Energy 42.6 Negative 42.6 Psionic 23.8 Melee 40.7 Ranged 21.9 AoE 23.8 Resistance Smashing 74.5 Lethal 74.5 Fire 48.1 Cold 48.1 Energy 21.9 Negative 21.9 Toxic 38.2 Psionic 8.3 Health/Endurance Regen 378 Max HP 143.4 EndRec 203 EndUse 1.28 Max End 108.6 Misc Haste 128.75 ToHit 0 Accuracy 15 Damage 8 Link to comment Share on other sites More sharing options...
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