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Architect Entertainment destructable objects are invalid targets


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Im making a mission that includes some destructible objects.  When the destructible objects spawn with the start of the mission there are no issues.  But when they are spawned by completing another objective and the enemy guarding group is set to empty,  the destructible object is an invalid target forever.  When a guarding enemy group is set then the object is invalid until one of the guards enters combat,  then the object becomes attackable.  This allows a player to make an AE mission that doesn't throw an error so it can be uploaded but is impossible to complete.

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