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Rebuild for my WS.


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Leveled her up on the wrong side (Villain) as a human only... The lack of mez pro has returned my desire to go to the MF'in WS Tri-Form, though...

So, here we are! Critques or suggestions welcome.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Calipax: Level 50 Technology Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Experimentation

Hero Profile:
Level 1: Ebon Eye

  • (A) Apocalypse - Damage: Level 50
  • (27) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (29) Apocalypse - Accuracy/Recharge: Level 50
  • (29) Apocalypse - Damage/Endurance: Level 50
  • (31) Apocalypse - Chance of Damage(Negative): Level 50
  • (31) Decimation - Chance of Build Up: Level 25

Level 1: Absorption

  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30

Level 2: Shadow Bolt

  • (A) Superior Kheldian's Grace - Accuracy/Damage: Level 50
  • (34) Superior Kheldian's Grace - Accuracy/Damage/Recharge: Level 50
  • (34) Superior Kheldian's Grace - Damage/Endurance/Recharge: Level 50
  • (34) Superior Kheldian's Grace - Accuracy/Damage/Endurance/Recharge: Level 50
  • (36) Superior Kheldian's Grace - Recharge/Form Empowerment: Level 50

Level 4: Hasten

  • (A) Recharge Reduction IO: Level 50
  • (36) Recharge Reduction IO: Level 50

Level 6: Dark Nova

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 20
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50

Level 8: Starless Step

  • (A) Winter's Gift - Slow Resistance (20%): Level 10

Level 10: Grant Invisibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

Level 12: Sunless Mire

  • (A) Superior Essence Transfer - Damage/Endurance/RechargeTime: Level 50
  • (37) Superior Essence Transfer - Accuracy/Damage/Endurance/RechargeTime: Level 50
  • (37) Superior Essence Transfer - RechargeTime/Global Heal: Level 50
  • (39) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50
  • (39) Fury of the Gladiator - Accuracy/Damage/End/Rech: Level 50
  • (39) Fury of the Gladiator - Chance for Res Debuff: Level 10

Level 14: Shadow Cloak

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (33) Shield Wall - +Res (Teleportation), +5% Res (All): Level 10
  • (40) Reactive Defenses - Scaling Resist Damage: Level 20
  • (40) Kismet - Accuracy +6%: Level 10

Level 16: Infiltration

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

Level 18: Gravity Well

  • (A) HamiO:Nucleolus Exposure

Level 20: Black Dwarf

  • (A) Unbreakable Guard - +Max HP: Level 20
  • (31) Unbreakable Guard - Resistance: Level 50

Level 22: Stygian Circle

  • (A) Synapse's Shock - EndMod: Level 50
  • (40) Synapse's Shock - EndMod/Recharge: Level 50
  • (42) Synapse's Shock - Damage/Recharge/Accuracy: Level 50
  • (42) Synapse's Shock - Damage/Accuracy/Endurance: Level 50
  • (42) Synapse's Shock - EndMod/Increased Run Speed: Level 50

Level 24: Shadow Slip

  • (A) Endurance Reduction IO: Level 50

Level 26: Unchain Essence

  • (A) HamiO:Nucleolus Exposure

Level 28: Nebulous Form

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 10

Level 30: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

Level 32: Dark Extraction

  • (A) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (43) Expedient Reinforcement - Damage/Endurance: Level 50
  • (43) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (43) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
  • (45) Soulbound Allegiance - Damage/Endurance: Level 50
  • (45) Soulbound Allegiance - Chance for Build Up: Level 50

Level 35: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50

Level 38: Eclipse

  • (A) Impervium Armor - Resistance/Recharge: Level 40
  • (45) Impervium Armor - Endurance/Recharge: Level 40
  • (46) Impervium Armor - Resistance/Endurance/Recharge: Level 40
  • (46) Impervium Armor - Psionic Resistance: Level 15
  • (46) Gladiator's Armor - Recharge/Resist: Level 50
  • (48) Gladiator's Armor - TP Protection +3% Def (All): Level 50

Level 41: Experimental Injection

  • (A) Preventive Medicine - Chance for +Absorb: Level 20

Level 44: Toxic Dart

  • (A) Accuracy IO: Level 50

Level 47: Adrenal Booster

  • (A) Recharge Reduction IO: Level 50
  • (48) Recharge Reduction IO: Level 50

Level 49: Stygian Return

  • (A) Panacea - +Hit Points/Endurance: Level 10

Level 1: Dark Sustenance 


Level 1: Brawl

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Death is the best debuff.

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I will list a few things that pop out to me as holding this build back from where it could be.

 

  • You have too many attacks slotted in a way that looks like you plan to use them all, rather than being set mules. Tri-form builds are slot hungry and you will need to maximize your slotting across powers you will consistently use.
  • Shadow Bolt is not worth taking. Dark Nova Bolt is not worth slotting. Keep slots in Ebon Eye only if you plan to use it in Nova form, where it reaches a decent damage potential. Don't use it in human form. Take Shadow Blast instead if you really want a decent ranged attack in human form. I've had good performance with it, and slotting 1-3 procs and no recharge means the procs will fire off over 50% of the time.
  • Gravity Well is massively underslotted and will be your hardest hitting ST attack in human form. I recommend 5 piece Hecatomb with the proc, minus the damage IO, and the Unbreakable Restraint damage proc. If that's too rich for your blood, load it with some combination of cheaper hold/melee set procs, but don't skimp on slotting it for acc/dam either.
  • Stygian circle can generally be left at one slot of any end mod IO you like (I like endmod/endurance from Efficacy Adaptor since it requires a not insignificant amount of endurance to use and I've been screwed before). Put those slots in Gravity Well.
  • You skipped Quasar, the best nuke we have. I don't know why anyone would do this. Take and 6 slot it as soon as you can, and convert KB to KD.
  • You'll get more mileage out of Gravitic Emanation than Unchain Essence. GE is a good power to slot a Force Feedback proc, a few damage procs, and convert the KB to KD. Some prefer to keep the KB for some breathing room, but I do not. Unchain does good damage but the cooldown is prohibitively long, it's clunky to use, and does massive KB that requires conversion to avoid scattering mobs everywhere.
  • Dwarf Strike is rarely worth using/slotting unless you spend a ton of time tanking in dwarf. Move those slots to the drain heal. It does less damage overall but takes procs well, but keeping 2-3 Touch of the Nictus set in there to boost accuracy and healing is a good move also.
  • The Performance Shifter end proc is generally the better performing choice to slot Stamina with. Keep the heal proc there if you want. Move Panacea out of the rez. It's the single best performing IO to slot in Health where it will proc continuously in the background, rather than only when you use the rez. Preventive Medicine is the usual choice there instead, as it is global and will work slotted anywhere, but I see you have it in Experimental Injection.
  • If you enjoy the Experimentation pool, it's your choice to use, but it isn't popular around here. More damage, accuracy and recharge might seem like something Warshades want, but achieving a solid global recharge target isn't that difficult to achieve with slotting and LotG, our damage can become capped fairly often with enough mobs and Mire usage, which also shores up our accuracy nicely. Add the ridiculously long recharge on Adrenal Booster, and you can start to see it for the sparsely available, dubiously useful skill that it is. If you're just into the long cooldown "oh sh*t" button thing, taking Unleash Potential in the Force of Will pool may serve you better overall, since we struggle with a lack of defense and survivability when things get hairy, and you didn't build for noticeable defense to start.

Fixing most of these issues is a good place to start. These are, of course, my opinion and no two players build their WS the same.

 

Conversely, you can download one of @Doomrider's builds from his thread right below yours, and customize to your taste from there. His builds are solid and work to the strengths of the class, while shoring up its weaknesses in many ways.

 

Good luck.

@dungeoness and @eloora on Excelsior

<Federation of United Cosmic Knights>

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3 hours ago, Dungeoness said:

I will list a few things that pop out to me as holding this build back from where it could be.

 

  • Attacks - Yup, didn't think to do attack chains, just took powers. Trimmed a little fat and actually checked possible chains.
  • Shadow Bolt/Nova Bolt/Ebon Eye - Grabbed for attack chains (Human/Dwarf), potentially useable Lvl 2 power. See that was unnecessary, grabbed Snare for utility (torn between Acc/Dam or Acc/Mez for the slot). Also see how useless Nova Bolt is, and unneeded - the Cone/TAoE can be subbed into chains. I do appreciate the HC changes of the T1/2 blasts being options for the forms (especially since Eye is actually useful)
  • Gravity Well - Ran out of slots, kept it for utility. Rejiggered it, and had to sort out purple choices - I split the ATO's, so I've only got room for 2xPurple 5 slots. Why Dam/Rech instead of Dam? Dam keeps me ED capped, and only loses 0.5 seconds of recharge with my bonuses (global+perma-Hasten).
  • Stygian Circle - Chased 5% recharge here... Wasn't a good use of slots. Thanks.
  • Quasar - Valid critique, and far more useful than Unchained Essence, due to lack of awkward targeting. Also didn't realize it recharges faster... Whoops - Legacy building mindset there.
  • Unchain Essence - See above response. Also, never really liked cones, personally, so I shy away from them. I view Human as my utility form, got plenty of damage in Nova, so don't really want the additional attack.
  • Dwarf Strike/Dwarf Drain - When I'm stuck in Dwarf due to mezzing enemies and no other option, I'd like to be waiting on powers/use fillers. Did manage to find slots to flesh out Drain, though.
  • Passives and Globals: Forgot that Panacea needs to be in an active power, doh!
    PT:EndMod vs PF:% is a loss of 4.6 end per minute, or ~0.08eps. In exchange, I get 0.27hps regen. As I'm sitting at 3.29eps recovery (0-100 in ~34 seconds), I don't think I'm missing that - usual build goals are +2eps over toggle drain for sustainment, unless I have active +End tools. Since I'm going to be tri-forming, toggles aren't an issue unless stealthing.
  • Experimentation was grabbed because it asks for 1 slot for 3 powers. I've a +Damage budget of 205% (most attacks are slotted to 95%+), and saturated Mire only gives 112.5%. Double Mire is possible, but Dwarf is 10 seconds vs 30 of Sunless. 
    Good point on the Defensive aspect of Unleash Potential - if I'm just grabbing the first 2 as pre-req's, a small purple+ every 4 minutes will be better breathing room than a small red+ every 6. Have to steal a slot from Taunt (and 1.8 end), but that may be a better option.

    So, with all said and done, here's a revision:
     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Calipax: Level 50 Technology Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leaping
    Power Pool: Force of Will

    Hero Profile:
    Level 1: Ebon Eye -- SprKhlGrc-Acc/Dmg:50(A), SprKhlGrc-Acc/Dmg/Rchg:50(29), SprKhlGrc-Dmg/EndRdx/Rchg:50(29), SprKhlGrc-Acc/Dmg/EndRdx/Rchg:50(31), SprKhlGrc-Rchg/FormBuff:50(31), Dcm-Build%:25(31)
    Level 1: Absorption -- StdPrt-ResDam/Def+:30(A)
    Level 2: Gravimetric Snare -- HO:Nucle(A)
    Level 4: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
    Level 6: Dark Nova -- GssSynFr--Build%:20(A), GssSynFr--ToHit/EndRdx:50(34), GssSynFr--ToHit:50(34)
    Level 8: Starless Step -- WntGif-ResSlow:10(A)
    Level 10: Weaken Resolve -- AnlWkn-Acc/DefDeb:50(A)
    Level 12: Sunless Mire -- SprEssTrn-Dmg/EndRdx/Rchg:50(A), SprEssTrn-Acc/Dmg/EndRdx/Rchg:50(36), SprEssTrn-Rchg/Global Heal:50(36), FuroftheG-Acc/End/Rech:50(36), FuroftheG-Acc/Dmg/End/Rech:50(37), FuroftheG-ResDeb%:10(37)
    Level 14: Shadow Cloak -- Ksm-ToHit+:10(A), ShlWal-ResDam/Re TP:10(37), Rct-ResDam%:20(39)
    Level 16: Project Will -- Acc-I:50(A)
    Level 18: Gravity Well -- Hct-Dmg:50(A), Hct-Acc/Dmg/Rchg:50(39), Hct-Acc/Rchg:50(39), Hct-Dmg/EndRdx:50(40), Hct-Dam%:50(40), UnbCns-Dam%:50(40)
    Level 20: Black Dwarf -- UnbGrd-Max HP%:20(A), UnbGrd-ResDam:50(42)
    Level 22: Stygian Circle -- EffAdp-EndMod/EndRdx:50(A)
    Level 24: Unleash Potential -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/Rchg:50(42), LucoftheG-Def/EndRdx/Rchg:50(42)
    Level 26: Shadow Slip -- EndRdx-I:50(A)
    Level 28: Nebulous Form -- BlsoftheZ-ResKB:20(A)
    Level 30: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)
    Level 32: Dark Extraction -- ExpRnf-Acc/Dmg:50(A), ExpRnf-Dmg/EndRdx:50(43), ExpRnf-Acc/Dmg/Rchg:50(43), ExpRnf-EndRdx/Dmg/Rchg:50(43), SlbAll-Dmg/EndRdx:50(45), SlbAll-Build%:50(45)
    Level 35: Quasar -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(45), Arm-Acc/Rchg:50(46), Arm-Dmg/EndRdx:50(46), Arm-Dam%:50(46), OvrFrc-Dam/KB:10(48)
    Level 38: Eclipse -- ImpArm-ResDam/Rchg:40(A), ImpArm-EndRdx/Rchg:40(48), ImpArm-ResDam/EndRdx/Rchg:40(48), ImpArm-ResPsi:15(50), GldArm-RechRes:50(50), GldArm-3defTpProc:50(50)
    Level 41: Stygian Return -- Prv-Absorb%:50(A)
    Level 44: Grant Invisibility -- LucoftheG-Def/Rchg+:50(A)
    Level 47: Stealth -- LucoftheG-Def/Rchg+:50(A)
    Level 49: Infiltration -- LucoftheG-Def/Rchg+:50(A)
    Level 1: Dark Sustenance 
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- Clr-Stlth:15(A)
    Level 2: Rest -- Heal-I:50(A)
    Level 1: Swift -- Run-I:50(A)
    Level 1: Hurdle -- Jump-I:50(A)
    Level 1: Health -- NmnCnv-Regen/Rcvry+:30(A), Mrc-Rcvry+:20(33), Pnc-Heal/+End:10(33)
    Level 1: Stamina -- PwrTrns-+Heal:20(A), PwrTrns-EndMod:50(33)
    Level 1: Shadow Step -- Wrp-+Special:20(A)
    Level 10: Shadow Recall -- Acc-I:50(A)
    Level 6: Dark Nova Blast -- OvrFrc-Acc/Dmg:50(A), OvrFrc-Acc/Dmg/End:50(3), OvrFrc-Dmg/End/Rech:50(3), OvrFrc-Acc/Dmg/End/Rech:10(5), Thn-Dmg/EndRdx:50(5)
    Level 6: Dark Nova Bolt -- HO:Nucle(A)
    Level 6: Dark Nova Detonation -- Bmbdmt-Dam:50(A), Bmbdmt-Dam/Rech:50(7), Bmbdmt-Acc/Dam/Rech:50(7), Bmbdmt-Acc/Dam/Rech/End:50(9), Bmbdmt-+FireDmg:30(9)
    Level 6: Dark Nova Emanation -- Bmbdmt-Dam:50(A), Bmbdmt-Dam/Rech:50(11), Bmbdmt-Acc/Dam/Rech:50(11), Bmbdmt-Acc/Dam/Rech/End:50(13), Bmbdmt-+FireDmg:30(13)
    Level 20: Black Dwarf Antagonize -- MckBrt-Taunt/Rng:50(A)
    Level 20: Black Dwarf Drain -- Hct-Dmg/Rchg:50(A), GldStr-Acc/Dmg:50(15), GldStr-Dam/End/Rech:50(15), GldStr-Acc/Dmg/End/Rech:50(17), HO:Golgi(17)
    Level 20: Black Dwarf Mire -- SprEssTrn-Acc/Dmg:50(A), SprEssTrn-Dmg/Rchg:50(19), SprEssTrn-Acc/Dmg/Rchg:50(19)
    Level 20: Black Dwarf Smite -- CrsImp-Acc/Dmg:50(A), CrsImp-Dmg/EndRdx:50(21), CrsImp-Acc/Dmg/Rchg:50(21), CrsImp-Acc/Dmg/EndRdx:50(23), CrsImp-Dmg/EndRdx/Rchg:50(23)
    Level 20: Black Dwarf Step -- Jnt-EndRdx/Rng:50(A)
    Level 20: Black Dwarf Strike -- CrsImp-Acc/Dmg:50(A), CrsImp-Dmg/EndRdx:50(25), CrsImp-Acc/Dmg/Rchg:50(25), CrsImp-Acc/Dmg/EndRdx:50(27), CrsImp-Dmg/EndRdx/Rchg:50(27)
    Level 50: The Atlas Medallion 
    Level 50: Task Force Commander 
    Level 50: Portal Jockey 
    Level 50: Freedom Phalanx Reserve 
    ------------
    ------------

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Death is the best debuff.

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