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Posted

Thinking about something different and settled on ice/ice brute. Figgered I'd grab Arctic just for the theme and wanted to see if I could cook up something decent:

 

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Level 50 Magic Brute
Primary Power Set: Ice Melee
Secondary Power Set: Ice Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Arctic Mastery

Villain Profile:
------------
Level 1:    Frozen Fists            SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(11), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Acc/Dmg/Rchg(43)
Level 1:    Frozen Armor            LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(50), LucoftheG-Def/EndRdx/Rchg(50)
Level 2:    Frost                SprBrtFur-Rech/Fury%(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(17), SprBrtFur-Acc/Dmg/Rchg(23), SprBrtFur-Dmg/Rchg(23), SprBrtFur-Acc/Dmg(40)
Level 4:    Chilling Embrace        TmpRdn-Acc/EndRdx(A), TmpRdn-EndRdx/Rchg/Slow(9)
Level 6:    Hoarfrost            Prv-EndRdx/Rchg(A), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(7)
Level 8:    Ice Patch            EndRdx-I(A)
Level 10:    Wet Ice                EndRdx-I(A)
Level 12:    Combat Jumping            LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13), Rct-ResDam%(13), Ksm-ToHit+(15)
Level 14:    Super Jump            WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(15)
Level 16:    Taunt                Empty(A)
Level 18:    Glacial Armor            LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def(19), LucoftheG-Def/EndRdx/Rchg(21)
Level 20:    Energy Absorption        Empty(A)
Level 22:    Boxing                Empty(A)
Level 24:    Tough                UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(40)
Level 26:    Freezing Touch            Hct-Dam%(A), Hct-Dmg/EndRdx(27), Hct-Acc/Rchg(27), Hct-Acc/Dmg/Rchg(31), Hct-Dmg/Rchg(34), Hct-Dmg(37)
Level 28:    Weave                LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def/EndRdx/Rchg(29)
Level 30:    Permafrost            GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31), UnbGrd-Max HP%(31)
Level 32:    Frozen Aura            SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg(34)
Level 35:    Icicles                SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(36), SprUnrFur-Dmg/EndRdx/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/Rchg(37), SprUnrFur-Acc/Dmg(37)
Level 38:    Block of Ice            SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(39), SprEnt-Acc/Hold/End(39), SprEnt-End/Rchg(39), SprEnt-Hold/Rchg(43), SprEnt-Acc/Hold(46)
Level 41:    Ice Blast            SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg(48)
Level 44:    Ice Storm            SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg(46)
Level 47:    Maneuvers            LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 49:    Tactics                AdjTrg-ToHit/EndRdx(A), AdjTrg-EndRdx/Rchg(50)
Level 1:    Fury    
Level 1:    Brawl                Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 2:    Swift                Empty(A)
Level 2:    Hurdle                Empty(A)
Level 2:    Health                Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5), Prv-Absorb%(17)
Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(3), EndMod-I(3)
Level 50:    Agility Core Paragon    
------------
------------
Set Bonus Totals:
10% DamageBuff(Smashing)
10% DamageBuff(Lethal)
10% DamageBuff(Fire)
10% DamageBuff(Cold)
10% DamageBuff(Energy)
10% DamageBuff(Negative)
10% DamageBuff(Toxic)
10% DamageBuff(Psionic)
22.56% Defense(Smashing)
22.56% Defense(Lethal)
33.5% Defense(Fire)
33.5% Defense(Cold)
16% Defense(Energy)
16% Defense(Negative)
6% Defense(Psionic)
24.13% Defense(Melee)
11% Defense(Ranged)
23.5% Defense(AoE)
33% Enhancement(Accuracy)
2.5% Enhancement(Max EnduranceDiscount)
57.5% Enhancement(RechargeTime)
7.5% SpeedFlying
GrantPower Preventive Medicine (0% chance, if Scourge)
236.1 HP (15.75%) HitPoints
7.5% JumpHeight
7.5% SpeedJumping
MezResist(Confused) 103.8%
MezResist(Held) 103.8%
MezResist(Immobilized) 103.8%
MezResist(Sleep) 103.8%
MezResist(Stunned) 103.8%
MezResist(Terrorized) 103.8%
MezResist(Teleport) 100% (20% chance)
21.5% (0.36 End/sec) Recovery
56% (3.5 HP/sec) Regeneration
95% ResEffect(SpeedFlying)
95% ResEffect(RechargeTime)
95% ResEffect(SpeedRunning)
22.25% Resistance(Smashing)
22.25% Resistance(Lethal)
41.75% Resistance(Fire)
41.75% Resistance(Cold)
16.25% Resistance(Energy)
16.25% Resistance(Negative)
14% Resistance(Toxic)
14% Resistance(Psionic)
7.5% SpeedRunning
1 Null

 

 

How was this set supposed to work? I had to go miles out of my way to get to any sort of usable numbers. I hit the s/l/e/n/f/c soft caps, but *man* this isn't a gimme. Block of ice ended up being a critical mule with the last 5% for e/n/f/c. Thoughts on anything I missed? I know storm isn't the best on brutes since it's a pseudo pet, but >shrug< figured it's worth a shot.

 

Posted

Here's a fairly beastly boy.


Note: If doing this in Mids, I really Recommend exporting like this.
image.png.199621ce05d928c84b656de376eb7b10.png

It's  mostly human readable, and more important, IMPORTABLE BACK INTO MIDS.

 

Spoiler

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Ice Melee
Secondary Power Set: Ice Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Sorcery
Power Pool: Leadership
Ancillary Pool: Arctic Mastery

Villain Profile:
Level 1: Frozen Fists -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury%(7)
Level 1: Frozen Armor -- ShlWal-ResDam/Re TP(A), ShlWal-Def(7), ShlWal-Def/EndRdx(9), Rct-ResDam%(9)
Level 2: Frost -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(13), SprFrzBls-Acc/Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/Rchg(15), SprFrzBls-Dmg/EndRdx/Acc/Rchg(17), SprFrzBls-Rchg/ImmobProc(17)
Level 4: Hoarfrost -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(21), Prv-Heal(21), Prv-Absorb%(23)
Level 6: Build Up -- HO:Membr(A), HO:Membr(23)
Level 8: Chilling Embrace -- PrfZng-Dam%(A)
Level 10: Ice Patch -- RechRdx-I(A)
Level 12: Wet Ice -- EndRdx-I(A)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25)
Level 18: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(27), StdPrt-ResDam/Def+(29), GldArm-3defTpProc(29)
Level 20: Energy Absorption -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), PwrTrns-+Heal(31)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33)
Level 26: Freezing Touch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(34)
Level 28: Arcane Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37)
Level 30: Permafrost -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39), ImpArm-ResPsi(39), Ags-Psi/Status(40)
Level 32: Frozen Aura -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(40), SprUnrFur-Acc/Dmg/Rchg(40), SprUnrFur-Dmg/EndRdx/Rchg(42), SprUnrFur-Acc/Dmg/EndRdx/Rchg(42), SprUnrFur-Rchg/+Regen/+End(42)
Level 35: Icicles -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(45)
Level 38: Mystic Flight -- WntGif-ResSlow(A)
Level 41: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(46), ImpArm-ResPsi(46)
Level 44: Block of Ice -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(48), SprEnt-End/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-Acc/Hold/End/Rchg(50), SprEnt-Rchg/AbsorbProc(50)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 49: Hibernate -- RgnTss-Regen+(A)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(11)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13)
Level 28: Arcane Power
Level 50: Cardiac Core Paragon
Level 50: Diamagnetic Total Radial Conversion
------------

 

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  • Thumbs Up 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Using energy absorption as a ghetto heal is a great idea. I'm probably going to swap cold for gloom/oblit. Rune of protection is nice, but I'll forget to fire it off. I suppose it could fill the t9 spot, but we'll see how she flies without.

 

Also picked up hasten. Kick as a feedback proc slot is a solid thought. Do you find you have time to fire it off? Hopped up to 40 and 0/x8 longbow are a comfortable challenge. Going to solo ride up to 50 to see how it handles.

Posted
3 hours ago, vibal said:

Using energy absorption as a ghetto heal is a great idea. I'm probably going to swap cold for gloom/oblit. Rune of protection is nice, but I'll forget to fire it off. I suppose it could fill the t9 spot, but we'll see how she flies without.

 

Also picked up hasten. Kick as a feedback proc slot is a solid thought. Do you find you have time to fire it off? Hopped up to 40 and 0/x8 longbow are a comfortable challenge. Going to solo ride up to 50 to see how it handles.


Basically if you're not going to actually USE kick, you may as well put something USEFUL in there on the off chance you might.
This is why I'm Kick>>>Punch.

 

And I honestly think you'll see better working results (even if the damage numbers are lower) with the Hold.

And there's nothing really, set-wise that you're gaining out of it...

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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