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Poison/Rad build needs help


TungstenShark

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I was originally going to go with /Water but I am not crazy about any powersets relying on combo mechanics. Rad works thematically so I've been trying to build this. I know with Poison the idea is to play close-up in melee range. I'm having a hard time getting decent defense numbers. I imagine my slotting is a mess and leaves much to be desired, as I have also tried to proc up a few of the powers. I have not built out any Incarnates yet which would no doubt help as well. I am also not sure if X-Ray deserves a spot, though I am not crazy about cone powers like Haze. I'm hoping some experts can help me doctor this patient because I like the concept. Thanks in advance!

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

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Level 50 Magic Defender
Primary Power Set: Poison
Secondary Power Set: Radiation Blast
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Envenom -- AchHee-ResDeb%(A)
Level 1: Neutrino Bolt -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(3), SprDfnBst-Dmg/EndRdx/Rchg(3), SprDfnBst-Acc/Dmg/EndRdx(5), SprDfnBst-Acc/Dmg/EndRdx/Rchg(5)
Level 2: Weaken -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(11), CldSns-Acc/Rchg(13), CldSns-ToHitDeb/EndRdx/Rchg(13), CldSns-Acc/EndRdx/Rchg(15), CldSns-%Dam(15)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(17), ShlWal-ResDam/Re TP(17), Ksm-ToHit+(19)
Level 6: Irradiate -- TchofLadG-%Dam(A), Obl-%Dam(19), ScrDrv-Dam%(21), Erd-%Dam(21), SprVglAss-Rchg/+Absorb(23)
Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), LucoftheG-Def(25)
Level 10: Assault -- EndRdx-I(A)
Level 12: Boxing -- Empty(A)
Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(29)
Level 16: Proton Volley -- Thn-Dmg/EndRdx(A), Thn-Dmg/Rchg(31), Thn-Dmg/EndRdx/Rchg(31), StnoftheM-Dmg/EndRdx(31), StnoftheM-Dmg/ActRdx/Rchg(33), StnoftheM-Dmg/EndRdx/Rchg(33)
Level 18: Paralytic Poison -- SprEnt-Rchg/AbsorbProc(A), NrnSht-Dam%(33), GldNet-Dam%(34), GhsWdwEmb-Dam%(34), UnbCns-Dam%(34)
Level 20: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(36)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)
Level 24: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(37)
Level 26: Poison Trap -- Erd-%Dam(A), ScrDrv-Dam%(37), Obl-%Dam(37), GldNet-Dam%(39), NrnSht-Dam%(39), GhsWdwEmb-Dam%(39)
Level 28: Cosmic Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 32: Venomous Gas -- AchHee-ResDeb%(A), DmpSpr-ToHitDeb(42), DmpSpr-ToHitDeb/EndRdx(43)
Level 35: Neutron Bomb -- SprDfnBst-Rchg/Heal%(A), TchofLadG-%Dam(43), ShlBrk-%Dam(43), PstBls-Dam%(45), Bmbdmt-+FireDmg(45)
Level 38: Atomic Blast -- ShlBrk-%Dam(A), Obl-%Dam(45), ScrDrv-Dam%(46), Erd-%Dam(46), TchofLadG-%Dam(46), Arm-Dam%(48)
Level 41: Charged Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(50), GldArm-3defTpProc(50), GldArm-ResDam(50)
Level 44: Power Sink -- PrfShf-EndMod(A)
Level 47: Super Jump -- BlsoftheZ-ResKB(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(7), Pnc-Heal/+End(7)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), PwrTrns-+Heal(9), PwrTrns-EndMod(11)
Level 49: Quick Form 
Level 47: Double Jump 
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Edited by TungstenShark
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Your build is very thoughtfully put together and it has pretty good defenses already. Given the -to hit from venomous gas and weaken mobs shouldn't be hitting you particularly often. With all the -damage effects whatever gets through shouldn't hurt quite as badly, either.

 

For atomic blast, if you remove a damage proc and replace it with the armageddon damage IO, then boost that to +5, you'll boost the nuke's damage to 860. If you replace one more damage proc with the armageddon damage / recharge IO and boost that to +5, damage would fall to 838 (a drop of about 2.5% in damage done from 860). However, the recharge time would also drop from slightly over 70 seconds to 58.55 seconds, for close to 16% quicker recharge. If you make both of these swaps you boost fire / cold resists and also get a bit more recovery, which are modestly helpful boosts. 

 

Take the unique shield wall "resist all" IO and move it to weave. Replace the LOTG defense and defense / endurance IOs with shield wall defense and defense / endurance IOs. You'll end up with a bigger life boost. Also, as a more minor boost, in case you like to exemp and run with attuned LOTGs, you can boost the shield wall IOs to +5 and slightly improve defenses against all attacks (0.15%, not huge by any means, so maybe not worth the expense, up to you). 

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