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Posted

I'm going to play my first melee AT ever...  Wondering if anyone can share an updated Shield/DM build for a tanker?  Thanks!

Posted

Here's a few suggestions to get you thinking.

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted (edited)
  On 5/31/2022 at 8:13 PM, jackdaw1234 said:

I'm going to play my first melee AT ever...  Wondering if anyone can share an updated Shield/DM build for a tanker?  Thanks!

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Hello - shield was one of my first uber nigh indestructible shield builds - so this is something I have many game hours playing over the years - lots of fun!

 

Tanker (Shield Defense - Dark Melee).mxdFetching info...

 

I based this off of my tried and true Captain Infinitum build - which is pretty darn close to being as survivable as my Invul Build - and honestly with this having Dark Melee you have all the benefits of Shield's superb Positional Defenses combined with a small heal and high damage attack in Siphon Life - plus an endurance booster in Dark Consumption to offset Shield's hungry endurance nature - This is why I go straight for Resilient instead of Cardiac - because you should be set for endurance with Dark Consumption ready roughly every 54 ish seconds.

 

With all that it is probably a bit better than my shield build and probably directly on par with my Invul Build - which means you are unkillable unless a gas pump takes you out somewhere (they are becoming a bit vicious and not gentle at all these days)

 

Other features - if you look at the by the numbers screenshot below you have Incarnate softcapped defenses in both melee and aoe ~65% and 60% respectively and well above softcapped defense in ranged ~52%.  You also have the option of bolstering this with Hover should you feel like you needed it - but you probably wouldn't

 

To bolster this your resistances are all around 70 which is where you want them - except for Psi which is near 60 and S/L which is at 80.  One note about these is that is based off of one stack of Might of the Tanker - if you spam shadow punch you can easily get that to 3 stacks which would be an additional 13.4 res to every category.

 

1413293922_Shield-DarkbytheNumbers.jpg.012bcb8050881e34412cdf6666c6ad0a.jpg

 

Active defense should easily double stack which would for most of the time get you DDR at 87% which is one of the best numbers in the game at that point - which means all that lovely defense will be really hard to break through - and even if it is you have all that nice resistances to hold the ground the rest of the way.

 

I really looked for a way to include touch of fear - but couldn't find room - I don't think you will miss it - but if you did you could always replace it in Hover's place and borrow a slot from health - maybe the absorb there.

 

Anyway - Hope this helps - it has been a lot of fun for me over the years - honestly I might try the Dark Melee version here to see how this plays on my Shield framework - it really looks durable and fun.  :-)  Also if you have any questions please feel free to message me any time!

 

One last thing - since you are new to melee - feel free to take a look at my post here - I have a lot of melee builds Scrapper,Stalker,Brute,Tanker of varying Primary and Secondaries that are all really durable and fun to play.

 

Edited by Infinitum
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Posted (edited)
  On 6/1/2022 at 1:07 PM, Golden Azrael said:

A sound build, there.

 

Shield and Dark Melee.

 

There's a thought.

 

Azrael.

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I know right?  I cant believe i never thought of that.  I made my character last night. lol. ZPE is its name Zero Pont Energy

 

Credit goes to @jackdaw1234 pointing me to this awesome synergy.

Edited by Infinitum

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