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Energy/Elec - Need some help to fine-tune


TungstenShark

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I have never played Electric Armor and wanted to give it a whirl. Since it is a resist set I chose a Brute to try it on and decided to pair it with Energy Melee because why not? Now I need some help to tweak, edit and fine-tune the build. 

 

Questions/issues:

 

  • Currently I am short of the softcap for S/L defense. I would have loved to be able to softcap Melee and Ranged defense, but did not find the puzzle pieces to address Ranged (though happy to hear ideas!) so the fall-back was to try and softcap S/L. Any help in this area is greatly appreciated!
  • Finding any further resists (while hitting the def numbers) would be a bonus. The resists are pretty good overall, but room to improve.
  • Slots got tight towards the end and I ended up not slotting Power Sink past the auto-slot. I am not sure if this is a mistake, so any experienced feedback is most welcome! If it is only single-slotted, another argument is drop it completely I guess and maybe add a LotG mule  instead (Evasive Maneuvers).

 

All feedback is welcome!

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Barrage -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(34), ImpArm-ResPsi(36)
Level 2: Lightning Field -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Rchg/KDProc(23)
Level 4: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(37)
Level 6: Build Up -- GssSynFr--Build%(A)
Level 8: Whirling Hands -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Rech/Fury%(9), Obl-Dmg(11), Obl-Dmg/Rchg(11), Obl-%Dam(13)
Level 10: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(40), ImpArm-ResPsi(40)
Level 12: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(46)
Level 14: Boxing -- Empty(A)
Level 16: Grounded -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(40)
Level 18: Total Focus -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(21), SprUnrFur-Rchg/+Regen/+End(23)
Level 20: Lightning Reflexes -- Flight-I(A)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(42), LucoftheG-EndRdx/Rchg(42), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def(43)
Level 26: Power Crash -- SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Dmg/EndRdx/Rchg(27), SprBrtFur-Acc/Dmg/EndRdx/Rchg(27), Obl-Dmg(29), Obl-Dmg/Rchg(29), Obl-%Dam(31)
Level 28: Energize -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(48), DctWnd-Heal/Rchg(48), DctWnd-Heal/EndRdx/Rchg(50), DctWnd-Heal(50), DctWnd-Rchg(50)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Energy Transfer -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(34), Hct-Dam%(34)
Level 35: Power Sink -- PrfShf-End%(A)
Level 38: Superior Conditioning -- PrfShf-End%(A)
Level 41: Physical Perfection -- PrfShf-End%(A), Prv-Absorb%(46), NmnCnv-Regen/Rcvry+(48)
Level 44: Focused Accuracy -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit/EndRdx(46)
Level 47: Hover -- LucoftheG-Def/Rchg+(A)
Level 49: Fly -- WntGif-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7)
Level 1: Energy Focus
Level 49: Afterburner
------------

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Take a look at this build.  It is rad/elec, but you should be able to duplicate the rad set bonuses to energy.

Shadowstryke - Brute (Radiation Melee - Electric Armor).mxd

 

One note - I am not near a computer so i cant see my build or your build right now, but if i remember correctly mine soft caps melee defense and hits the s/l res cap.

 

Getting ranged also i believe would be too great of a sacrifice, but honestly that build served me well for a long time.  It was my first decked out build on homecoming - could survive both extreme fire farms and s/l farms with ease as well.

 

The only time i had to be careful was against toxic and sometimes negative.  I kept melee core on hand for those situations - but usually ran assault radial for most content.

 

And remember i cant see the numbers at the moment - if your build is better disregard my build.  lol

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16 minutes ago, TungstenShark said:

Thanks @Infinitum! You are correct - the build you attached caps Melee defense and S/L resist. I will see what I can extrapolate from your build.

I am officially on vacation at 5pm today for a few days but i will see if i can sneak some time to help you build this also.

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On 6/9/2022 at 1:48 PM, TungstenShark said:

Thanks @Infinitum! You are correct - the build you attached caps Melee defense and S/L resist. I will see what I can extrapolate from your build.

 

Try this out.

 

Brute (Energy Melee - Electric Armor).mxd

 

234782368_BytheNumbers-Energy-Electric.png.f3c9298d10a45e32490d58da4380fcae.png

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Shadowstryke: Level 50 Science Brute
Primary Power Set: Energy Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Energy Punch -- SprBrtFur-Rech/Fury%(A), SprBrtFur-Acc/Dmg/Rchg(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg(46)
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(17), ImpArm-ResPsi(17)
Level 2: Lightning Field -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Rchg/KDProc(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37)
Level 4: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-EndRdx/Rchg(37), UnbGrd-Max HP%(42)
Level 6: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(21)
Level 8: Whirling Hands -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(9), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Rchg/+Regen/+End(36)
Level 10: Static Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-EndRdx/Rchg(13), UnbGrd-ResDam(39), ImpArm-ResPsi(46)
Level 12: Fly -- BlsoftheZ-ResKB(A)
Level 14: Build Up -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit/Rchg(15), GssSynFr--Build%(15), GssSynFr--ToHit(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Rchg/EndRdx(50)
Level 16: Grounded -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36)
Level 18: Total Focus -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(19), TchofDth-Dmg/Rchg(21), TchofDth-Acc/Dmg/EndRdx(25), TchofDth-Dmg/EndRdx/Rchg(31), TchofDth-Dam%(37)
Level 20: Lightning Reflexes -- Flight-I(A)
Level 22: Boxing -- Mk'Bit-Acc/Dmg(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Bone Smasher -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31)
Level 28: Energize -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(29), DctWnd-Heal/Rchg(29), DctWnd-Heal(48), DctWnd-Rchg(48), DctWnd-Heal/EndRdx/Rchg(48)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(43), UnbGrd-EndRdx/Rchg(43)
Level 32: Energy Transfer -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(33), TchofDth-Dmg/Rchg(33), TchofDth-Acc/Dmg/EndRdx(33), TchofDth-Dmg/EndRdx/Rchg(43), TchofDth-Dam%(46)
Level 35: Superior Conditioning -- PrfShf-End%(A)
Level 38: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(39), LucoftheG-EndRdx/Rchg(39), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def(42), LucoftheG-Def/Rchg+(45)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(45)
Level 47: Hover -- LucoftheG-Def/Rchg+(A)
Level 49: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(23), NmnCnv-Regen/Rcvry+(34), Prv-Absorb%(45)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23)
Level 50: Resilient Core Paragon 
Level 50: Void Radial Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Melee Core Embodiment 
Level 50: The Atlas Medallion 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 12: Afterburner 
Level 1: Energy Focus 
------------

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