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Dark/Time/Force build help please, returning player


RicoZaid

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Been gone a couple years, I forgot how fun this game is! 🙂

 

Love this Dark/Time build, so much CC fun! 

 

I do have the powers I'd like to have here (not in any particular order but would like to Exemplar) but can someone give me a build with enhancements please? 🙂 I guess cap range defense is what people want still?

 

Combat Jumping is only for immobilize protection

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

DR ESTRANGED: Level 50 Magic Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Temporal Manipulation
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Dark Blast -- Empty(A)
Level 1: Time Wall -- Empty(A)
Level 2: Gloom -- Empty(A)
Level 4: Time Stop -- Empty(A)
Level 6: Umbral Torrent -- Empty(A)
Level 8: Moonbeam -- Empty(A)
Level 10: Mystic Flight -- Empty(A)
Level 12: Chronos -- Empty(A)
Level 14: Aim -- Empty(A)
Level 16: Spirit Ward -- Empty(A)
Level 18: Abyssal Gaze -- Empty(A)
Level 20: Temporal Healing -- Empty(A)
Level 22: Rune of Protection -- Empty(A)
Level 24: Hasten -- Empty(A)
Level 26: Life Drain -- Empty(A)
Level 28: Future Pain -- Empty(A)
Level 30: Combat Jumping -- Empty(A)
Level 32: Blackstar -- Empty(A)
Level 35: Time Shift -- Acc-I(A), Acc-I(36), Dsrnt-I(36), Dsrnt-I(36), RechRdx-I(37), RechRdx-I(37)
Level 38: Time Lord -- ResDam-I(A)
Level 41: Personal Force Field -- Empty(A)
Level 44: Temp Invulnerability -- Empty(A)
Level 47: Tenebrous Tentacles -- Empty(A), Empty(48), Empty(48), Empty(48), Empty(50), Empty(50)
Level 49: Force of Nature -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- Empty(A)
Level 49: Quick Form 
------------

Edited by RicoZaid
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  • RicoZaid changed the title to Dark/Time/Force build help please, returning player
  • 2 months later

I'm a bit late to the party, but I just made one of these on Excelsior ("Entropia") & looking forward to blasting away with this theme build.

As I intend to almost exclusively solo, I can skip 2 or 3 powers from both pools, correct...?

I've gone with a tech time lord kinda build - just grabbed Fly at 4th (can't live without it!) & may take Stealth & Hasten soon after & Hover a bit later. 

Might take Leadership towards the end & your Epic Force Mastery looks the go too! Any other pool powers might be best saved for global CD IO slots for the likes of Luck of the Gambler, which seems to be the meta for most builds.

Edited by Nostromo21

Game over man, game over!

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No fighting pool means when you get hit (and you will) you get hit hard. Its very simple to hit 45+ ranged defence. Look on /ah at the ranged/melee/ranged aoe sets that will fit your powers. Now look at the 'junk' sets and by junk i mean the ones that pretty much only offer ranged when 6 slotted and give 0 recharge or other useful bonuses like slow resist and go for next to nothing, like less than 1 mill/piece because they drop like candy and don't get used in many endgame builds. Now toss them into mids, 6 slotting attacks and you'll see you ranged def jump. Example:

 

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Level 49 Magic Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Temporal Manipulation
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Force Mastery

Hero Profile:
------------
Level 1:    Dark Blast    
 (A) Thunderstrike - Accuracy/Damage
 (3) Thunderstrike - Damage/Endurance
 (3) Thunderstrike - Damage/Recharge
 (5) Thunderstrike - Accuracy/Damage/Recharge
 (5) Thunderstrike - Accuracy/Damage/Endurance
 (7) Thunderstrike - Damage/Endurance/Recharge


Level 1:    Time Wall    
 (A) Tempered Readiness - Accuracy/Endurance


Level 2:    Gloom    
 (A) Thunderstrike - Accuracy/Damage
 (7) Thunderstrike - Damage/Endurance
 (9) Thunderstrike - Damage/Recharge
 (9) Thunderstrike - Accuracy/Damage/Recharge
 (11) Thunderstrike - Accuracy/Damage/Endurance
 (11) Thunderstrike - Damage/Endurance/Recharge


Level 4:    Umbral Torrent    
 (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
 (13) Force Feedback - Chance for +Recharge
 (13) Positron's Blast - Accuracy/Damage/Endurance
 (15) Positron's Blast - Chance of Damage(Energy)
 (15) Bombardment - Chance for Fire Damage
 (17) Bombardment - Accuracy/Damage/Recharge


Level 6:    Aim    
 (A) Recharge Reduction IO


Level 8:    Moonbeam    
 (A) Executioner's Contract - Disorient Bonus
 (17) Executioner's Contract - Damage/Recharge
 (19) Executioner's Contract - Damage/Range
 (19) Executioner's Contract - Damage/Interrupt
 (21) Executioner's Contract - Damage/Endurance
 (21) Executioner's Contract - Accuracy/Damage


Level 10:    Chronos    
 (A) Recharge Reduction IO


Level 12:    Tenebrous Tentacles    
 (A) Artillery - Endurance/Recharge/Range
 (23) Artillery - Accuracy/Recharge/Range
 (23) Artillery - Accuracy/Damage/Recharge
 (25) Artillery - Damage/Recharge
 (25) Artillery - Damage/Endurance
 (27) Artillery - Accuracy/Damage


Level 14:    Mystic Flight    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
 (27) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 16:    Spirit Ward    
 (A) Preventive Medicine - Chance for +Absorb


Level 18:    Abyssal Gaze    
 (A) Thunderstrike - Accuracy/Damage
 (29) Thunderstrike - Damage/Endurance
 (29) Thunderstrike - Damage/Recharge
 (31) Thunderstrike - Accuracy/Damage/Recharge
 (31) Thunderstrike - Accuracy/Damage/Endurance
 (31) Thunderstrike - Damage/Endurance/Recharge


Level 20:    Temporal Healing    
 (A) Preemptive Optimization - EndMod/Endurance/Recharge
 (33) Preemptive Optimization - EndMod/Accuracy/Recharge
 (33) Preemptive Optimization - EndMod/Accuracy/Endurance
 (33) Preemptive Optimization - EndMod/Recharge
 (34) Preemptive Optimization - EndMod/Endurance
 (34) Preemptive Optimization - Accuracy/Recharge


Level 22:    Rune of Protection    
 (A) Unbreakable Guard - Resistance/Endurance
 (34) Unbreakable Guard - Resistance
 (36) Unbreakable Guard - +Max HP


Level 24:    Hasten    
 (A) Recharge Reduction IO
 (36) Recharge Reduction IO


Level 26:    Life Drain    
 (A) Thunderstrike - Accuracy/Damage
 (36) Thunderstrike - Damage/Endurance
 (37) Thunderstrike - Damage/Recharge
 (37) Thunderstrike - Accuracy/Damage/Recharge
 (37) Thunderstrike - Accuracy/Damage/Endurance
 (39) Thunderstrike - Damage/Endurance/Recharge


Level 28:    Future Pain    
 (A) Mako's Bite - Chance of Damage(Lethal)
 (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
 (39) Mako's Bite - Accuracy/Endurance/Recharge
 (40) Mako's Bite - Damage/Recharge
 (40) Mako's Bite - Damage/Endurance
 (40) Mako's Bite - Accuracy/Damage


Level 30:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (42) Kismet - Accuracy +6%
 (42) Reactive Defenses - Scaling Resist Damage
 (42) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 32:    Blackstar    
 (A) Scirocco's Dervish - Chance of Damage(Lethal)
 (43) Scirocco's Dervish - Damage/Recharge
 (43) Obliteration - Chance for Smashing Damage
 (43) Obliteration - Damage/Recharge
 (45) Obliteration - Accuracy/Damage/Recharge


Level 35:    Time Shift    
 (A) Cloud Senses - ToHit Debuff
 (45) Cloud Senses - Accuracy/ToHitDebuff
 (45) Cloud Senses - Accuracy/Recharge
 (46) Cloud Senses - ToHit Debuff/Endurance/Recharge
 (46) Cloud Senses - Accuracy/Endurance/Recharge
 (48) Cloud Senses - Chance for Negative Energy Damage


Level 38:    Time Lord    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (46) Steadfast Protection - Resistance/+Def 3%


Level 41:    Personal Force Field    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 44:    Temp Invulnerability    
 (A) Impervious Skin - Status Resistance/Regeneration


Level 47:    Time Stop    
 (A) Lockdown - Chance for +2 Mag Hold
 (47) Lockdown - Accuracy/Endurance/Recharge/Hold
 (47) Lockdown - Endurance/Recharge/Hold
 (47) Lockdown - Recharge/Hold
 (48) Lockdown - Accuracy/Recharge
 (48) Lockdown - Accuracy/Hold


Level 49:    Force of Nature    
 (A) Aegis - Psionic/Status Resistance


Level 1:    Brawl    
 (A) Empty


Level 1:    Defiance    
Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance


Level 1:    Hurdle    
 (A) Empty


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End


Level 49:    Quick Form    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

 

 

This is way more expensive, hits 40% ish smashing/lethal/energy defence and would need a t4 barier to stay at 45% but its dark blast so everyhtings doing - to hit anyway. I wouldn't recommend either build but its just to show the different ways you can build to hit different goals. It will all depend on your playstyle (do you like to hover blast at range or hop in and out of melee or just sit in melee. First build would be fairly safe in 90% of content, 2nd build would give you more flexibility. The problem is dark is pretty much purely for ranged play where /time is a great melee set for sitting up close and blapping.

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Level 49 Magic Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Temporal Manipulation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Dark Blast    
 (A) Superior Defiant Barrage - Accuracy/Damage/Endurance
 (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
 (3) Superior Defiant Barrage - Damage/RechargeTime
 (5) Superior Defiant Barrage - Accuracy/Damage
 (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
 (7) Superior Defiant Barrage - RechargeTime/+Status


Level 1:    Time Wall    
 (A) Tempered Readiness - Accuracy/Endurance


Level 2:    Umbral Torrent    
 (A) Force Feedback - Chance for +Recharge
 (7) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
 (9) Superior Frozen Blast - Accuracy/Damage
 (9) Superior Frozen Blast - Damage/Endurance
 (11) Superior Frozen Blast - Accuracy/Damage/Endurance
 (11) Positron's Blast - Chance of Damage(Energy)


Level 4:    Gloom    
 (A) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
 (13) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
 (13) Superior Blaster's Wrath - Accuracy/Damage
 (15) Superior Blaster's Wrath - Damage/Recharge
 (15) Superior Blaster's Wrath - Accuracy/Damage/Recharge
 (17) Superior Blaster's Wrath - Accuracy/Damage/Endurance


Level 6:    Aim    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (17) Rectified Reticle - To Hit Buff/Recharge
 (48) Rectified Reticle - To Hit Buff


Level 8:    Moonbeam    
 (A) Sting of the Manticore - Chance of Damage(Toxic)
 (19) Sting of the Manticore - Damage/Endurance/Recharge
 (19) Sting of the Manticore - Accuracy/Damage
 (21) Sting of the Manticore - Damage/Endurance
 (21) Sting of the Manticore - Accuracy/Interrupt/Range
 (23) Gladiator's Javelin - Chance of Damage(Toxic)


Level 10:    Time Stop    
 (A) Superior Entomb - Accuracy/Hold
 (23) Superior Entomb - Recharge/Chance for +Absorb
 (25) Superior Entomb - Accuracy/Hold/Endurance
 (25) Unbreakable Constraint - Chance for Smashing Damage


Level 12:    Tenebrous Tentacles    
 (A) Ragnarok - Damage
 (27) Ragnarok - Damage/Recharge
 (27) Ragnarok - Damage/Recharge/Accuracy
 (29) Ragnarok - Recharge/Accuracy
 (29) Ragnarok - Damage/Endurance


Level 14:    Chronos    
 (A) Rectified Reticle - To Hit Buff/Recharge
 (31) Rectified Reticle - To Hit Buff


Level 16:    Boxing    
 (A) Empty


Level 18:    Abyssal Gaze    
 (A) Apocalypse - Chance of Damage(Negative)
 (31) Apocalypse - Damage/Endurance
 (31) Apocalypse - Recharge/Accuracy
 (33) Apocalypse - Damage/Recharge/Accuracy
 (33) Apocalypse - Damage


Level 20:    Temporal Healing    
 (A) Preemptive Optimization - EndMod/Endurance/Recharge
 (33) Preemptive Optimization - EndMod/Accuracy/Recharge
 (34) Preemptive Optimization - EndMod/Accuracy/Endurance
 (34) Preemptive Optimization - EndMod/Recharge
 (34) Preemptive Optimization - EndMod/Endurance
 (36) Preemptive Optimization - Accuracy/Recharge


Level 22:    Tough    
 (A) Unbreakable Guard - Resistance
 (36) Unbreakable Guard - Resistance/Endurance
 (36) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (37) Unbreakable Guard - +Max HP


Level 24:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (37) Shield Wall - +Res (Teleportation), +5% Res (All)
 (37) Shield Wall - Defense
 (39) Shield Wall - Defense/Endurance
 (39) Shield Wall - Defense/Endurance/Recharge


Level 26:    Life Drain    
 (A) Superior Winter's Bite - Accuracy/Damage
 (39) Superior Winter's Bite - Damage/RechargeTime
 (40) Superior Winter's Bite - Accuracy/Damage/Endurance
 (40) Superior Winter's Bite - Accuracy/Damage/Recharge
 (40) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
 (42) Touch of the Nictus - Chance for Negative Energy Damage


Level 28:    Hasten    
 (A) Recharge Reduction IO
 (42) Recharge Reduction IO


Level 30:    Future Pain    
 (A) Superior Blistering Cold - Accuracy/Damage
 (42) Superior Blistering Cold - Damage/Endurance
 (43) Superior Blistering Cold - Accuracy/Damage/Endurance
 (43) Superior Blistering Cold - Accuracy/Damage/Recharge
 (43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime


Level 32:    Blackstar    
 (A) Armageddon - Chance for Fire Damage
 (45) Armageddon - Damage/Endurance
 (45) Armageddon - Recharge/Accuracy
 (45) Armageddon - Damage/Recharge/Accuracy
 (46) Armageddon - Damage


Level 35:    Mystic Flight    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 38:    Time Lord    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (46) Steadfast Protection - Resistance/+Def 3%


Level 41:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (46) Shield Wall - Defense/Endurance/Recharge
 (47) Shield Wall - Defense/Endurance
 (47) Shield Wall - Defense
 (47) Shield Wall - Defense/Recharge


Level 44:    Spirit Ward    
 (A) Preventive Medicine - Chance for +Absorb


Level 47:    Rune of Protection    
 (A) Aegis - Psionic/Status Resistance


Level 49:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (49) Kismet - Accuracy +6%
 (49) Reactive Defenses - Scaling Resist Damage


Level 1:    Brawl    
 (A) Empty


Level 1:    Defiance    
Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance


Level 1:    Hurdle    
 (A) Empty


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End


Level 49:    Quick Form    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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