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Posted (edited)

Been gone a couple years, I forgot how fun this game is! 🙂

 

Love this Dark/Time build, so much CC fun! 

 

I do have the powers I'd like to have here (not in any particular order but would like to Exemplar) but can someone give me a build with enhancements please? 🙂 I guess cap range defense is what people want still?

 

Combat Jumping is only for immobilize protection

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

DR ESTRANGED: Level 50 Magic Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Temporal Manipulation
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Dark Blast -- Empty(A)
Level 1: Time Wall -- Empty(A)
Level 2: Gloom -- Empty(A)
Level 4: Time Stop -- Empty(A)
Level 6: Umbral Torrent -- Empty(A)
Level 8: Moonbeam -- Empty(A)
Level 10: Mystic Flight -- Empty(A)
Level 12: Chronos -- Empty(A)
Level 14: Aim -- Empty(A)
Level 16: Spirit Ward -- Empty(A)
Level 18: Abyssal Gaze -- Empty(A)
Level 20: Temporal Healing -- Empty(A)
Level 22: Rune of Protection -- Empty(A)
Level 24: Hasten -- Empty(A)
Level 26: Life Drain -- Empty(A)
Level 28: Future Pain -- Empty(A)
Level 30: Combat Jumping -- Empty(A)
Level 32: Blackstar -- Empty(A)
Level 35: Time Shift -- Acc-I(A), Acc-I(36), Dsrnt-I(36), Dsrnt-I(36), RechRdx-I(37), RechRdx-I(37)
Level 38: Time Lord -- ResDam-I(A)
Level 41: Personal Force Field -- Empty(A)
Level 44: Temp Invulnerability -- Empty(A)
Level 47: Tenebrous Tentacles -- Empty(A), Empty(48), Empty(48), Empty(48), Empty(50), Empty(50)
Level 49: Force of Nature -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- Empty(A)
Level 49: Quick Form 
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Edited by RicoZaid
  • RicoZaid changed the title to Dark/Time/Force build help please, returning player
  • 2 months later
Posted (edited)

I'm a bit late to the party, but I just made one of these on Excelsior ("Entropia") & looking forward to blasting away with this theme build.

As I intend to almost exclusively solo, I can skip 2 or 3 powers from both pools, correct...?

I've gone with a tech time lord kinda build - just grabbed Fly at 4th (can't live without it!) & may take Stealth & Hasten soon after & Hover a bit later. 

Might take Leadership towards the end & your Epic Force Mastery looks the go too! Any other pool powers might be best saved for global CD IO slots for the likes of Luck of the Gambler, which seems to be the meta for most builds.

Edited by Nostromo21

Game over man, game over!

Posted

No fighting pool means when you get hit (and you will) you get hit hard. Its very simple to hit 45+ ranged defence. Look on /ah at the ranged/melee/ranged aoe sets that will fit your powers. Now look at the 'junk' sets and by junk i mean the ones that pretty much only offer ranged when 6 slotted and give 0 recharge or other useful bonuses like slow resist and go for next to nothing, like less than 1 mill/piece because they drop like candy and don't get used in many endgame builds. Now toss them into mids, 6 slotting attacks and you'll see you ranged def jump. Example:

 

 

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This is way more expensive, hits 40% ish smashing/lethal/energy defence and would need a t4 barier to stay at 45% but its dark blast so everyhtings doing - to hit anyway. I wouldn't recommend either build but its just to show the different ways you can build to hit different goals. It will all depend on your playstyle (do you like to hover blast at range or hop in and out of melee or just sit in melee. First build would be fairly safe in 90% of content, 2nd build would give you more flexibility. The problem is dark is pretty much purely for ranged play where /time is a great melee set for sitting up close and blapping.

 

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