Jump to content

RicoZaid

Members
  • Content Count

    20
  • Joined

  • Last visited

Community Reputation

0 Neutral
  1. Anyone have a build they like? I just go to 50 and there are so many options. I did like Combat Jumping/Super Jump, Acrobatics. Aid Other, Aid Self, Haste, Personal Forcefield, Temp Invulnerability, Force of Nature Here's my poor guess at a build: 40 ranged defense: 75 S/L Resists Resists: 75,11,7,17,22, Defense 8/26/31/8/40/28 Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! PISTOL MA: Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Fighting Power Pool: Leaping Power Pool: Medicine Power Pool: Speed Ancillary Pool: Force Mastery Hero Profile: Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Ki Push -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36), Mk'Bit-Dam%(36) Level 2: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(43) Level 4: Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(11) Level 6: Swap Ammo Level 8: Bullet Rain -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(15), Ann-Acc/Dmg/Rchg(15), Ann-Acc/Dmg/EndRdx(23), Ann-ResDeb%(31), Ann-Acc/Dmg/EndRdx/Rchg(34) Level 10: Burst of Speed -- FuroftheG-ResDeb%(A) Level 12: Reach for the Limit Level 14: Super Jump -- Jump-I(A) Level 16: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(17), Ags-EndRdx/Rchg(17), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam(25), StdPrt-ResDam/Def+(31) Level 18: Executioner's Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(21), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21), SprBlsWrt-Rchg/Dmg%(23) Level 20: Reaction Time -- EndMod-I(A) Level 22: Combat Jumping -- ShlWal-ResDam/Re TP(A) Level 24: Acrobatics -- EndRdx-I(A) Level 26: Piercing Rounds -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/Rchg(29), SprFrzBls-Dmg/EndRdx/Acc/Rchg(29), SprFrzBls-Rchg/ImmobProc(31) Level 28: Inner Will -- RechRdx-I(A), RechRdx-I(46) Level 30: Injection -- Acc-I(A) Level 32: Aid Self -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(34) Level 35: Personal Force Field -- DefBuff-I(A) Level 38: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40) Level 41: Temp Invulnerability -- GldArm-ResDam(A), GldArm-Res/Rech/End(42), GldArm-End/Res(42), GldArm-3defTpProc(42), GldArm-RechEnd(43), GldArm-RechRes(43) Level 44: Force of Nature -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(45), Ags-EndRdx/Rchg(45), Ags-ResDam/EndRdx/Rchg(45), Ags-ResDam(46), Ags-Psi/Status(46) Level 47: Hail of Bullets -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(48), SprDfnBrr-Acc/Dmg/Rchg(48), SprDfnBrr-Acc/Dmg/EndRdx(48), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(50), SprDfnBrr-Rchg/+Status Protect(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- EndMod-I(A) Level 1: Swift -- Run-I(A) Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 50: Agility Radial Paragon ------------ Thanks!
  2. I made a level 50 Rad/Fire/Mu and it is amazing even though I am currently missing 4 expensive IO sets. I did one minor change, I replaced Vengeance with Mu Lighting and put a Decimation chance for build-up in the slot. 🙂
  3. Oh this is a good idea!
  4. If you have the extra power slot, Unstoppable is not awful...you can use it when your endurance is drained or keeps getting drained. adding and extra +6% Psionic Resist IO your teammate who's buffing shields or healing died and you need to cap your resistances. nearing the end of an AV fight. you don't have influence for IO sets exemplaring
  5. I like SS/Fire/Pyre since the rotation is simple, 1) Foot-Stomp (big damage mitigation too), 2) Fireball 3) Burn. That's it. Sometimes you heal, sometimes you use Consume for endurance. I'm not sold on the Mu Mastery AoE immobilize for extra damage since I want the mobs always moving towards me (and I don't need another AoE in my rotation) but I haven't tried it yet! 🙂 I'm certain your build DPS is better though.
  6. This is a super awesome guide. Question is, in your opinion what is the easiest one to play? I noticed Radiation/Fire has a cone. I would love to see a Super Strength/Fire/Pyre build. Foot Stomp is just super fun 🙂 even though Rage crash is bad.
  7. Love my SJ / Inv. My main after 67 alts.
  8. How would you build the toughest Sentinel? What power sets and epic would you start with and what IOs and Incarnate Alpha would you take?
  9. Updated and placed in the awesome Invuln Armor thread 😄 This in inexpensive and isn't a top end-build as I have some theme/fun powers. It only has 3 expensive IOs that I'll use merits to get (Steadfast Protection - Resistance/+Def 3%, Shield Wall - +Res (Teleportation), +5% Res (All), Gladiator's Armor - TP Protection +3% Def (All)) Rib Cracker and Crushing Uppercut will slowly get the tanker purple sets Stats without incarnates/accolades etc: S/L res 90 (def 45) F/C res 53 (def 26) Engy res 44 (def 28) Tox res 54 Psi res 52 (def 8.5) Melee def 24 60%ish accuracy on attacks designed for exemplar mu powers for fun Unstoppable if end drained Hover 2 slot for maneuvers, taunting upwards and situational awareness Afterburner adds 15% defense when in travel
  10. Thank you for this amazing post. I've been messing with this build for hours, can I get some feedback? Only a few expensive IOs in it. build download link S/L res 90 (def 45) F/C res 53 (def 26) Engy res 44 (def 28) Tox res 54 Psi res 52 (def 8.5) Melee def 24 60%ish accuracy on attacks designed for exemplar mu powers for fun Unstoppable if end drained Hover 2 slot for maneuvers, taunting upwards and situational awareness Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! STATESGUARD: Level 50 Science Tanker Primary Power Set: Invulnerability Secondary Power Set: Street Justice Power Pool: Flight Power Pool: Speed Ancillary Pool: Mu Mastery Hero Profile: Level 1: Temp Invulnerability (A) Reactive Armor - Resistance/Endurance (3) Reactive Armor - Resistance/Recharge (3) Reactive Armor - Endurance/Recharge (5) Reactive Armor - Resistance/Endurance/Recharge (43) Steadfast Protection - Resistance/+Def 3% (50) Impervium Armor - Psionic Resistance Level 1: Initial Strike (A) Kinetic Combat - Accuracy/Damage (29) Kinetic Combat - Damage/Endurance (34) Kinetic Combat - Damage/Recharge (37) Accuracy IO (43) Kinetic Combat - Damage/Endurance/Recharge Level 2: Dull Pain (A) Doctored Wounds - Heal (7) Doctored Wounds - Recharge (7) Doctored Wounds - Heal/Recharge (9) Doctored Wounds - Heal/Endurance (27) Doctored Wounds - Heal/Endurance/Recharge (29) Doctored Wounds - Endurance/Recharge Level 4: Heavy Blow (A) Kinetic Combat - Accuracy/Damage (5) Kinetic Combat - Damage/Recharge (21) Kinetic Combat - Damage/Endurance/Recharge (37) Accuracy IO (43) Kinetic Combat - Damage/Endurance Level 6: Resist Elements (A) Reactive Armor - Resistance/Endurance (25) Reactive Armor - Endurance/Recharge (33) Reactive Armor - Resistance/Endurance/Recharge (42) Reactive Armor - Resistance (48) Impervium Armor - Psionic Resistance Level 8: Unyielding (A) Unbreakable Guard - Resistance (9) Unbreakable Guard - Resistance/Endurance (17) Unbreakable Guard - Endurance/RechargeTime (34) Unbreakable Guard - RechargeTime/Resistance (34) Unbreakable Guard - Resistance/Endurance/RechargeTime (48) Unbreakable Guard - +Max HP Level 10: Taunt (A) Mocking Beratement - Taunt (11) Mocking Beratement - Taunt/Recharge (11) Mocking Beratement - Taunt/Recharge/Range (13) Mocking Beratement - Accuracy/Recharge (13) Mocking Beratement - Taunt/Range (15) Mocking Beratement - Recharge Level 12: Resist Physical Damage (A) Reactive Armor - Resistance/Endurance (15) Reactive Armor - Resistance/Recharge (17) Reactive Armor - Resistance (25) Reactive Armor - Resistance/Endurance/Recharge (27) Impervium Armor - Psionic Resistance (50) Aegis - Psionic/Status Resistance Level 14: Sweeping Cross (A) Multi-Strike - Accuracy/Damage (19) Multi-Strike - Damage/Endurance (23) Multi-Strike - Accuracy/Endurance (23) Multi-Strike - Accuracy/Damage/Endurance Level 16: Resist Energies (A) Reactive Armor - Resistance/Endurance (40) Reactive Armor - Endurance/Recharge (42) Reactive Armor - Resistance/Recharge (45) Reactive Armor - Resistance (46) Impervium Armor - Psionic Resistance Level 18: Invincibility (A) Defense Buff IO (19) Shield Wall - +Res (Teleportation), +5% Res (All) (46) Defense Buff IO Level 20: Rib Cracker (A) Crushing Impact - Accuracy/Damage (21) Crushing Impact - Damage/Endurance (31) Crushing Impact - Damage/Recharge (31) Crushing Impact - Accuracy/Damage/Recharge (40) Crushing Impact - Accuracy/Damage/Endurance (40) Crushing Impact - Damage/Endurance/Recharge Level 22: Fly (A) Flight Speed IO Level 24: Combat Readiness (A) Recharge Reduction IO Level 26: Tough Hide (A) Defense Buff IO (33) Reactive Defenses - Scaling Resist Damage Level 28: Spinning Strike (A) Positron's Blast - Accuracy/Damage (31) Positron's Blast - Damage/Endurance (33) Positron's Blast - Damage/Recharge (37) Positron's Blast - Damage/Range (42) Positron's Blast - Chance of Damage(Energy) (46) Positron's Blast - Accuracy/Damage/Endurance Level 30: Hover (A) Flight Speed IO (50) Flight Speed IO Level 32: Unstoppable (A) Gladiator's Armor - TP Protection +3% Def (All) Level 35: Shin Breaker (A) Kinetic Combat - Accuracy/Damage (36) Kinetic Combat - Damage/Endurance (36) Kinetic Combat - Damage/Recharge (36) Kinetic Combat - Damage/Endurance/Recharge (45) Accuracy IO Level 38: Crushing Uppercut (A) Touch of Death - Accuracy/Damage (39) Touch of Death - Damage/Endurance (39) Touch of Death - Damage/Recharge (39) Touch of Death - Accuracy/Damage/Endurance (45) Touch of Death - Damage/Endurance/Recharge (48) Touch of Death - Chance of Damage(Negative) Level 41: Afterburner (A) Flight Speed IO Level 44: Hasten (A) Recharge Reduction IO Level 47: Mu Lightning (A) Accuracy IO Level 49: Ball Lightning (A) Accuracy IO Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash
  11. *edit* That was a terrible build!
×
×
  • Create New...