Voltak Posted July 26, 2022 Share Posted July 26, 2022 So I wanted to take on two of the most dangerous enemies in the game, at max diffculty settings, no P2W, no inspirations. Could they kill me and could I kill them? How much could my endurance drain help me to survive ? Can I keep my pet alive ? I have my build posted in another thread. 2 Link to comment Share on other sites More sharing options...
roleki Posted July 26, 2022 Share Posted July 26, 2022 Any chance you could link to the thread with the build here? Tried an activity search, but no dice. Or more specifically, how do you have Energizing Circuit slotted, and, do you run it slotted like that all the time? 1 Anything you can have, we have it. Even got a devil in the attic. Link to comment Share on other sites More sharing options...
Voltak Posted July 26, 2022 Author Share Posted July 26, 2022 1 hour ago, roleki said: Any chance you could link to the thread with the build here? Tried an activity search, but no dice. Or more specifically, how do you have Energizing Circuit slotted, and, do you run it slotted like that all the time? Sure thing Here This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Guardian Sinaptico: Level 50 Magic DefenderPrimary Power Set: Electrical AffinitySecondary Power Set: Electrical BlastPower Pool: FlightPower Pool: SpeedPower Pool: LeadershipPower Pool: FightingAncillary Pool: Mace Mastery Hero Profile:Level 1: Rejuvenating Circuit -- Prv-Heal/Rchg(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal(5), Prv-Absorb%(5), Prv-Heal/Rchg/EndRdx(7)Level 1: Charged Bolts -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(9), SprDfnBst-Acc/Dmg/EndRdx(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(11), SprDfnBst-Rchg/Heal%(11)Level 2: Lightning Bolt -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(13), SprVglAss-Dmg/EndRdx/Rchg(13), SprVglAss-Acc/Dmg/EndRdx(15), SprVglAss-Rchg/+Absorb(15), SprVglAss-Acc/Dmg/EndRdx/Rchg(17)Level 4: Galvanic Sentinel -- SynSck-Dam/Rech(A), SynSck-EndMod(42), SynSck-EndMod/Rech(43), SynSck-Dam/Acc/End(43), SynSck-Dam/Rech/Acc(46)Level 6: Energizing Circuit -- SynSck-Dam/Rech(A), SynSck-EndMod/Rech(17), SynSck-Dam/Rech/Acc(19), SynSck-Dam/Acc/End(19), SynSck-EndMod(21), SynSck-EndMod/+RunSpeed(50)Level 8: Faraday Cage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(21), RctArm-ResDam/Rchg(23), RctArm-ResDam/EndRdx/Rchg(23), RctArm-ResDam(25), RctArm-EndRdx(25)Level 10: Ball Lightning -- Artl-Acc/Dam(A), Artl-End/Rech/Rng(31), Artl-Dam/End(31), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(33)Level 12: Empowering Circuit -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(29), GssSynFr--Build%(29), GssSynFr--ToHit/EndRdx(31)Level 14: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36), Rct-ResDam%(36)Level 16: Shock -- Acc-I(A)Level 18: Fly -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A)Level 20: Zapp -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(37), SprWntBit-Acc/Dmg/Rchg(39)Level 22: Hasten -- RechRdx-I(A)Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def/EndRdx/Rchg(36)Level 26: Insulating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(40)Level 28: Boxing -- Acc-I(A)Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(37), RctArm-EndRdx(42), RctArm-ResDam/EndRdx/Rchg(42)Level 32: Amp Up -- RechRdx-I(A)Level 35: Voltaic Sentinel -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-Dmg/EndRdx(45)Level 38: Thunderous Blast -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(43), Bmbdmt-Dam/Rech(46), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Acc/Dam/Rech/End(48), Bmbdmt-+FireDmg(48)Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50)Level 44: Scorpion Shield -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg+(48)Level 47: Defibrillate -- RechRdx-I(A)Level 49: Aim -- HO:Membr(A)Level 1: Vigilance Level 1: Brawl -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Stamina -- PrfShf-End%(A)Level 49: Quick Form Level 50: Agility Core Paragon Level 50: Clarion Radial Epiphany Level 50: Support Core Embodiment ------------ Link to comment Share on other sites More sharing options...
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