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Electric Affinity Defender vs Maltas and Carnies combined, no inspirations, max difficulty, no temps


Voltak

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So I wanted to take on two of the most dangerous enemies in the game, at max diffculty settings, no P2W, no inspirations.

Could they kill me and could I kill them?

How much could my endurance drain help me to survive ?

Can I keep my pet alive ?
I have my build posted in another thread. 

 

 

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Any chance you could link to the thread with the build here?  Tried an activity search, but no dice.  Or more specifically, how do you have Energizing Circuit slotted, and, do you run it slotted like that all the time?

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He doesn't HAVE an ass.  That's one of the things we're transplanting!

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1 hour ago, roleki said:

Any chance you could link to the thread with the build here?  Tried an activity search, but no dice.  Or more specifically, how do you have Energizing Circuit slotted, and, do you run it slotted like that all the time?



Sure thing

Here 

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Guardian Sinaptico: Level 50 Magic Defender
Primary Power Set: Electrical Affinity
Secondary Power Set: Electrical Blast
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Rejuvenating Circuit -- Prv-Heal/Rchg(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal(5), Prv-Absorb%(5), Prv-Heal/Rchg/EndRdx(7)
Level 1: Charged Bolts -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(9), SprDfnBst-Acc/Dmg/EndRdx(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(11), SprDfnBst-Rchg/Heal%(11)
Level 2: Lightning Bolt -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(13), SprVglAss-Dmg/EndRdx/Rchg(13), SprVglAss-Acc/Dmg/EndRdx(15), SprVglAss-Rchg/+Absorb(15), SprVglAss-Acc/Dmg/EndRdx/Rchg(17)
Level 4: Galvanic Sentinel -- SynSck-Dam/Rech(A), SynSck-EndMod(42), SynSck-EndMod/Rech(43), SynSck-Dam/Acc/End(43), SynSck-Dam/Rech/Acc(46)
Level 6: Energizing Circuit -- SynSck-Dam/Rech(A), SynSck-EndMod/Rech(17), SynSck-Dam/Rech/Acc(19), SynSck-Dam/Acc/End(19), SynSck-EndMod(21), SynSck-EndMod/+RunSpeed(50)
Level 8: Faraday Cage -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(21), RctArm-ResDam/Rchg(23), RctArm-ResDam/EndRdx/Rchg(23), RctArm-ResDam(25), RctArm-EndRdx(25)
Level 10: Ball Lightning -- Artl-Acc/Dam(A), Artl-End/Rech/Rng(31), Artl-Dam/End(31), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(33)
Level 12: Empowering Circuit -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(29), GssSynFr--Build%(29), GssSynFr--ToHit/EndRdx(31)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36), Rct-ResDam%(36)
Level 16: Shock -- Acc-I(A)
Level 18: Fly -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A)
Level 20: Zapp -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(34), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(37), SprWntBit-Acc/Dmg/Rchg(39)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def/EndRdx/Rchg(36)
Level 26: Insulating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(40)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(37), RctArm-EndRdx(42), RctArm-ResDam/EndRdx/Rchg(42)
Level 32: Amp Up -- RechRdx-I(A)
Level 35: Voltaic Sentinel -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-Dmg/EndRdx(45)
Level 38: Thunderous Blast -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(43), Bmbdmt-Dam/Rech(46), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Acc/Dam/Rech/End(48), Bmbdmt-+FireDmg(48)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50)
Level 44: Scorpion Shield -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg+(48)
Level 47: Defibrillate -- RechRdx-I(A)
Level 49: Aim -- HO:Membr(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
Level 50: Agility Core Paragon 
Level 50: Clarion Radial Epiphany 
Level 50: Support Core Embodiment 
------------

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