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Dark/Rad thirst quencher ideas.


Apocohotep

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Good morning! I have been playing around with this in the builder and have leveled him to 22, I can see that he will have endurance issues pretty much all its life just on power choices alone. It's still a super fun concept and playstyle and I was wondering if I could get some help from the experts with my slotting and IO choices to make it more blue bar friendly? 

 

Thanks kindly in advance!

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Radiation Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (3) Superior Might of the Tanker - Damage/Recharge
  • (3) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (5) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (5) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 1: Contaminated Strike

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (7) Superior Gauntleted Fist - Damage/RechargeTime
  • (9) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (9) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (11) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 2: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (15) Unbreakable Guard - Resistance/Endurance
  • (17) Unbreakable Guard - RechargeTime/Resistance
  • (17) Unbreakable Guard - +Max HP
  • (19) Steadfast Protection - Resistance/+Def 3%
  • (19) Gladiator's Armor - TP Protection +3% Def (All)

Level 4: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 6: Murky Cloud

  • (A) Unbreakable Guard - Resistance
  • (21) Unbreakable Guard - Resistance/Endurance
  • (21) Unbreakable Guard - RechargeTime/Resistance
  • (23) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 8: Obsidian Shield

  • (A) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (25) Unbreakable Guard - RechargeTime/Resistance
  • (25) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 10: Radioactive Smash

  • (A) Mako's Bite - Accuracy/Damage
  • (27) Mako's Bite - Damage/Endurance
  • (27) Mako's Bite - Damage/Recharge
  • (29) Mako's Bite - Accuracy/Endurance/Recharge
  • (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (46) Mako's Bite - Chance of Damage(Lethal)

Level 12: Dark Regeneration

  • (A) Touch of the Nictus - Healing/Absorb
  • (31) Touch of the Nictus - Healing/Absorb/Recharge
  • (31) Theft of Essence - Chance for +Endurance
  • (31) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
  • (33) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (33) Touch of the Nictus - Chance for Negative Energy Damage

Level 14: Cloak of Darkness

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Luck of the Gambler - Defense
  • (34) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (34) Reactive Defenses - Scaling Resist Damage

Level 16: Radiation Siphon

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (34) Superior Blistering Cold - Damage/Endurance
  • (36) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (36) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (36) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (37) Superior Blistering Cold - Recharge/Chance for Hold

Level 18: Cloak of Fear

  • (A) Nightmare - Accuracy/Endurance
  • (37) Nightmare - Accuracy/Fear/Recharge
  • (37) Nightmare - Accuracy/Fear

Level 20: Fusion

  • (A) Empty

Level 22: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 24: Tough

  • (A) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - RechargeTime/Resistance
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 26: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Luck of the Gambler - Defense

Level 28: Irradiated Ground

  • (A) Fury of the Gladiator - Accuracy/Damage
  • (40) Eradication - Chance for Energy Damage
  • (40) Fury of the Gladiator - Chance for Res Debuff
  • (42) Touch of Lady Grey - Chance for Negative Damage
  • (42) Achilles' Heel - Chance for Res Debuff
  • (42) Fury of the Gladiator - Accuracy/Damage/End/Rech

Level 30: Oppressive Gloom

  • (A) Triumphant Insult - Chance to Disorient
  • (50) Triumphant Insult - Threat/Placate/Recharge
  • (50) Triumphant Insult - Threat/Placate

Level 32: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 35: Evasive Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Kismet - Accuracy +6%

Level 38: Atom Smasher

  • (A) Superior Avalanche - Recharge/Chance for Knockdown
  • (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (45) Superior Avalanche - Accuracy/Damage/Recharge
  • (45) Superior Avalanche - Accuracy/Damage/Endurance
  • (45) Superior Avalanche - Damage/Endurance
  • (46) Superior Avalanche - Accuracy/Damage

Level 41: Hasten

  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 44: Focused Accuracy

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff

Level 47: Conserve Power

  • (A) Recharge Reduction IO

Level 49: Physical Perfection

  • (A) Preventive Medicine - Chance for +Absorb

Level 1: Gauntlet 


Level 1: Brawl
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31 minutes ago, Apocohotep said:

Good morning! I have been playing around with this in the builder and have leveled him to 22, I can see that he will have endurance issues pretty much all its life just on power choices alone. It's still a super fun concept and playstyle and I was wondering if I could get some help from the experts with my slotting and IO choices to make it more blue bar friendly? 

 

This configuration doesn't change much but at least allows you to not hemorrhage endurance even when not fighting when you have Focused Accuracy running and a bit more breathing room when it is not running:

 

Spoiler

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You didn't slot end reduction in at least 4 of your toggles.

  • I wouldn't slot SMoT in Death Shroud. I would move it to Radioactive Smash and 3-slot Scirocco's Dervish (Acc/Dam, Dam/End, Acc/Dam/End) in Death Shroud.
  • Cloak of Darkness needs end reduction.
  • Drop Cloak of Fear. It has an accuracy penalty, a huge endurance cost and only affects minions. If you're going to keep it, it needs end reduction.
  • Not sure what you're trying to do with Oppressive Gloom, but it needs accuracy. I wouldn't both slotting for taunt, since you already have a taunt aura in Death Shroud.
  • Irradiated Ground needs end reduction.
  • Weave needs end reduction.
  • No Devastating Blow? I realize it has a long animation, but it's a heavy hitter.
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1 hour ago, Uun said:

You didn't slot end reduction in at least 4 of your toggles.

  • I wouldn't slot SMoT in Death Shroud. I would move it to Radioactive Smash and 3-slot Scirocco's Dervish (Acc/Dam, Dam/End, Acc/Dam/End) in Death Shroud.
  • Cloak of Darkness needs end reduction.
  • Drop Cloak of Fear. It has an accuracy penalty, a huge endurance cost and only affects minions. If you're going to keep it, it needs end reduction.
  • Not sure what you're trying to do with Oppressive Gloom, but it needs accuracy. I wouldn't both slotting for taunt, since you already have a taunt aura in Death Shroud.
  • Irradiated Ground needs end reduction.
  • Weave needs end reduction.
  • No Devastating Blow? I realize it has a long animation, but it's a heavy hitter.

Thanks so much, I've made some alterations and got rid of CoF. Still unsure about the slotting but it feels like it'll be a much smoother ride 🙂 Still can't get down with Dev Blow, but I might throw it in an alt spec when I'm better with my slot-fu. 

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Radiation Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud

  • (A) Scirocco's Dervish - Accuracy/Damage
  • (3) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (3) Scirocco's Dervish - Damage/Endurance
Level 1: Contaminated Strike
  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (7) Superior Gauntleted Fist - Damage/RechargeTime
  • (9) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (9) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (11) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Gauntleted Fist - RechargeTime/+Absorb
Level 2: Dark Embrace
  • (A) Unbreakable Guard - Resistance
  • (15) Unbreakable Guard - Resistance/Endurance
  • (17) Unbreakable Guard - RechargeTime/Resistance
  • (17) Unbreakable Guard - +Max HP
  • (19) Steadfast Protection - Resistance/+Def 3%
  • (19) Gladiator's Armor - TP Protection +3% Def (All)
Level 4: Hover
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 6: Murky Cloud
  • (A) Unbreakable Guard - Resistance
  • (21) Unbreakable Guard - Resistance/Endurance
  • (21) Unbreakable Guard - RechargeTime/Resistance
  • (23) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 8: Obsidian Shield
  • (A) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (25) Unbreakable Guard - RechargeTime/Resistance
  • (25) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 10: Radioactive Smash
  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (27) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (27) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (29) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (29) Superior Might of the Tanker - Damage/Recharge
  • (46) Superior Might of the Tanker - Accuracy/Damage
Level 12: Dark Regeneration
  • (A) Preventive Medicine - Chance for +Absorb
  • (31) Preventive Medicine - Heal
  • (31) Theft of Essence - Chance for +Endurance
  • (31) Preventive Medicine - Heal/RechargeTime/Endurance
  • (33) Preventive Medicine - Heal/RechargeTime
  • (33) Preventive Medicine - Heal/Endurance
Level 14: Cloak of Darkness
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance
  • (34) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (34) Reactive Defenses - Scaling Resist Damage
Level 16: Radiation Siphon
  • (A) Superior Blistering Cold - Accuracy/Damage
  • (34) Superior Blistering Cold - Damage/Endurance
  • (36) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (36) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (36) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (37) Superior Blistering Cold - Recharge/Chance for Hold
Level 18: Kick
  • (A) Force Feedback - Chance for +Recharge
Level 20: Tough
  • (A) Unbreakable Guard - Resistance
  • (37) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (39) Unbreakable Guard - Endurance/RechargeTime
Level 22: Weave
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 24: Fusion
  • (A) Recharge Reduction IO
Level 26: Oppressive Gloom
  • (A) HamiO:Endoplasm Exposure
Level 28: Irradiated Ground
  • (A) Endurance Reduction IO
  • (40) Eradication - Chance for Energy Damage
  • (40) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (42) Touch of Lady Grey - Chance for Negative Damage
  • (42) Achilles' Heel - Chance for Res Debuff
  • (42) Fury of the Gladiator - Accuracy/Damage/End/Rech
Level 30: Fly
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 32: Evasive Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Kismet - Defense/Recharge
  • (50) Kismet - Accuracy +6%
  • (50) Kismet - Defense/Endurance
Level 35: Combat Jumping
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 38: Atom Smasher
  • (A) Superior Avalanche - Recharge/Chance for Knockdown
  • (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (45) Superior Avalanche - Accuracy/Damage/Recharge
  • (45) Superior Avalanche - Accuracy/Damage/Endurance
  • (45) Superior Avalanche - Damage/Endurance
  • (46) Superior Avalanche - Accuracy/Damage
Level 41: Hasten
  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 44: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 47: Conserve Power
  • (A) Recharge Reduction IO
Level 49: Physical Perfection
  • (A) Preventive Medicine - Heal
Level 1: Gauntlet 
Level 1: Brawl
  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 1: Swift

  • (A) Empty

Level 1: Hurdle

  • (A) Empty

Level 1: Health

  • (A) Panacea - +Hit Points/Endurance
  • (13) Numina's Convalesence - +Regeneration/+Recovery
  • (13) Miracle - +Recovery

Level 1: Stamina

  • (A) Performance Shifter - Chance for +End
  • (5) Performance Shifter - EndMod/Accuracy
  • (5) Performance Shifter - EndMod/Recharge
  • (7) Performance Shifter - EndMod/Accuracy/Recharge
  • (15) Performance Shifter - EndMod
  • (37) Performance Shifter - Accuracy/Recharge

Level 50: Agility Core Paragon 


Level 30: Afterburner 
------------

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Final version, super happy with this one 🙂 

 

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Radiation Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud

  • (A) Scirocco's Dervish - Accuracy/Damage
  • (3) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (3) Scirocco's Dervish - Damage/Endurance
Level 1: Contaminated Strike
  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (7) Superior Gauntleted Fist - Damage/RechargeTime
  • (9) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (9) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (11) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Gauntleted Fist - RechargeTime/+Absorb
Level 2: Dark Embrace
  • (A) Unbreakable Guard - Resistance
  • (5) Gladiator's Armor - TP Protection +3% Def (All)
  • (15) Unbreakable Guard - Resistance/Endurance
  • (17) Unbreakable Guard - RechargeTime/Resistance
  • (17) Unbreakable Guard - Endurance/RechargeTime
  • (19) Steadfast Protection - Resistance/+Def 3%
Level 4: Hover
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 6: Murky Cloud
  • (A) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - Endurance/RechargeTime
  • (19) Unbreakable Guard - +Max HP
  • (21) Unbreakable Guard - Resistance/Endurance
  • (21) Unbreakable Guard - RechargeTime/Resistance
  • (23) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 8: Obsidian Shield
  • (A) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (25) Unbreakable Guard - RechargeTime/Resistance
  • (25) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 10: Radioactive Smash
  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (27) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (27) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (29) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (29) Superior Might of the Tanker - Damage/Recharge
  • (34) Superior Might of the Tanker - Accuracy/Damage
Level 12: Dark Regeneration
  • (A) Preventive Medicine - Chance for +Absorb
  • (31) Preventive Medicine - Heal
  • (31) Theft of Essence - Chance for +Endurance
  • (31) Preventive Medicine - Heal/RechargeTime/Endurance
  • (33) Preventive Medicine - Heal/RechargeTime
  • (33) Preventive Medicine - Heal/Endurance
Level 14: Cloak of Darkness
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (15) Kismet - Accuracy +6%
  • (33) Shield Wall - Defense
  • (34) Shield Wall - Defense/Endurance
  • (37) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (43) Shield Wall - Defense/Endurance/Recharge
Level 16: Radiation Siphon
  • (A) Superior Blistering Cold - Accuracy/Damage
  • (34) Superior Blistering Cold - Damage/Endurance
  • (36) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (36) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (36) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (37) Superior Blistering Cold - Recharge/Chance for Hold
Level 18: Kick
  • (A) Force Feedback - Chance for +Recharge
Level 20: Tough
  • (A) Unbreakable Guard - Resistance
  • (37) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (39) Unbreakable Guard - Endurance/RechargeTime
Level 22: Weave
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Reactive Defenses - Defense
  • (40) Reactive Defenses - Defense/Endurance
  • (46) Reactive Defenses - Endurance/RechargeTime
  • (50) Reactive Defenses - Scaling Resist Damage
  • (50) Reactive Defenses - Defense/Endurance/RechargeTime
Level 24: Fusion
  • (A) Recharge Reduction IO
Level 26: Oppressive Gloom
  • (A) HamiO:Endoplasm Exposure
Level 28: Irradiated Ground
  • (A) Endurance Reduction IO
  • (40) Eradication - Chance for Energy Damage
  • (40) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (42) Touch of Lady Grey - Chance for Negative Damage
  • (42) Achilles' Heel - Chance for Res Debuff
  • (42) Fury of the Gladiator - Accuracy/Damage/End/Rech
Level 30: Fly
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 32: Evasive Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 35: Combat Jumping
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 38: Atom Smasher
  • (A) Superior Avalanche - Recharge/Chance for Knockdown
  • (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (45) Superior Avalanche - Accuracy/Damage/Recharge
  • (45) Superior Avalanche - Accuracy/Damage/Endurance
  • (45) Superior Avalanche - Damage/Endurance
  • (46) Superior Avalanche - Accuracy/Damage
Level 41: Hasten
  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 44: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 47: Conserve Power
  • (A) Recharge Reduction IO
Level 49: Physical Perfection
  • (A) Preventive Medicine - Heal
Level 1: Gauntlet 
Level 1: Brawl
  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 1: Swift

  • (A) Empty

Level 1: Hurdle

  • (A) Empty

Level 1: Health

  • (A) Panacea - +Hit Points/Endurance
  • (13) Numina's Convalesence - +Regeneration/+Recovery
  • (13) Miracle - +Recovery

Level 1: Stamina

  • (A) Performance Shifter - Chance for +End
  • (5) Performance Shifter - EndMod

Level 50: Agility Core Paragon 


Level 30: Afterburner 
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@Apocohotep, I'm currently leveling the same build and it's a bit rough on end at times but should be better after all the powers and sets are in place as I'm currently level 30. Here's the route I went with on my planned build with cardiac taken for the added resist and endurance

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Radiation Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(3), SprGntFis-Acc/Dmg/Rchg(3), SprGntFis-Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg/EndRdx/Rchg(5), SprGntFis-Rchg/+Absorb(7)
Level 1: Contaminated Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(7), TchofDth-Dmg/Rchg(9), TchofDth-Acc/Dmg/EndRdx(9), TchofDth-Dmg/EndRdx/Rchg(11), TchofDth-Dam%(11)
Level 2: Dark Embrace -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(15), StdPrt-ResKB(15), StdPrt-ResDam/Def+(17), Ags-ResDam(17), Ags-Psi/Status(19)
Level 4: Radioactive Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(23)
Level 6: Murky Cloud -- Ags-ResDam/EndRdx(A), Ags-ResDam(25), Ags-ResDam/EndRdx/Rchg(25)
Level 8: Obsidian Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(27), Ags-ResDam/EndRdx/Rchg(27), GldArm-3defTpProc(29)
Level 10: Dark Regeneration -- ThfofEss-+End%(A), SprAvl-Rchg/KDProc(29), SprAvl-Acc/Dmg(31), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(33)
Level 12: Super Jump -- BlsoftheZ-ResKB(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33)
Level 16: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), ShlWal-Def(34)
Level 18: Cloak of Fear -- SphIns-ToHitDeb(A), SphIns-%ToHit(34), SphIns-Acc/Rchg(34), SphIns-Acc/ToHitDeb(36), SphIns-ToHitDeb/EndRdx/Rchg(36)
Level 20: Fusion -- GssSynFr--Build%(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- UnbGrd-Max HP%(A)
Level 28: Irradiated Ground -- AchHee-ResDeb%(A), TchofLadG-%Dam(37), FuroftheG-ResDeb%(37), Arm-Dam%(37), Erd-%Dam(39), Obl-%Dam(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(39), Rct-Def(40)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40)
Level 35: Devastating Blow -- Hct-Dam%(A), Hct-Dmg(42), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(46)
Level 38: Atom Smasher -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(42), SprMghoft-Acc/Dmg/Rchg(42), SprMghoft-Dmg/EndRdx/Rchg(43), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(45)
Level 41: Focused Accuracy -- RctRtc-Pcptn(A), RctRtc-ToHit(43)
Level 44: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50)
Level 47: Physical Perfection -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(48), Mrc-Rcvry+(48), PrfShf-End%(50)
Level 49: Taunt -- PrfZng-Taunt/Rchg(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Prv-Absorb%(A), Prv-Heal(13)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 12: Double Jump 
Level 50: Cardiac Core Paragon 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
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