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Posted

I mentioned this idea in a thread or two, thought I'd pull it out for it's own consideration.

 

For zones like RWZ, The Hive, and The Abyss that are capped at 50 - whenever the zone cap is hit a procedure runs:

  • If no one in zone is AFK, nothing happens
  • For all players AFK in the zone for at least "x" number of minutes
    • Prompt the player with the longest AFK time to respond in 1 minute or get removed from the zone
    • If the player responds (and is now no longer AFK), run the procedure again.
    • If the player doesn't respond, tp them to {wherever}

 

This would help create space in those zones for players wanting to get into it to join an event. 

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Oklahoman, Okie, Vayne Glorious, Sooner Magic, Treehugging Wacko, Boy Band, etc

Farming Incarnate Salvage - 1 salvage roll every 15 minutes!  ||  Why NO TELLS to join your little MSR thing?

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Posted
2 minutes ago, biostem said:

The only issue I have with this proposal is that those running the raids tend to permit going AFK if you notify them and don't abuse it...

 

True. If "x" is 15 minutes, the new instruction league leaders would have to give is "don't be AFK for more than 15 minutes." Or, "x" could be 45 minutes, plenty of time to go AFK in the bowl for a full MSR. The values of "X" and {wherever} are negotiable, but the overall intent remains the same.

  • Thumbs Up 1

Oklahoman, Okie, Vayne Glorious, Sooner Magic, Treehugging Wacko, Boy Band, etc

Farming Incarnate Salvage - 1 salvage roll every 15 minutes!  ||  Why NO TELLS to join your little MSR thing?

Using DEMORECORD To Find Who Is Sabotaging Lambda Badge Runs  ||  https://www.twitch.tv/oklahomancoh

Excelsior Bases: The Sooner State (OK-8602), Atlas Records (ROCK-29730), Generic Heroes (G-16581), Sooner Nation (SOONER-8490)

Posted

AFAIK raids don't prevent you from auto-logging off if you're afk too long, so this idea doesn't actually change anything.

What this team needs is more Defenders

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