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Posted

Hi all!

 

So, this is literally my first melee character. I always play ranged haha. Also, I never browse the forums until I level to 50, and just pick powers that I think look or sound cool, or for which I have a concept.

 

I landed on staff/fiery, perhaps two duds. I'm still, nonetheless, having a good time with the character, perhaps due to the novelty of playing a scrapper.

 

Here is my proposed build and would love some feedback on it.

 

Some thoughts/background:

1) i was going to use knockdown procs in my cones to add some mitigation

2) I wanted negative resist a bit higher due to a desire to run some higher level ITFs

3) I wasn't sure if burn would really accept the critical hit proc, I've heard conflicting things

4) accuracy could use some help but not sure kismet matters that much

5) there is a big psi hole which I could perhaps close a bit by moving some slots to the resist powers and slotting some impervium/aegis 

6) I don't export builds often so apologies if formatting issues etc. 

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Staff Fighting
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Sorcery
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Mercurial Blow -- AchHee-ResDeb%(A), Hct-Dam%(11), Hct-Dmg/EndRdx(13), Hct-Acc/Rchg(15), Hct-Acc/Dmg/Rchg(15), Hct-Dmg/Rchg(27)
Level 1: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam(11)
Level 2: Guarded Spin -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), Krm-ResKB(5), SprAvl-Rchg/KDProc(5), Obl-%Dam(7), Obl-Acc/Dmg/EndRdx/Rchg(7)
Level 4: Blazing Aura -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Dmg/EndRdx/Rchg(37), SprScrStr-Acc/Dmg/Rchg(39), SprScrStr-Acc/Dmg(39), SprScrStr-Dmg/Rchg(39)
Level 6: Eye of the Storm -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Rchg(42), Obl-Dmg(42)
Level 8: Healing Flames -- Prv-Absorb%(A), Prv-Heal/Rchg(25)
Level 10: Staff Mastery 
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Kick -- Empty(A)
Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx(19), StdPrt-ResDam/Def+(19), StdPrt-ResKB(21)
Level 18: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam(23), GldArm-3defTpProc(25)
Level 20: Serpent's Reach -- FrcFdb-Rechg%(A), ExpStr-Dam%(42), FrcFdb-Dmg/EndRdx/KB(43), FrcFdb-Dmg/KB(43), Apc-Dam%(43), GldJvl-Dam%(46)
Level 22: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 24: Spirit Ward -- Empty(A)
Level 26: Innocuous Strikes -- ImpSwf-Dam%(A), ImpSwf-Dmg/Slow(27), ImpSwf-Acc/Slow(29), ImpSwf-Acc/EndRdx(29), OvrFrc-Dam/KB(33), IceMisTrmt-+ColdDmg(33)
Level 28: Burn -- Arm-Dam%(A), Obl-%Dam(36), FuroftheG-ResDeb%(46), SprCrtStr-Rchg/+50% Crit(46)
Level 30: Rune of Protection -- UnbGrd-ResDam/EndRdx(A), UnbGrd-EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 32: Sky Splitter -- FrcFdb-Rechg%(A), FrcFdb-Dmg/EndRdx/KB(33), FrcFdb-Dmg/KB(34), ExpStr-Dam%(34), TchofDth-Dam%(34), Mk'Bit-Dam%(37)
Level 35: Water Spout -- Ann-ResDeb%(A), Bmbdmt-+FireDmg(36), SuddAcc--KB/+KD(36)
Level 38: Rise of the Phoenix -- RechRdx-I(A)
Level 41: Hibernate -- RechRdx-I(A)
Level 44: Summon Guardian -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(45), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), Ksm-ToHit+(48), Rct-ResDam%(48)
Level 49: Temperature Protection -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(50), UnbGrd-EndRdx/Rchg(50), UnbGrd-ResDam/EndRdx(50)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3)
Level 1: Stamina -- Empty(A)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 10: Form of the Body 
Level 10: Form of the Mind 
Level 10: Form of the Soul 
------------

stafffiery.mxd

  • Like 1
Posted (edited)

There's some pretty interesting ideas here. Staff/Fire isn't a bad pick. Staff Fighting is very all-round and the Forms allow you to bandage-fix your stats in certain situations. Just a couple points of feedback from my observations.

 

Using Knockback as a form of soft mitigation is a great idea! Nice job. However, slotting your attacks with knockback enhancements presents some issues for a Melee toon. With the increased KB mag, you'll find your Eye of the Storm and Serpent's Reach will be blowing mobs outside of your Burn, rendering it useless. You really don't want that, as Burn is the equivalent of summoning a mini nuke at your location.

 

Don't worry about that Psi hole. Where Fire Armor lacks in bulk, it more than makes up for in healing factor. Healing Flames has the potential to be brought down to a whopping 10 second recharge while healing almost 50% of your HP. Very good stuff!

 

I personally don't like putting procs in your, uh, resource builders. Yeah, that's what we'll call them. Generally, these attacks can be made to have a super low recharge for a lighting fast attack chain, which causes them to not interact with procs well. Don't let this deter you from adding your own flavor. They do certainly help with burst damage, which is something Staff Fighting is not that great at.

 

If you're building for Hard Mode ITFs, I would personally recommend building your scrapper for damage. Buffs are what keep you alive there, so your focus should be damage while the buffers are buffing. That's not to say having some bulk isn't important, but when there's 1k damage/sec coming your way (in 3*+), how much does armor really matter?

 

Anyways, here's my take for your consideration.

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Match stick: Level 50 Magic Scrapper
Primary Power Set: Staff Fighting
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Precise Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7)
Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9)
Level 2: Guarded Spin -- SprCrtStr-Rchg/+50% Crit(A), SprAvl-Rchg/KDProc(13), SprAvl-Acc/Dmg/EndRdx/Rchg(15), SprAvl-Acc/Dmg/Rchg(15), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Dmg/EndRdx(17)
Level 4: Healing Flames -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(19), Prv-Heal/Rchg(19), Prv-EndRdx/Rchg(21), Prv-Heal/EndRdx(21), Prv-Heal(23)
Level 6: Eye of the Storm -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Rchg(46), Obl-Dmg(46), FrcFdb-Rechg%(50)
Level 8: Staff Mastery 
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), Rct-ResDam%(25), Ksm-ToHit+(25), BlsoftheZ-ResKB(27)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 14: Super Jump -- WntGif-ResSlow(A)
Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 18: Serpent's Reach -- Apc-Dam%(A), Apc-Dmg/Rchg(43), Apc-Dmg/EndRdx(48), Apc-Acc/Rchg(48), Apc-Acc/Dmg/Rchg(48)
Level 20: Consume -- SynSck-EndMod/+RunSpeed(A), SynSck-Dam/Acc/End(31), SynSck-Dam/Rech/Acc(31), SynSck-EndMod/Rech(33), SynSck-Dam/Rech(42)
Level 22: Temperature Protection -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(33), GldArm-3defTpProc(33)
Level 24: Boxing -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(50)
Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(34), UnbGrd-Max HP%(34)
Level 28: Burn -- Arm-Dam%(A), Arm-Dmg/EndRdx(36), Arm-Acc/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Dmg/Rchg(37), Obl-%Dam(37)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(37), ShlWal-Def/EndRdx(39), ShlWal-Def/Rchg(39), ShlWal-Def/EndRdx/Rchg(39)
Level 32: Sky Splitter -- Hct-Dam%(A), Hct-Dmg/EndRdx(40), Hct-Acc/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Dmg/Rchg(42), FrcFdb-Rechg%(42)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(43), AdjTrg-ToHit/EndRdx/Rchg(43)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Blazing Aura -- ScrDrv-Dmg/EndRdx(A), ScrDrv-Acc/Dmg/EndRdx(45), ScrDrv-Acc/Dmg(45)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), NmnCnv-Regen/Rcvry+(11)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 8: Form of the Body 
Level 8: Form of the Mind 
Level 8: Form of the Soul 
Level 14: Double Jump 
------------

 

I skimped a bit on resistance in order to prioritize recharge and damage. I still have Melee defense softcapped after 1 Guarded Spin, and since it's a part of your attack rotation, should be no problem maintaining. With my build, end usage might be a bit high, but can be combatted with aggressive use of Consume, or staying in Form of the Soul if you don't mind sacrificing the damage boost from Body. As far as the Alpha slot goes, I left it open so you can choose based on your preference. If you want better resistance and lower end usage, you could go Cardiac Core. Spiritual Core will guarantee perma-Hasten and fat heals from Healing Flames.

 

Hope this helps!

Edited by Spaghetti Betty

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

Posted

Attaboy/girl/huge!  Play what you want!  I'm proud of you.

 

This combo will do well with lots of knockdown, since the damage set is a little light on damage, and the defense set is also a little light on defense.

 

On knockback/down, you are probably not doing what you want it to do.  Knockback (which most people dislike since it takes the enemy out of melee range) and knockdown (where they fall straight down and stay in melee range) are the same thing and differ only in magnitude.  Generally you want to keep your magnitude under ~0.75.  So by slotting knockback enhancer, you are increasing the "natural" knockdown to a point where it turns into knockback.  If that's your aim, groovy, but I suspect it is not.  Also, definitely slot Force Feedback proc as much as you like!

 

Powers (Primary/Secondary):

 

I'd probably take Precise Strike over Mercurial Blow.  The former can't slot an Achilles Heel, but the latter will proc so infrequently that you will be better off damage wise with the former.  For Guarded Spin I'd de-emphasize the efforts you put on defense and put more on offense.  The Karma can go in combat jumping, and you should be fine with only one LotG.  Absolutely yess to the Superior Avalanche proc, but I'd probably find a different power for it.  Like Burn.  I like to split the Superior Scrappers Strike into 3 and 3 for the added defense bonus.  Eye of the Storm with a Force Feedback +recharge is spectacular, but can't fit it in with 6x Obliteration.  I'd like at least 5 slots for Healing Flames (5x panacea) if not 6 (6x Prev Med) since that is your most powerful mitigation power.  I cannot imagine skipping Consume but if you are not having endurance issues, have at it!  Fiery Embrace is also a great damage multiplier for the cost of a single slot.

Who run Bartertown?

 

Posted (edited)

I think yours is a better build, although I love the water spout and hibernate I find to be very useful. The better damage output on yours (need to test) is likely better mitigation than hibernate. Thanks!

 

On slotting knockback, the powers it went in mostly knock down, not back, so it hasn't been a problem for the most part. Still, probably more slot-effective ways to get the negative resistance. 

 

I dunno, consume I find lackluster. Have to activate it and kind of a long recharge time.... otherwise though I really like the build, and I thank you.

 

One last thing; there are no -resist procs there. Are you thinking that teammates will generally provide the -resist? Or are they not worth it due to the PPM mechanics/not firing often? Precise strike the way you slotted it has a LOT more damage than mercurial blows, so I think you made a great choice, like twice. Should have tried that.

 

Thanks a lot, so many different ways to do things in this game.

 

 

EDIT: I was typing as Yomo was responding. Thanks! you totally answered most of my questions. Makes sense, and thanks for the magnitude explainer.

 

Edited by professoronblow
new post came in as typing
Posted (edited)

In addition to my previous comments, my first stab at a very expensive build:

 

EDIT:  The two DSOs in Consume should be one Accuracy/End Mod and one Recharge/End Mod.  For some reason I can't access all the DSO choices.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Level 50 Magic Scrapper
Primary Power Set: Staff Fighting
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Sorcery
Ancillary Pool: Leviathan Mastery

Hero Profile:
------------
Level 1:    Precise Strike    
 (A) Superior Scrapper's Strike - Accuracy/Damage: Level 50
 (3) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge: Level 50
 (3) Superior Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50
 (5) HamiO:Nucleolus Exposure


Level 1:    Fire Shield    
 (A) Unbreakable Guard - Resistance: Level 50
 (5) Unbreakable Guard - Resistance/Endurance: Level 50
 (7) Unbreakable Guard - RechargeTime/Resistance: Level 50
 (7) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50


Level 2:    Guarded Spin    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (9) Superior Scrapper's Strike - Damage/Recharge: Level 50
 (9) Superior Scrapper's Strike - Accuracy/Damage/Recharge: Level 50
 (11) Superior Scrapper's Strike - Damage/Endurance/Recharge: Level 50
 (11) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50


Level 4:    Healing Flames    
 (A) Panacea - Heal/Endurance: Level 50
 (13) Panacea - Endurance/Recharge: Level 50
 (13) Panacea - Heal/Recharge: Level 50
 (15) Panacea - Heal/Endurance/Recharge: Level 50
 (15) Panacea - Heal: Level 50


Level 6:    Eye of the Storm    
 (A) Armageddon - Damage/Recharge: Level 50
 (17) Armageddon - Accuracy/Damage/Recharge: Level 50
 (17) Armageddon - Accuracy/Recharge: Level 50
 (19) Armageddon - Damage/Endurance: Level 50
 (19) Armageddon - Chance for Fire Damage: Level 50
 (21) Force Feedback - Chance for +Recharge: Level 50


Level 8:    Staff Mastery    
Level 10:    Combat Jumping    
 (A) Kismet - Accuracy +6%: Level 30
 (21) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (23) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50
 (23) Reactive Defenses - Scaling Resist Damage: Level 50
 (25) Karma - Knockback Protection: Level 30


Level 12:    Kick    
 (A) Accuracy IO: Level 50


Level 14:    Tough    
 (A) Unbreakable Guard - Resistance: Level 50
 (27) Unbreakable Guard - Resistance/Endurance: Level 50
 (27) Unbreakable Guard - RechargeTime/Resistance: Level 50
 (29) Unbreakable Guard - +Max HP: Level 50


Level 16:    Plasma Shield    
 (A) Unbreakable Guard - Resistance: Level 50
 (29) Unbreakable Guard - Resistance/Endurance: Level 50
 (31) Unbreakable Guard - RechargeTime/Resistance: Level 50
 (31) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50


Level 18:    Serpent's Reach    
 (A) Force Feedback - Chance for +Recharge: Level 50
 (31) Apocalypse - Damage/Recharge: Level 50
 (33) Apocalypse - Accuracy/Damage/Recharge: Level 50
 (33) Apocalypse - Accuracy/Recharge: Level 50
 (33) Apocalypse - Damage/Endurance: Level 50
 (50) Apocalypse - Chance of Damage(Negative): Level 50


Level 20:    Consume    
 (A) Energy Manipulator - Chance to Stun: Level 20
 (34) DSync:D-Sync Siphon
 (34) DSync:D-Sync Reconstruction


Level 22:    Temperature Protection    
 (A) Steadfast Protection - Resistance/+Def 3%: Level 30
 (34) Gladiator's Armor - TP Protection +3% Def (All): Level 50


Level 24:    Hasten    
 (A) Recharge Reduction IO: Level 50
 (25) Recharge Reduction IO: Level 50


Level 26:    Innocuous Strikes    
 (A) Superior Avalanche - Accuracy/Damage: Level 50
 (36) Superior Avalanche - Damage/Endurance: Level 50
 (36) Superior Avalanche - Accuracy/Damage/Endurance: Level 50
 (36) Superior Avalanche - Accuracy/Damage/Recharge: Level 50
 (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50


Level 28:    Burn    
 (A) Fury of the Gladiator - Chance for Res Debuff: Level 50
 (37) Superior Avalanche - Recharge/Chance for Knockdown: Level 50
 (37) Superior Critical Strikes - RechargeTime/+50% Crit Proc: Level 50
 (39) Superior Critical Strikes - Accuracy/Damage: Level 50
 (39) Superior Critical Strikes - Accuracy/Damage/RechargeTime: Level 50


Level 30:    Arcane Bolt    
 (A) Superior Winter's Bite - Accuracy/Damage: Level 50
 (39) Superior Winter's Bite - Damage/RechargeTime: Level 50
 (40) Superior Winter's Bite - Accuracy/Damage/Endurance: Level 50
 (40) Force Feedback - Chance for +Recharge: Level 50
 (40) Decimation - Chance of Build Up: Level 40


Level 32:    Sky Splitter    
 (A) Superior Blistering Cold - Accuracy/Damage: Level 50
 (42) Superior Blistering Cold - Damage/Endurance: Level 50
 (42) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50
 (42) Superior Blistering Cold - Accuracy/Damage/Recharge: Level 50
 (43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 50
 (43) Force Feedback - Chance for +Recharge: Level 50


Level 35:    Water Spout    
 (A) Achilles' Heel - Chance for Res Debuff: Level 20
 (43) Annihilation - Chance for Res Debuff: Level 50
 (45) Superior Frozen Blast - Accuracy/Damage: Level 50
 (45) Superior Frozen Blast - Accuracy/Damage/Recharge: Level 50
 (45) Absolute Amazement - Chance for ToHit Debuff: Level 50


Level 38:    Mystic Flight    
 (A) Winter's Gift - Slow Resistance (20%): Level 50


Level 41:    Hibernate    
 (A) Synapse's Shock - EndMod/Recharge: Level 50
 (46) Synapse's Shock - Damage/Rechage: Level 50
 (46) Synapse's Shock - Damage/Recharge/Accuracy: Level 50


Level 44:    Rune of Protection    
 (A) Unbreakable Guard - Resistance: Level 50
 (46) Unbreakable Guard - Resistance/Endurance: Level 50
 (48) Unbreakable Guard - RechargeTime/Resistance: Level 50
 (50) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50


Level 47:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (48) HamiO:Cytoskeleton Exposure
 (48) HamiO:Cytoskeleton Exposure


Level 49:    Fiery Embrace    
 (A) Recharge Reduction IO: Level 50


Level 1:    Brawl    
 (A) Empty


Level 1:    Critical Hit    
Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance: Level 50
 (50) Miracle - +Recovery: Level 40


Level 1:    Hurdle    
 (A) Empty


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End: Level 50


Level 1:    Combo Level 1    
Level 1:    Combo Level 2    
Level 1:    Combo Level 3    
Level 8:    Form of the Body    
Level 8:    Form of the Mind    
Level 8:    Form of the Soul    
Level 30:    Arcane Power    
------------

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Edited by Yomo Kimyata

Who run Bartertown?

 

Posted
6 hours ago, professoronblow said:

I love the water spout and hibernate I find to be very useful.

These are both really good powers in their own respect. Water Spout is one of the cooler epic picks Scrappers have access to and doesn't need a lot of slots to make work. The same could be said for Hibernate. Focused Accuracy is a personal pick of mine. I don't like missing, and FA grants you resistance to -tohit and -perception. Not something you'd have on all the time, but works wonders when fighting mobs like CoT or Carnies.

6 hours ago, professoronblow said:

I dunno, consume I find lackluster. Have to activate it and kind of a long recharge time

If you feel you don't need Consume to fill up your end bar, great! I like having it in my tray because it 1) means that if I ever do have to worry about my end, I can just click it, and 2) tagging enemies with Consume also grants you resistance to End Drain for 60 seconds. This makes fighting mobs such as Malta or Arachnos a breeze, as you won't have to worry about them sapping you as long as you cycle Consume during combat.

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

Posted

Thanks @Spaghetti Betty and @Yomo Kimyata, lots to think about and I will absolutely rework it.

 

I'm not as familiar with the hami-os or d-syncs, so cool to have a build to look at and dissect.

 

I didn't know about consume giving resistance to end drain. Wonderful and will work it in.

 

Hmm, will definitely 6 slot the heal, and likely drop innocuous strikes, even though I like the overlapping cones both with knockdown. Was thinking precise strike, guarded, innocuous then burn, then finisher if anything left (redraw annoying but it works), maybe using the knockdown to keep the enemies in the burn patch and mitigate damage, but no place for apocalypse then.

 

I may keep rune of protection. My character is butterfly themed and wanted her to fly... and I like ROP. Does the panacea plus health and endurance work in spirit bond? I think so, or at least my understanding was that you could put that proc anywhere and it would grant your character the increased end and health. I'll look at it.

 

What about using a power like combat teleport for gaussian's and the reticle power that grants perception? would that help with perception issues that you mentioned @Spaghetti Betty? Could the gaussian's go off with any regularity if I TP into some mobs and fire off burn when fiery embrace is down? I do think I need the build up, with enough recharge it should pay dividends and I think the correct calculus is to build for recharge.

 

THANK YOU both, I really appreciate this community and your responses

 

 

Posted
2 hours ago, professoronblow said:

innocuous strikes

 

So, I have a personal opinion on Innocuous Strikes. I feel like it's cast time is a little on the awkward side. For my Staff/SR Scrapper (and most of my Staff toons honestly), I run a rotation of Guarded Spin, Precise Strike, Serpent's Reach, repeat. For me, at least, this feels like the quickest and strongest chain that still has baked in AoE. If you have Form of the Body, the damage of this chain starts to add up over time. I only deviate from this rotation if I see Critical Strikes proc, because going for a Sky Splitter or Eye of the Storm does far greater damage on crit than 1 rotation of the usual. This chain works seamlessly at 120% global recharge, and I've never really felt the longing for a Build Up type buff when playing this toon. However,

 

2 hours ago, professoronblow said:

What about using a power like combat teleport for gaussian's and the reticle power that grants perception? would that help with perception issues that you mentioned @Spaghetti Betty? Could the gaussian's go off with any regularity if I TP into some mobs and fire off burn when fiery embrace is down? I do think I need the build up, with enough recharge it should pay dividends and I think the correct calculus is to build for recharge.

 

This is not something I've considered. It could be worth looking into if you really have a craving for a Build Up to use for Burn, though it's not something I've tested myself.

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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