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Posted

Hey folks. I been back two weeks have eight or so toons in the twenties. Tanks Brutes and Sentinels. Now I am digging in. My first new 50 will be an updated version of my first 50. SS/Invul.  I will be badging and incarnating him. Arguably Dark is tougher but I really have fun on SS. 

 

So... I am going to put more focus on building towards armor than attacks. Suits my play style of wandering in and hitting the most annoying thing I can find

 

Any advice from build makers on I/Os and experienced incarnates on power tree choices would be greatly appreciated. Thanks

Posted

This is what I did with my FM/Inv brute. He is above regular content softcap by just a smidge, for those times I do get nailed with a debuff or two. With the incarnate slots, he's even tougher, and has a pocket emp in the Immunes Surgeon.

Maybe this will give you some ideas.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Fiery Melee

Secondary Power Set: Invulnerability

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Speed

Ancillary Pool: Pyre Mastery

 

Hero Profile:

Level 1: Fire Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(9)

Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(23), RctArm-ResDam/Rchg(23), RctArm-ResDam/EndRdx/Rchg(25)

Level 2: Cremate -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(13)

Level 4: Temp Invulnerability -- RctArm-EndRdx(A), RctArm-ResDam(19), RctArm-ResDam/EndRdx(21), RctArm-ResDam/EndRdx/Rchg(21)

Level 6: Dull Pain -- DctWnd-Rchg(A), DctWnd-Heal(42), DctWnd-Heal/EndRdx(43), DctWnd-Heal/EndRdx/Rchg(43), DctWnd-Heal/Rchg(43)

Level 8: Incinerate -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Acc/EndRdx/Rchg(19)

Level 10: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(50)

Level 12: Super Jump -- Empty(A)

Level 14: Resist Elements -- GldArm-3defTpProc(A)

Level 16: Unyielding -- RctArm-EndRdx(A), RctArm-ResDam(25), RctArm-ResDam/EndRdx(34), RctArm-ResDam/EndRdx/Rchg(36)

Level 18: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(46)

Level 20: Tough -- RctArm-EndRdx(A), RctArm-ResDam(36), RctArm-ResDam/EndRdx(36), RctArm-ResDam/EndRdx/Rchg(37)

Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-EndRdx/Rchg(40)

Level 24: Resist Energies -- StdPrt-ResDam/Def+(A)

Level 26: Fire Sword Circle -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(27), Mlt-Dmg/Rchg(27), Mlt-Acc/EndRdx(29), Mlt-Acc/Dmg/EndRdx(29), Mlt-Dmg/EndRdx/Rchg(31)

Level 28: Invincibility -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-EndRdx/Rchg(40)

Level 30: Build Up -- RechRdx-I(A), RechRdx-I(31)

Level 32: Greater Fire Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Acc/EndRdx/Rchg(34)

Level 35: Tough Hide -- LucoftheG-Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-EndRdx/Rchg(50)

Level 38: Char -- Empty(A)

Level 41: Melt Armor -- RechRdx-I(A), RechRdx-I(42)

Level 44: Fire Ball -- PstBls-Acc/Dmg/EndRdx(A), Ann-Acc/Dmg/EndRdx/Rchg(45), Ann-Acc/Dmg/Rchg(45), Ann-Acc/Dmg/EndRdx(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46)

Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)

Level 49: Taunt -- Empty(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), RgnTss-Regen+(3)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)

Level 50: Support Radial Embodiment

Level 50: Reactive Radial Flawless Interface

Level 50: Agility Total Radial Revamp

------------

 

 

 

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