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Super Strength Energy Aura build questions


JoH

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Trying to make this combo because... why not 😛

 

Any Advice? It seems way over on S/L def and a bit lite on Resistances?

How about Endurance help until 28 and Energy Drain?

 

 

 

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

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Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- SprBrtFur-Rech/Fury%(A), SprBrtFur-Acc/Dmg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/Rchg(5), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(23), LucoftheG-Def/Rchg(23), LucoftheG-Def/EndRdx/Rchg(25), Rct-ResDam%(25)
Level 2: Dampening Field -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(27), TtnCtn-ResDam/Rchg(27), TtnCtn-ResDam/EndRdx/Rchg(29), GldArm-3defTpProc(29), ImpArm-ResPsi(31)
Level 4: Haymaker -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg(7), SprUnrFur-Dmg/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(9), SprUnrFur-Dmg/EndRdx/Rchg(11), SprUnrFur-Acc/Dmg/EndRdx/Rchg(11)
Level 6: Power Shield -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(31), Ksm-Def/EndRdx(31), Ksm-Def/Rchg(34)
Level 8: Knockout Blow -- Hct-Dam%(A), Hct-Dmg(13), Hct-Dmg/Rchg(13), Hct-Acc/Dmg/Rchg(15), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(17)
Level 10: Entropic Aura -- PrfZng-Dam%(A)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-Def/EndRdx(17), Ksm-Def/Rchg(19), Ksm-Def/EndRdx/Rchg(39)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Energy Protection -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(36), TtnCtn-ResDam/Rchg(36), TtnCtn-ResDam/EndRdx/Rchg(36), StdPrt-ResDam/Def+(37), ImpArm-ResPsi(37)
Level 18: Rage -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(19)
Level 20: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(37), TtnCtn-ResDam/Rchg(39), TtnCtn-ResDam/EndRdx/Rchg(21), Ags-Psi/Status(39)
Level 22: Energy Cloak -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
Level 24: Weave -- Rct-Def(A), Rct-Def/EndRdx(40)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 28: Energy Drain -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(42), ShlWal-EndRdx/Rchg(42), ShlWal-Def/EndRdx/Rchg(42), ShlWal-Def(43), ShlWal-ResDam/Re TP(43)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), FrcFdb-Rechg%(34)
Level 35: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(43), NmnCnv-Heal/Rchg(45), NmnCnv-Heal/EndRdx/Rchg(45), NmnCnv-Heal(50)
Level 38: Superior Conditioning -- PrfShf-End%(A)
Level 41: Tactics -- GssSynFr--Build%(A)
Level 44: Physical Perfection -- Prv-Absorb%(A), Prv-Heal(45)
Level 47: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50)
Level 49: Super Jump -- WntGif-ResSlow(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-EndRdx(A), Clr-Stlth(46)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(46), Mrc-Rcvry+(46)
Level 1: Stamina -- PrfShf-End%(A)
Level 49: Double Jump 
Level 50: Agility Core Paragon 
Level 50: Ageless Core Epiphany 
------------

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The following gets you closer to perma-Hasten and what benefits it delivers:

 

Spoiler

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		|171E3340431697927001399F90B85F0E446|
		|-------------------------------------------------------------------|

 

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  • 2 weeks later

No Overload? You will need that when you say tank the Rikti Mothership. Yeah, I hate the total End crash too. Carry some blues and purples. Aid Self and Field Medic is the only buff I have found that even slightly restores End through the crash, but you still likely get defeated in those situations. it's a challenge.

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