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Posted

I've got a comfortable "solo play" build for my Super Reflexes/Street Justice tanker, but I've been looking into getting a secondary build that's better for teams and was wondering if anyone had any thoughts on what make good sets for that combination.

 

Potentially complicating matters is the fact that the character heavily dips into the Fighting and Teleportation sets as well, and as much as I love Cross Punch and Combat Teleport I may need to start killing some darlings.

Posted

Wasn't quite sure how to answer your question with words, so I did it with builds instead! Got 2 versions with minor adjustments for you to peruse.

 

Spoiler

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Shoryuken: Level 50 Technology Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Street Justice
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Focused Fighting

  • (A) Shield Wall - Defense
  • (3) Shield Wall - Defense/Endurance
  • (3) Shield Wall - Defense/Recharge
  • (5) Shield Wall - Defense/Endurance/Recharge

Level 1: Initial Strike

  • (A) Superior Gauntleted Fist - Damage/RechargeTime
  • (34) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (34) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (34) Superior Blistering Cold - Accuracy/Damage
  • (36) Superior Blistering Cold - Accuracy/Damage/Endurance

Level 2: Focused Senses

  • (A) Reactive Defenses - Scaling Resist Damage
  • (5) Reactive Defenses - Defense/Endurance/RechargeTime
  • (7) Reactive Defenses - Defense/RechargeTime
  • (7) Reactive Defenses - Endurance/RechargeTime
  • (48) Reactive Defenses - Defense/Endurance
  • (48) Reactive Defenses - Defense

Level 4: Boxing

  • (A) Touch of Death - Accuracy/Damage

Level 6: Practiced Brawler

  • (A) Endurance Reduction IO

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Kismet - Accuracy +6%

Level 10: Taunt

  • (A) Empty

Level 12: Evasion

  • (A) Shield Wall - Defense
  • (17) Shield Wall - Defense/Endurance
  • (17) Shield Wall - Defense/Recharge
  • (19) Shield Wall - Defense/Endurance/Recharge

Level 14: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (21) Steadfast Protection - Resistance/+Def 3%
  • (23) Unbreakable Guard - Resistance
  • (25) Unbreakable Guard - Resistance/Endurance
  • (25) Unbreakable Guard - RechargeTime/Resistance
  • (27) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 16: Cross Punch

  • (A) Armageddon - Chance for Fire Damage
  • (36) Armageddon - Damage/Endurance
  • (36) Armageddon - Recharge/Accuracy
  • (37) Armageddon - Damage/Recharge/Accuracy
  • (37) Armageddon - Damage/Recharge

Level 18: Combat Readiness

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff

Level 20: Super Jump

  • (A) Launch - Jumping
  • (21) Launch - Jumping / Increased Jump Height

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 24: Rib Cracker

  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (27) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (29) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (29) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (31) Superior Might of the Tanker - Damage/Recharge
  • (31) Superior Might of the Tanker - Accuracy/Damage

Level 26: Quickness

  • (A) Run Speed IO

Level 28: Spinning Strike

  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (31) Superior Gauntleted Fist - Accuracy/Damage
  • (33) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (33) Superior Frozen Blast - Accuracy/Damage
  • (33) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (46) Annihilation - Chance for Res Debuff

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (37) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (39) Shield Wall - Defense
  • (39) Shield Wall - Defense/Endurance
  • (39) Shield Wall - Defense/Recharge

Level 32: Agile

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense

Level 35: Shin Breaker

  • (A) Hecatomb - Chance of Damage(Negative)
  • (40) Hecatomb - Damage/Endurance
  • (40) Hecatomb - Recharge/Accuracy
  • (40) Hecatomb - Damage/Recharge/Accuracy
  • (42) Hecatomb - Damage/Recharge
  • (50) Achilles' Heel - Chance for Res Debuff

Level 38: Crushing Uppercut

  • (A) Touch of Death - Accuracy/Damage
  • (42) Crushing Impact - Accuracy/Damage
  • (42) Neuronic Shutdown - Chance of Damage(Psionic)
  • (43) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (43) Unbreakable Constraint - Chance for Smashing Damage
  • (43) Mako's Bite - Chance of Damage(Lethal)

Level 41: Dodge

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 44: Lucky

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense

Level 47: Combat Teleport

  • (A) Winter's Gift - Slow Resistance (20%)
  • (50) Winter's Gift - Run Speed, Jump, Flight Speed, Range

Level 49: Focused Accuracy

  • (A) Endurance Reduction IO

Level 1: Gauntlet 


Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Empty
Level 1: Hurdle
  • (A) Empty
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (11) Miracle - +Recovery
  • (13) Preventive Medicine - Chance for +Absorb
  • (13) Numina's Convalesence - +Regeneration/+Recovery
  • (15) Numina's Convalesence - Heal
  • (15) Numina's Convalesence - Heal/Endurance
Level 1: Stamina
  • (A) Synapse's Shock - EndMod/Increased Run Speed
  • (9) Synapse's Shock - EndMod
  • (9) Synapse's Shock - EndMod/Recharge
  • (11) Performance Shifter - Chance for +End
Level 1: Combo Level 1 

Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 20: Double Jump 
------------

 

Spoiler

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Shoryuken v2: Level 50 Technology Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Street Justice
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Focused Fighting

  • (A) Shield Wall - Defense
  • (3) Shield Wall - Defense/Endurance
  • (3) Shield Wall - Defense/Recharge
  • (5) Shield Wall - Defense/Endurance/Recharge

Level 1: Initial Strike

  • (A) Superior Gauntleted Fist - Damage/RechargeTime
  • (34) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (34) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (34) Superior Blistering Cold - Accuracy/Damage
  • (36) Superior Blistering Cold - Accuracy/Damage/Endurance

Level 2: Focused Senses

  • (A) Reactive Defenses - Scaling Resist Damage
  • (5) Reactive Defenses - Defense/Endurance/RechargeTime
  • (7) Reactive Defenses - Defense/RechargeTime
  • (7) Reactive Defenses - Endurance/RechargeTime
  • (48) Reactive Defenses - Defense/Endurance
  • (48) Reactive Defenses - Defense

Level 4: Boxing

  • (A) Touch of Death - Accuracy/Damage

Level 6: Practiced Brawler

  • (A) Endurance Reduction IO

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Kismet - Accuracy +6%

Level 10: Taunt

  • (A) Empty

Level 12: Evasion

  • (A) Shield Wall - Defense
  • (17) Shield Wall - Defense/Endurance
  • (17) Shield Wall - Defense/Recharge
  • (19) Shield Wall - Defense/Endurance/Recharge

Level 14: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (21) Steadfast Protection - Resistance/+Def 3%
  • (23) Unbreakable Guard - Resistance
  • (25) Unbreakable Guard - Resistance/Endurance
  • (25) Unbreakable Guard - RechargeTime/Resistance
  • (27) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 16: Cross Punch

  • (A) Armageddon - Chance for Fire Damage
  • (36) Armageddon - Damage/Endurance
  • (36) Armageddon - Recharge/Accuracy
  • (37) Armageddon - Damage/Recharge/Accuracy
  • (37) Armageddon - Damage/Recharge

Level 18: Combat Readiness

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff

Level 20: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%)
  • (21) Winter's Gift - Run Speed, Jump, Flight Speed, Range

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 24: Rib Cracker

  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (27) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (29) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (29) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (31) Superior Might of the Tanker - Damage/Recharge
  • (31) Superior Might of the Tanker - Accuracy/Damage

Level 26: Quickness

  • (A) Run Speed IO

Level 28: Spinning Strike

  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (31) Superior Gauntleted Fist - Accuracy/Damage
  • (33) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (33) Superior Frozen Blast - Accuracy/Damage
  • (33) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (46) Annihilation - Chance for Res Debuff

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (37) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (39) Shield Wall - Defense
  • (39) Shield Wall - Defense/Endurance
  • (39) Shield Wall - Defense/Recharge

Level 32: Agile

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense

Level 35: Shin Breaker

  • (A) Hecatomb - Chance of Damage(Negative)
  • (40) Hecatomb - Damage/Endurance
  • (40) Hecatomb - Recharge/Accuracy
  • (40) Hecatomb - Damage/Recharge/Accuracy
  • (42) Hecatomb - Damage/Recharge
  • (50) Achilles' Heel - Chance for Res Debuff

Level 38: Crushing Uppercut

  • (A) Touch of Death - Accuracy/Damage
  • (42) Crushing Impact - Accuracy/Damage
  • (42) Neuronic Shutdown - Chance of Damage(Psionic)
  • (43) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (43) Unbreakable Constraint - Chance for Smashing Damage
  • (43) Mako's Bite - Chance of Damage(Lethal)

Level 41: Dodge

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 44: Lucky

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense

Level 47: Maneuvers

  • (A) Endurance Reduction IO

Level 49: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 1: Gauntlet 


Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Empty
Level 1: Hurdle
  • (A) Empty
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (11) Miracle - +Recovery
  • (13) Preventive Medicine - Chance for +Absorb
  • (13) Numina's Convalesence - +Regeneration/+Recovery
  • (15) Numina's Convalesence - Heal
  • (15) Numina's Convalesence - Heal/Endurance
Level 1: Stamina
  • (A) Synapse's Shock - EndMod/Increased Run Speed
  • (9) Synapse's Shock - EndMod
  • (9) Synapse's Shock - EndMod/Recharge
  • (11) Performance Shifter - Chance for +End
Level 1: Combo Level 1 

Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 20: Double Jump 
------------

 

So, my main goal for both of these was to include Cross Punch and Combat Teleport since you stated you like those powers. Then I just went ahead and touched on a couple of spots I personally like to cover for. Personally, I hate being slowed, so I will always try my hardest to build up as much Slow Resistance as possible. Thankfully, SR makes that pretty easy. Everything else should be pretty straightforward.

 

The 2nd version of the build swaps out Combat Teleport and Focused Accuracy for Maneuvers and Tactics. This gives you (and your team) a little bit more defense and +tohit, but you lose out on resistance to -tohit debuffs that Focused Accuracy would give you.

 

I also didn't choose an alpha to give you the freedom to choose what fits your playstyle best. My recommendations are Agility Radial (Boosts End Recovery, Recharge, Run Speed, and Defense), or Musculature Radial (Boosts Damage, End Recovery, Run Speed, and Defense Debuffs (which will help Shin Breaker)).

 

And how do these ideas help your team, you may ask? They will help your team because you won't die.

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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