Jump to content

Fire/Trick arrow build inside


Tomgreen1

Recommended Posts

Here is a fire/trick arrow build that is pretty fun. It relies on powerboost + flash arrow to make mobs miss. Flash arrow is an insane skill that debuffs to hit for 60 seconds in a massive aoe and only needs to be cast once. (It wont stack so don't cast more than once per mob) That -tohit plus some defense slotting and powers makes the mob not able to hit you well on this build. Power boost ups the -tohit debuff and ups your defense for 15 seconds. The build also has a lot of aoe options fireball/rain of fire/oil slick arrow(ignite this with fireball). Disruption arrow for aoe -resistances and then acid and entangling arrow if you want single target boss -resistances for tougher enemies. Take the muscular Partial Radial Revamp alpha incarnate to add to the -tohit of flash arrow. Make sure to run hover+maneuvers+weave while fighting for the added defense.

Lead versus all mobs with a flash arrow in the center. And ideally with powerboost first then flash arrow.

 

This Villain build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Fire Blast

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (3) Superior Winter's Bite - Damage/RechargeTime
  • (3) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (5) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (5) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (7) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 1: Entangling Arrow

  • (A) Gravitational Anchor - Immobilize
  • (7) Gravitational Anchor - Recharge/Accuracy
  • (9) Gravitational Anchor - Immobilize/Recharge/Accuracy
  • (9) Gravitational Anchor - Immobilize/Endurance
  • (11) Gravitational Anchor - Immobilize/Recharge

Level 2: Flash Arrow

  • (A) To Hit Debuff IO
  • (21) To Hit Debuff IO
  • (21) Recharge Reduction IO
  • (23) Accuracy IO

Level 4: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 6: Boxing

  • (A) Absolute Amazement - Stun
  • (25) Absolute Amazement - Stun/Recharge
  • (25) Absolute Amazement - Stun/Endurance
  • (27) Absolute Amazement - Stun/Recharge/Accuracy
  • (27) Absolute Amazement - Recharge/Accuracy

Level 8: Rain of Fire

  • (A) Ragnarok - Damage
  • (29) Ragnarok - Damage/Recharge
  • (29) Ragnarok - Damage/Recharge/Accuracy
  • (33) Ragnarok - Recharge/Accuracy
  • (45) Ragnarok - Damage/Endurance

Level 10: Fly

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (31) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 12: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense

Level 14: Glue Arrow

  • (A) Slow IO

Level 16: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 18: Fire Ball

  • (A) Superior Scourging Blast - Damage/RechargeTime
  • (33) Superior Scourging Blast - Damage/Endurance/RechargeTime
  • (33) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
  • (34) Artillery - Accuracy/Damage
  • (34) Artillery - Accuracy/Recharge/Range
  • (34) Artillery - Accuracy/Damage/Recharge

Level 20: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge

Level 22: Blaze

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (36) Superior Malice of the Corruptor - Damage/Recharge
  • (36) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (37) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (37) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (37) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 24: Acid Arrow

  • (A) Achilles' Heel - Chance for Res Debuff
  • (39) Annihilation - Chance for Res Debuff

Level 26: Blazing Bolt

  • (A) Gladiator's Javelin - Chance of Damage(Toxic)
  • (39) Apocalypse - Chance of Damage(Negative)
  • (39) Sting of the Manticore - Chance of Damage(Toxic)
  • (40) Superior Scourging Blast - RechargeTime/PBAoE +End
  • (40) Superior Scourging Blast - Accuracy/Damage
  • (40) Superior Scourging Blast - Accuracy/Damage/RechargeTime

Level 28: Disruption Arrow

  • (A) Recharge Reduction IO

Level 30: Evasive Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Inferno

  • D-Sync Origin:D-Sync Empowerment

Level 35: Oil Slick Arrow

  • D-Sync Origin:D-Sync Optimization

Level 38: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (45) Luck of the Gambler - Defense/Endurance
  • (48) Reactive Defenses - Scaling Resist Damage
  • (48) Luck of the Gambler - Defense

Level 41: Dark Embrace

  • (A) Unbreakable Guard - +Max HP
  • (46) Steadfast Protection - Resistance/+Def 3%

Level 44: EMP Arrow

  • (A) Accuracy IO
  • (45) Recharge Reduction IO

Level 47: Power Boost

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 49: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge

Level 1: Scourge


Level 1: Brawl

 

 

Edited by Tomgreen1
Link to comment
Share on other sites

Love Fire/TA, it's honestly one of my favorite characters.  I like the idea of Power Boosted TA, but I slot for ranged def over recharge.  How's the survival going full recharge?

He doesn't HAVE an ass.  That's one of the things we're transplanting!

Link to comment
Share on other sites

Well going more recharge means more powerboost which means more defense/-tohit. It's a tradeoff of consistency vs spike usage with yours being the consistent. The recharge has the added benefit of more aoe attack spam and oil slick ect.

So this build has 15 second uptime of powerboost followed by 21 seconds of downtime. Depends on how you are mob hopping because the powerboost+flash arrow nearly doubles the -tohit and that lasts 60 seconds on the same mob.

Ideally you would have the bubble incarnate and Eye of the Magus accolade to trade off on down times of powerboost as well to add defense. So it would require a more thinking playstyle but it comes with higher damage than the consistent route.

Powerboost plus flash arrow is just an amazing combo and feels good.

Edited by Tomgreen1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...