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Using the Empathy Defender in ITF 4 Star and AEON R (Part 2) BUILD INCLUDED HERE !


Voltak

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The main utility of the Empathy Defender in ITF 4 Stars (and even in AEON)

1. Provide Defense shields to the Colds and the Force Fields who cannot provide themselves with defense shields. The empathy defender can provide them even better shields than the ones they provide to the team because the Empathy defender can Power Boost every single one of the shields (with enough recharge). 
Add the 12% or so Defense buff from Hybrid Support and that's a total of about 49% defense buff just from the Empathy Defender. 
Hybrid Support also boosts your heals. 

2. When facing lone hard targets and the kinetics cannot max the dmg buff to the team, the Empathy defender is providing 31% dmg boost to the team with fortitude, with enough recharge you can cast this to 7 others but not all with PB. 

3. Even when 3 or 4 Cold shields and barriers on the team, dmg will still get through and hit some or all team members.   In those cases the Regeneration Auras along with your healing aura -- boosted by Incandescence, Hybrid Support, and Spiritual Core --  will be a vast dmg mitigation to the team.  Your heals will become insanely strong. 

This build has Range defenses soft cap, and that helps in case you ever miss some of the shields casted.  You are helping yourself reach the hard mode soft cap for defenses by requiring less shields to do so. 


HIGH DEFINITION RESOLUTION IS now available  !! 

 

 


Here is the build below 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

GreenEnvoy: Level 50 Science Defender
Primary Power Set: Empathy
Secondary Power Set: Beam Rifle
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Healing Aura -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(3), Pnc-Heal/Rchg(3), Pnc-Heal/EndRedux/Rchg(5), Pnc-Heal(5), Pnc-Heal/+End(31)
Level 1: Single Shot -- SprDfnBst-Acc/Dmg/EndRdx/Rchg(A), SprDfnBst-Acc/Dmg(7), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(9), SprDfnBst-Acc/Dmg/EndRdx(9), SprDfnBst-Rchg/Heal%(11)
Level 2: Heal Other -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg(13), Prv-Heal/Rchg/EndRdx(15), Prv-Absorb%(19)
Level 4: Absorb Pain -- DctWnd-Heal/EndRdx/Rchg(A), DctWnd-Heal/Rchg(15), DctWnd-EndRdx/Rchg(17), DctWnd-Heal/EndRdx(17), DctWnd-Rchg(21)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 8: Clear Mind -- RechRdx-I(A)
Level 10: Disintegrate -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(23), SprVglAss-Rchg/+Absorb(25), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29)
Level 12: Fortitude -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(27), LucoftheG-Def/EndRdx/Rchg(29)
Level 14: Hover -- LucoftheG-Def/Rchg+(A)
Level 16: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(21)
Level 18: Recovery Aura -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(31), PreOptmz-EndMod/Rech(33), PreOptmz-EndMod/End/Rech(33), PreOptmz-EndMod/Acc/Rech(34), PreOptmz-EndMod/Acc/End(36)
Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), LucoftheG-Def/EndRdx/Rchg(33)
Level 22: Teleport Target -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(34)
Level 24: Teleport -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(36)
Level 26: Regeneration Aura -- DctWnd-Rchg(A), DctWnd-EndRdx/Rchg(36), DctWnd-Heal/Rchg(39), DctWnd-Heal/EndRdx/Rchg(40), DctWnd-Heal(40)
Level 28: Penetrating Ray -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Dmg/EndRdx(42), StnoftheM-Acc/Dmg(42), StnoftheM-Acc/ActRdx/Rng(42), StnoftheM-Dmg/ActRdx/Rchg(43)
Level 30: Team Teleport -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(37)
Level 32: Adrenalin Boost -- DctWnd-Heal(A), DctWnd-Rchg(34), DctWnd-EndRdx/Rchg(43), DctWnd-Heal/Rchg(43), DctWnd-Heal/EndRdx/Rchg(45)
Level 35: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(37), AdjTrg-ToHit/EndRdx/Rchg(39), AdjTrg-EndRdx/Rchg(46), AdjTrg-ToHit/Rchg(48)
Level 38: Dark Embrace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(40), RctArm-ResDam(45), GldArm-3defTpProc(45), StdPrt-ResDam/Def+(46)
Level 41: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 44: Power Boost -- RechRdx-I(A)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Resurrect -- RechRdx-I(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(31), NmnCnv-Heal/Rchg(37), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal(46), NmnCnv-Regen/Rcvry+(48)
Level 2: Stamina -- SynSck-EndMod(A), SynSck-EndMod/+RunSpeed(48), SynSck-EndMod/Rech(50), SynSck-Dam/Acc/End(50), SynSck-Dam/Rech/Acc(50)
Level 1: Disintegrating 
Level 49: Quick Form 
Level 50: Support Core Embodiment 
Level 50: Spiritual Radial Paragon 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: Freedom Phalanx Reserve 
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Edited by Voltak
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21 hours ago, Doomguide2005 said:

@Voltak Any reason you used Doctored Wounds vs Panacea (such as in AP and Regen Aura)?  Cost?  Effectively diminishing returns on recharge in the build?

 

DW has more bonuses that are useful than Panacea
Most of Panaceas bonuses are good only in PVP.  

 

 

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