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Posted

Void Sanction Arc was the live devs' first attempt at Vigilante content not a tip mission, and honestly, I don't think it was too too bad, if a bit repetitive and uncreative. But there are some glaring flaws to it that could stand to be addressed, and some of them might be fairly simple.

  • Remove the 'deliver the dead drop orders' mission, mostly because these make no sense at all as you're the one who is going to be going through those dead drop orders. If anything, maybe replace it with one where you put some unknown package at a dead drop site for another agent to pick up. (implication being that it confirms your acceptance into working with Void Sanction)
  • Change the order of some of the door missions/sub chapters of the arc to something like this:
  1. Wrong Number/Void Sanction: Spider
  2. From Within/Void Sanction: Candlelight
  3. Total Recall/Void Sanction: Washboard
  4. No Witnesses/Void Sanction: Castle
  5. I Love It When A Plan Comes Together/Void Sanction: Orders in the Clean
  6. King of Pins/Void Sanction: Amendment

The idea of this order of missions is to basically have your hero do increasingly questionable actions, the confrontation with Holoman might need to be moved around as well, but by the end, you go from dealing with terrorists to executing a shopkeeper who, honestly, is little more than a petty crook than a death row inmate. All to leave the player to question if they did actually did the right thing or if Void Sanction manipulated them into murdering people. Naturally any followup would include a bit more of the same though the extremity of the actions taken and orders accepted would increase, presumably. But focusing on the here and now, I think those changes of mission order would help the flow of the arc significantly.

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Posted

The initial dead drop mission is to familiarize the character with the dead drops so (s)he can receive orders. The initial mission briefing includes the following line:

 

"I need you to place these orders for other Void Sanction agents and familiarize yourself with the drop locations." (https://archive.paragonwiki.com/wiki/The_Major)

 

So the initial run is passing along orders for other agents to perform other missions as part of familiarizing you with the sites. Then when you go back to those drops, you are picking up orders other agents are leaving for you. (Possibly even other PC vigilantes as part of also joining the Major.)

 

As for re-arranging the mission order? The only way to get the Major as a contact is by being a vigilante. Which means you've already done some very questionable and most likely very illegal/murderous acts. Though in the context of testing the character for loyalty and compliance, it does still work.

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